Search found 12855 matches

by Geoff the Medio
Fri May 14, 2021 6:39 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 52
Views: 775

Re: Testing Reports

Side panel, you mean the one that shows the planets of the selected system ? Yes, it's called the system sidepanel because it shows the planets in a system and is at the side of the screen / window. Also, which are the correct calculations : the one that takes into account only one of the distant b...
by Geoff the Medio
Fri May 14, 2021 1:08 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 52
Views: 775

Re: Testing Reports

There seems to be an issue with meter calculations done when opening the sidepanel. If I end the turn with system open, I get one set of meter estimates. If I close and reopen the sidepanel without changing anything else, a bunch of the like / dislike factors for the planet's stability disappear, so...
by Geoff the Medio
Thu May 13, 2021 12:34 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 52
Views: 775

Re: Testing Reports

I have two Mu Ursh planets [and the one on a black hole] is having stability problems, again for apparently no reason. There is a Mu Ursh colony building on the turn (360) of the save on Balder II in a black hole system. I don't see any other Mu Ursh at black holes. On turn 361, the colony is estab...
by Geoff the Medio
Thu May 13, 2021 9:24 am
Forum: Play-Testing Feedback
Topic: Diversity in AI species
Replies: 22
Views: 206

Re: Diversity in AI species

And if I play with random seed as Oberlus suggested, then I can't go back to the game after I correct a minor (or a major) bug/stringtable - I have to start entirely anew after each correction, which I find a bit frustrating. Not sure what "go back to the game" means, but for some things you could ...
by Geoff the Medio
Wed May 12, 2021 12:30 pm
Forum: General Discussion
Topic: Sixteen game on the multiplayer slow game server
Replies: 80
Views: 1155

Re: Sixteen game on the multiplayer slow game server

Oberlus wrote: Wed May 12, 2021 12:19 pmGeoff, interested on joining the game as observer?
sure
by Geoff the Medio
Tue May 11, 2021 11:35 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 52
Views: 775

Re: Testing Reports

A much later turn, but many planets have similar stability problems as the one mentioned above. Could you point to some of those in particular? I looked around the galaxy for a few min, and mostly saw planets with a common -3.17 influence output, entirely due to colony upkeep, and a bunch of 0 infl...
by Geoff the Medio
Tue May 11, 2021 10:26 am
Forum: Play-Testing Feedback
Topic: Diversity in AI species
Replies: 22
Views: 206

Re: Diversity in AI species

I still fail to see the point of what LienRag was commenting. As far as I understood, the goal is to randomly vary one aspect of universe generation (which species are present) without changing anything else. This seems like a reasonable request for testing purposes, regardless of whether it's prac...
by Geoff the Medio
Tue May 11, 2021 8:48 am
Forum: Play-Testing Feedback
Topic: Diversity in AI species
Replies: 22
Views: 206

Re: Diversity in AI species

Presumably "had" instead of "hat" Oh. Yes, that would make sense. "hat" is the third person singular conguation of the verb "haben" in german, which are equivalent to "has" and "have" in english, respectively. "he/she/it has" <-> "er/sie/es hat". Both spoken and typed english by german native speak...
by Geoff the Medio
Mon May 10, 2021 10:05 pm
Forum: Play-Testing Feedback
Topic: Testing Reports
Replies: 52
Views: 775

Re: Testing Reports

LienRag wrote: Mon May 10, 2021 6:33 pmYes connection to Imperial Thingy has been cut off, but even cut off Stability should be positive from what the UI predicts (so actually growing instead of going down).
Yep, looks weird. Still can't tell what's going on just from screenshots though. A save would probably be helpful...
by Geoff the Medio
Fri May 07, 2021 6:11 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 155
Views: 6778

Re: Testing Government and Influence

wobbly wrote: Fri May 07, 2021 10:20 amEdit: Random idea - maybe martial law should be adoptable at 0 or negative IP? Perhaps some other draconian policies in emergencies?
I'll make Terror Suppression a lot easier to adopt. I think it fits better for a low-influence-cost policy.
by Geoff the Medio
Thu May 06, 2021 3:01 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 155
Views: 6778

Re: Testing Government and Influence

Deficit means you are spending more than you have income (so influence upkeep higher than influence production). Debt means you have negative influence stockpile. (?) yes Not sure on all the ways to add stability, but its easy to have all your empire's planets rebel before you get out of your debt....
by Geoff the Medio
Thu May 06, 2021 8:29 am
Forum: Play-Testing Feedback
Topic: Planet colonization/outpost limit? (New playtester)
Replies: 8
Views: 154

Re: Planet colonization/outpost limit? (New playtester)

darkkmage wrote: Wed May 05, 2021 9:58 pm Also, I'm not sure how to upload a save file, it says those aren't supported as attachments in the forum...do you just use a third party file hosting site (e.g. Google Drive)?
Zip the .sav file before attaching. As long as it's not too big, it should work.
by Geoff the Medio
Wed May 05, 2021 8:14 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 155
Views: 6778

Re: Testing Government and Influence

Shouldn't the apparition of rebel troops slow down or remove influence stockpile sinking into red numbers? Doesn't make sense to me... Rebel troop generation is a local effect on each planet, dependent on its stability level. Influence stockpile changes are a global empire calculation based on the ...
by Geoff the Medio
Wed May 05, 2021 11:52 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 155
Views: 6778

Re: Testing Government and Influence

Oberlus wrote: Wed May 05, 2021 11:28 am...stick to the preferred focus or never reach colonization threshold...
Having to choose between exploiting and expanding doesn't seem necessarily bad...
by Geoff the Medio
Tue May 04, 2021 2:51 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 155
Views: 6778

Re: Testing Government and Influence

It's really annoying that if a planet doesn't have 5 stability that production doesn't increase at all. Instead of being 0, I think the rate that production increases should just be slowed down. I could add a Colonial Bootstrapping economic policy that boosts resource meter growth independent of st...