Search found 13460 matches
- Mon Mar 25, 2024 12:41 pm
- Forum: Scripting & Balancing
- Topic: Military Command Cost
- Replies: 15
- Views: 342
Re: Military Command Cost
Could ordering be more interesting if, instead of just making it cheaper, it stays expensive (or is more so) unless some other condition is met first? (What I'm not sure, but perhaps something would be possible...)
- Thu Mar 14, 2024 8:17 pm
- Forum: FreeOrion Project
- Topic: Forum Reorganization
- Replies: 37
- Views: 6056
Re: I'm busy!
I'm currently dealing with some family / health situations, so have rather reduced time for FreeOrion stuff.
- Tue Jan 30, 2024 6:08 pm
- Forum: FreeOrion Project
- Topic: Topics for online voice chat meeting January 30th 2024
- Replies: 3
- Views: 706
Re: Topics for online voice chat meeting January 30th 2024
So far just o01eg and I. I asked him to test build / run my scratch branch , since recent issues showed the my local tests and passing GitHub Action builds isn't sufficient to be sure... He found some asserts due to moving and then passing a string, and some weird issues with a debug build about bro...
- Tue Jan 02, 2024 10:28 am
- Forum: FreeOrion Project
- Topic: Topics for online voice chat meeting January 2nd 2024
- Replies: 6
- Views: 8500
Re: Topics for online voice chat meeting January 2nd 2024
I am rather sick, so may not attend or be of much use if I do.
- Fri Dec 29, 2023 2:45 pm
- Forum: Play-Testing Feedback
- Topic: git-HEAD default aggression make the game tedious for humans-players
- Replies: 40
- Views: 6544
Re: git-HEAD default aggression make the game tedious for humans-players
So all or some ships in the obstructive fleet gets a (permanent) malus to stealth... No. I wrote that obstructing fleet ships would "become visible to the owner of the obstructed fleet, regardless of stealth". Stealth would be unaffected, and visibility by non-blockaded empires would be u...
- Thu Dec 28, 2023 9:06 am
- Forum: Play-Testing Feedback
- Topic: git-HEAD default aggression make the game tedious for humans-players
- Replies: 40
- Views: 6544
Re: git-HEAD default aggression make the game tedious for humans-players
New feature request for this issue: https://github.com/freeorion/freeorion/issues/4824 I don't like the suggestion to apply -40 stealth to ships "after first turn of blockade". This suggests that there would be an advantage to swapping in and out of obstructive stance to reset that counte...
- Sat Dec 23, 2023 11:42 am
- Forum: FreeOrion Project
- Topic: Donation options not working
- Replies: 2
- Views: 371
Re: Donation options not working
It's not that we / I explicitly stopped accepting donations, but more likely that PayPal starting requiring additional account verification that I haven't done yet.
- Sat Dec 23, 2023 11:25 am
- Forum: Other Game Design
- Topic: Policy Cards Jumble
- Replies: 161
- Views: 67031
Re: Policy Cards Jumble
2) metropole was supposed to be a tall strategy. Basing it on sum of population makes it tall-wide again. Also switching focus is not very hard when going to wide (or vice-versa). I'd rather interpret Metropoles, as it is now, as supporting/modeling an empire with a few major economic/industrial/re...
- Sat Dec 16, 2023 2:02 pm
- Forum: FreeOrion Project
- Topic: Topics for online voice chat meeting January 2nd 2024
- Replies: 6
- Views: 8500
Re: Topics for online voice chat meeting December 30th 2023
December 30, 2023 is a Saturday. Last Tuesday would be December 26, I think?
Could delay to Tuesday Jan 2, 2024 since people are more likely busy right after Xmas fay...
Could delay to Tuesday Jan 2, 2024 since people are more likely busy right after Xmas fay...
- Thu Dec 14, 2023 6:49 pm
- Forum: FreeOrion Project
- Topic: 0.5.0.1 bugfix/maintenance release
- Replies: 18
- Views: 11190
Re: 0.5.0.1 bugfix/maintenance release
I'll have some time soon to look at https://github.com/freeorion/freeorion/issues/4801
- Wed Nov 29, 2023 3:19 pm
- Forum: Play-Testing Feedback
- Topic: Annexation feedback
- Replies: 31
- Views: 4445
Re: Annexation feedback
I think I added an objects list column for annexation cost...
Putting it visibly on the button when it's not actually an option could be misleading / confusing, or would take up extra space in oder to clarify that it's not presently allowed to annex...
Putting it visibly on the button when it's not actually an option could be misleading / confusing, or would take up extra space in oder to clarify that it's not presently allowed to annex...
- Tue Nov 28, 2023 6:13 pm
- Forum: FreeOrion Project
- Topic: Topics for online voice chat meeting November 28th 2023
- Replies: 4
- Views: 2426
Re: Topics for online voice chat meeting November 28th 2023
Was just me and o01eg. Briefly discussed the current multiplayer game and if there was anything I should comment on, but apparently not. Maybe a pull request with suggested changes is coming soon? Without Vezzra, not much point in discussing release. I'm not sure if I understood him, but I think he ...
- Tue Oct 31, 2023 6:16 pm
- Forum: FreeOrion Project
- Topic: Topics for online voice chat meeting October 31st 2023
- Replies: 1
- Views: 990
Re: Topics for online voice chat meeting October 31st 2023
Discussed the production queue issue in https://freeorion.org/forum/viewtopic.php?p=117703#p117703 and the need for a save or other testing to see if the proposed pull request addresses them. o01eg has saves that he'll post. Discussed Python parsing. The species parsing is almost ready. o01eg is int...