Search found 2132 matches

by utilae
Sat Dec 06, 2014 10:45 am
Forum: Top Priority Game Design
Topic: FreeOrion Roadmap
Replies: 51
Views: 28499

Re: FreeOrion Roadmap

Thanks for that. Yes, you are right that we rely on the devs as they are the ones that move the project along and because of that a more dynamic plan is suitable. People aren't going to stick to a plan when the planners have left years before. It is the current generation of contributers that define...
by utilae
Wed Dec 03, 2014 7:07 pm
Forum: Top Priority Game Design
Topic: FreeOrion Roadmap
Replies: 51
Views: 28499

Re: FreeOrion Roadmap

OK thanks. However, looking at that roadmap, there is no plan. The things to be done need to be defined version by version. Otherwise you don't know the scope. You will be working on version 0.4 forever until it is spontaneously decided that you are on version 0.5. I think there needs to be more of ...
by utilae
Wed Dec 03, 2014 7:47 am
Forum: Top Priority Game Design
Topic: FreeOrion Roadmap
Replies: 51
Views: 28499

Re: FreeOrion Roadmap

Hi everyone, I have taken the road map on page one of this thread and made a few adjustments, incorporating the verson 0.4 design pad in the detailed version 0.4 section. Included here is stuff we have already done - please let me know if there is anything I have missed. Let's get acceptance on the ...
by utilae
Mon Dec 01, 2014 5:09 am
Forum: Play-Testing Feedback
Topic: It was an enjoyable defeat in my first play of FreeOrion
Replies: 4
Views: 367

Re: It was an enjoyable defeat in my first play of FreeOrion

MatGB wrote:Other issue with the Robotic design-Robotic Interface Shields can only be built by Robotic species, if they're part of the design they'll never show up normally. So if the ship had that, Gysache can't use it.
That would be why. I had the robotic interface shields !
by utilae
Sat Nov 29, 2014 8:56 pm
Forum: Play-Testing Feedback
Topic: It was an enjoyable defeat in my first play of FreeOrion
Replies: 4
Views: 367

It was an enjoyable defeat in my first play of FreeOrion

Morning All, I have played version v0.4.4-7641 of FreeOrion on Windows 7. This was my first play of FreeOrion in a long time. I have played a few earlier versions. I chose the Gyisache. I quite like their combination of industry and science race bonus. Because it was my first game, I didn't do very ...
by utilae
Fri Nov 28, 2014 11:06 am
Forum: Support
Topic: Forum unread posts
Replies: 5
Views: 652

Re: Forum unread posts

Awesome !

Thanks. That worked. I found 'Mark forums read'.

That will help me alot :)
by utilae
Fri Nov 28, 2014 9:05 am
Forum: Support
Topic: Forum unread posts
Replies: 5
Views: 652

Re: Forum unread posts

Thanks Geoff,

I tried that, didn't find any answers.

I think one needs to be a admin of these forums to add the 'mark all posts as read' button.
by utilae
Fri Nov 28, 2014 7:34 am
Forum: Support
Topic: Forum unread posts
Replies: 5
Views: 652

Forum unread posts

Hi,

I have just returned, after being away from the forum for a long time.

Is there a way to mark all unread posts as read ?

Then I can see new stuff easier. Cheers
by utilae
Fri Nov 28, 2014 7:29 am
Forum: Story
Topic: Species Write-Ups
Replies: 35
Views: 4468

Re: Species Write-Ups

See! English is a stupid language, there's no clear pronounciation for any particular spelling or letter combination, why the rest of the world persists in using it is beyond me, I'm stuck with it ;-) Soft g never occured to me, at all. Gee-Sack is how I've always said it and I paly them a fair bit...
by utilae
Thu Nov 27, 2014 7:04 pm
Forum: Scripting & Balancing
Topic: Gyisache - cowardly sheep like effects
Replies: 2
Views: 421

Gyisache - cowardly sheep like effects

For the Gyisache, which are the cowardly sheep like race, is it possible to create a script like this: 1) Increased happiness if there are more colonized Gyisache planets within the same system. 2) Increased happiness if colonized Gyisache systems are closer together. 3) In battle, a ship has increa...
by utilae
Thu Nov 27, 2014 6:48 pm
Forum: Story
Topic: Species Write-Ups
Replies: 35
Views: 4468

Re: Species Write-Ups

I created the race, its name and the ponounciation and every time I read it, I read it as Jee-Yay-sh. Lol

(The original pronounciation was Yee-Saish).
by utilae
Thu Nov 27, 2014 9:52 am
Forum: Story
Topic: Species Write-Ups
Replies: 35
Views: 4468

Re: Species Write-Ups

Regardless of the original intent, if there's a letter in there that's not obviously silent (g before y), I'm going to pronounce it. And regardless of the original intent, I don't see a way to pronounce "-saish" (seye-sh, say-sh, sah-ish, ?) that would be a sensible interpretation of "-sache". Maki...
by utilae
Thu Feb 09, 2012 5:08 am
Forum: Graphics
Topic: My Hull Concepts... (Monsters and Drones Too)
Replies: 30
Views: 4692

Re: My Hull Concepts... (Monsters and Drones Too)

Other ideas for hull types:

Plant based hulls

Cute fluffy sheep like looking hulls :P

Exotic alien looking hulls
by utilae
Tue Feb 07, 2012 5:14 pm
Forum: Graphics
Topic: Species Icons
Replies: 41
Views: 11902

Re: Species Icons

eleazar wrote: IIRC the Gyisache have fingers on their eyestalks. That detail is just too small for the icon.
That's right ... it's been so long