Search found 13476 matches
- Sun Apr 14, 2024 8:31 pm
- Forum: Programming
- Topic: Fleet ... has no valid system.
- Replies: 5
- Views: 1164
Re: Fleet ... has no valid system.
I can't reproduce the issue from that save in a recent build.
- Sun Apr 14, 2024 5:45 pm
- Forum: Support
- Topic: Game crash after changing directories
- Replies: 2
- Views: 62
Re: Game crash after changing directories
freeorion --resource.path
I just switched the resource path in the GUI without problem.
Maybe something's missing in the modded directory that it doesn't do safety checks for?
I just switched the resource path in the GUI without problem.
Maybe something's missing in the modded directory that it doesn't do safety checks for?
- Sun Apr 14, 2024 9:50 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 438
- Views: 190136
Re: Twenty-sixth game on the multiplayer slow game server
So, basically : drkosy, please turn, and Geoff&Ophiuchus&Others, please tell us if there is some test we can do that will be useful to understand the problem. If there are cases from the history of the game where an annex was reporteldy possible in the UI but then failed after ending turn, ...
- Sun Apr 14, 2024 9:37 am
- Forum: Play-Testing Feedback
- Topic: Annexation feedback
- Replies: 40
- Views: 4782
Re: Annexation feedback
That's an interesting formula. Should an empire (not just one of its allies) having fleet supply in a system affect the cost of annexation? This would make it a bit awkward to get the minimal cost possible if an ally's supply taking over a system can't be prevented. Should distance / jumps to a pla...
- Sun Apr 14, 2024 9:26 am
- Forum: Play-Testing Feedback
- Topic: Annexation feedback
- Replies: 40
- Views: 4782
Re: Annexation feedback
Seems to work in master: https://github.com/freeorion/freeorion/ ... 2053980683
- Sun Apr 14, 2024 5:39 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 438
- Views: 190136
Re: Twenty-sixth game on the multiplayer slow game server
Should be fixed by https://github.com/freeorion/freeorion/pull/4926
- Fri Apr 12, 2024 9:21 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 438
- Views: 190136
Re: Twenty-sixth game on the multiplayer slow game server
Save?I ... "annexed" the colony ... twice (two turns in succession) but nothing happened.
- Thu Apr 11, 2024 7:49 pm
- Forum: Play-Testing Feedback
- Topic: Annexation feedback
- Replies: 40
- Views: 4782
- Wed Apr 10, 2024 8:25 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 438
- Views: 190136
Re: Twenty-sixth game on the multiplayer slow game server
By the looks of it, there's now a new condition that bans immediate annexation after new colonization/ conquest/ annexation Yes, it seems so and it seems to be heavily bugged... New as in https://github.com/freeorion/freeorion/commit/94b492fb1ca11e1edc76960a660f5a9968378cac not in the version you'r...
- Wed Apr 10, 2024 8:24 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 438
- Views: 190136
- Wed Apr 10, 2024 8:12 pm
- Forum: Play-Testing Feedback
- Topic: Annexation feedback
- Replies: 40
- Views: 4782
Re: Annexation feedback
auto DefaultAnnexationCost() { return std::make_unique<ValueRef::Operation<double>>( ValueRef::OpType::MAXIMUM, MinimumAnnexCost(), (ScaledPop() * ExpBaseSpeciesOpinion() * ExpBaseStability()) + (BuildingAnnexCostScaling() * BuildingCostsSum(SourceOwner())) ); } The annexation formula accounts for ...
- Wed Apr 10, 2024 1:42 pm
- Forum: Scripting & Balancing
- Topic: Last clicked object as Source/Target for named value refs?
- Replies: 2
- Views: 95
Re: Last clicked object as Source/Target for named value refs?
You can access the IDs of the selected system and fleet, like used in the objects list distance to columns:
- Wed Apr 10, 2024 7:43 am
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 438
- Views: 190136
Re: Twenty-sixth game on the multiplayer slow game server
I believe that Ophiuchus said that you were always supposed to have Supply over your own planet. Only at most one empire can have supply in a system for purposes of connecting planets and resupplying fleets. Allies can use eachother's supplied systems for fleet resupply, and can use eachother's con...
- Wed Apr 03, 2024 10:05 pm
- Forum: General Discussion
- Topic: Twenty-sixth game on the multiplayer slow game server
- Replies: 438
- Views: 190136
Re: Twenty-sixth game on the multiplayer slow game server
To address the issue raised above, fleet movement happens before combat.
- Mon Apr 01, 2024 1:02 pm
- Forum: Other Game Design
- Topic: Obstruction + hidden ships design
- Replies: 18
- Views: 1666
Re: Obstruction + hidden ships design
In the https://github.com/freeorion/freeorion/commits/scratch3/ branch, I've adjusted things so that: -If a fleet is set to obstructive and is blockading passage of an enemy fleet, and no ship in the blockading fleet is both armed and visible to the blockaded empire, the lowest stealth armed ship in...