Search found 12773 matches

by Geoff the Medio
Sun Apr 11, 2021 8:40 pm
Forum: Other Game Design
Topic: Bugs in latest weekly
Replies: 12
Views: 235

Re: Bugs in latest weekly

A pull request is "request" to merge a branch into master. If you have two separate commits you want to make separate pull requests for, you need two separate branches, both based off master, each with one of those commits in it and not the other.
by Geoff the Medio
Sat Apr 10, 2021 6:06 pm
Forum: Other Game Design
Topic: Bugs in latest weekly
Replies: 12
Views: 235

Re: Bugs in latest weekly

Anvil wrote: Sat Apr 10, 2021 6:03 pmAnd I thought all I need is git... :roll:
You don't need any GitHub specific software on your own machine to fetch / pull / rebase / push etc. You do obviously need an account on github, but the pushing and such just uses git as far as I'm aware.
by Geoff the Medio
Fri Apr 09, 2021 7:56 pm
Forum: Compile
Topic: Free Cloud Mac Build Computer
Replies: 2
Views: 81

Re: Free Cloud Mac Build Computer

TravisCI and GitHub Actions already do something quite similar, I think?
by Geoff the Medio
Thu Apr 08, 2021 9:54 pm
Forum: Other Game Design
Topic: Bugs in latest weekly
Replies: 12
Views: 235

Re: Bugs in latest weekly

Will you make some github pull requests for such fixes? That asked, I wonder if there's a potential multiplayer exploit if players trade planets in order to produce region admins on them despite the (temporarily) other empire's nearby capital or admin buildings. Might need to remove such buildings i...
by Geoff the Medio
Wed Apr 07, 2021 11:28 am
Forum: Programming
Topic: Resources to get started?
Replies: 2
Views: 85

Re: Resources to get started?

That's a rather broad question.... If you want to contribute code to the game engine, then learning C++ would be helpful. For AI, Python is used. In either case, finding a feature or bug you want to address or that someone else requested or reported and that seems interesting, and trying to figure o...
by Geoff the Medio
Mon Apr 05, 2021 9:05 pm
Forum: Other Game Design
Topic: Bugs in latest weekly
Replies: 12
Views: 235

Re: Bugs in latest weekly

Depends what you mean by "calculating it"... Well, it = Number of Jumps to the nearest connected Administration or the Capital. The script calculates it, to check whether it is <5. The script calculates it, to check whether it is >5. If one condition is true, it's calculated once more to determine ...
by Geoff the Medio
Mon Apr 05, 2021 8:16 pm
Forum: Compile
Topic: Compiled it but cant't start game
Replies: 20
Views: 2547

Re: Compiled it but cant't start game

This looks similar, though not immediately helpful: https://bugs.debian.org/cgi-bin/bugrepo ... bug=973104

Can you build against any older versions of Boost Python and Python?
by Geoff the Medio
Mon Apr 05, 2021 8:10 pm
Forum: Other Game Design
Topic: Bugs in latest weekly
Replies: 12
Views: 235

Re: Bugs in latest weekly

SetTargetHappiness value = Value + min(5, 5 - Statistic Min value = JumpsBetween object = Target.SystemID object = LocalCandidate.SystemID condition = And [ Or [Capital Building name = "BLD_REGIONAL_ADMIN"] OwnedBy empire = Source.Owner ] ) Something like that does make more sense, although it woul...
by Geoff the Medio
Mon Apr 05, 2021 8:01 pm
Forum: Other Game Design
Topic: Bugs in latest weekly
Replies: 12
Views: 235

Re: Bugs in latest weekly

There is however a potential problem with that as well: JumpsBetween returns -1 for no connection. This should never be the case, unless somebody puts a Regional Administration on the Experimentor Outpost :lol: When JumpsBetweenByEmpireSupplyConnections is implemented, it better returns INT_MAX, or...
by Geoff the Medio
Mon Apr 05, 2021 7:47 pm
Forum: Other Game Design
Topic: Bugs in latest weekly
Replies: 12
Views: 235

Re: Bugs in latest weekly

Good influence should never be bad, but at the moment it creates negative values for small planets, because the upkeep costs applied before GI multiplies the value with 1.5 (home world independence movement is applied before as well). Should be resolved by this . [JumpsBetween] should be JumpsBetwe...
by Geoff the Medio
Mon Apr 05, 2021 5:03 pm
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 96
Views: 4269

Re: Testing Government and Influence

There is no inherent stability bonus for exobot i am aware of. Probably they like the planetary focus?
Protection focus has a +15 stability effect associated with it in species script macros: https://github.com/freeorion/freeorion/ ... macros#L29
by Geoff the Medio
Mon Apr 05, 2021 11:33 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 96
Views: 4269

Re: Testing Government and Influence

There could be cases where policies have some other, possibly indirect, effect on stability which should be better explained, so do please look out for those.
by Geoff the Medio
Mon Apr 05, 2021 10:52 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 96
Views: 4269

Re: Testing Government and Influence

Oberlus wrote: Mon Apr 05, 2021 8:00 amDepending on the policies you add, some species will get stability bonuses or maluses, but the UI won't tell you what causes it.
Yes it does... At least for species liking / disliking a policy:
effect accounting for planet stability highlighting species disliking an empire policy
effect accounting for planet stability highlighting species disliking an empire policy
Policy Stability Effect Accounting.png (73.37 KiB) Viewed 97 times
by Geoff the Medio
Wed Mar 31, 2021 5:21 pm
Forum: Other Game Design
Topic: Research observations, experience => ideas
Replies: 21
Views: 371

Re: Research observations, experience => ideas

Looking in the source of the page I found this URL https://hwcdn.libsyn.com/p/3/9/7/397c6bba09da0bdc/101158-34-progression-systems-with-soren-johnson.mp3 but wget refuses to fetch it ? I just right clicked on the "MP3" link (below "Subscribe" and "Play Later"), and (in FireFox) "Save Link As..." to...
by Geoff the Medio
Wed Mar 31, 2021 7:08 am
Forum: Other Game Design
Topic: Research observations, experience => ideas
Replies: 21
Views: 371

Re: Research observations, experience => ideas

You might find this podcast episode about progression systems interesting:

https://player.fm/series/the-game-desig ... en-johnson