Search found 11 matches

by SgtCycle
Wed Oct 29, 2003 1:48 am
Forum: Programming
Topic: New team member need help for setup
Replies: 5
Views: 1632

New team member need help for setup

Hi guys, Joined the team recently to give a hand in the AI coding. I need help for the initial setup. What tools and what version are we using? I went to the tools page and there's a lot of tools available there, are we really using all this? Also, I have the following questions: 1) I read the specs...
by SgtCycle
Wed Oct 29, 2003 1:03 am
Forum: Other Game Design
Topic: Shipyards
Replies: 90
Views: 14010

Could someone resume to me what was decided for shipyard.

I read the thread, and it goes in many different direction with many good ideas, but I didn't get the sense that a consensus was reached

Thanks, I'm trying to catch up on the design
by SgtCycle
Tue Oct 28, 2003 6:59 pm
Forum: Other Game Design
Topic: Shipyards
Replies: 90
Views: 14010

You're right. Most of the ideas are probably mentionned in prior posts in the thread, except for the one where the shipyard is a facility, totally independent of the planet it is orbitting, and industry from different planets collaborate on the same shipyard.

Of course, I could be wrong ;)
by SgtCycle
Tue Oct 28, 2003 5:08 pm
Forum: Other Game Design
Topic: Shipyards
Replies: 90
Views: 14010

On a different note on shipyards: In most 4X games, shipyard are a component of your planet. It’s just another “module” that you build on the planet like research lab, scanner, farm, etc… In order to be efficient, you usually build the shipyard on a planet that has good industry. But the shipyard is...
by SgtCycle
Sun Oct 26, 2003 10:57 pm
Forum: General Discussion
Topic: Basic questions on the FO project
Replies: 13
Views: 3700

Aquitaine: Thanks for the positive comments. Simple question then: how do I join? I'd be very interested to participate/help in the AI coding. Who's in charge of that part of the project and what is the general attitude/approach/metod for the collaboration of the coding? Daveybaby: Yes and no. Like ...
by SgtCycle
Fri Oct 24, 2003 2:41 pm
Forum: Off-Topic
Topic: A rant about the good and the bad of most 4X games
Replies: 26
Views: 9494

Just to clarify something, my rant was not a critic of free orion, it was a rant on what you actually spent your time on most 4X games. You want to play with units (armies, ships, etc...), you end up managing planets/cities. I doubt that most players will say that managing the growth of planets/citi...
by SgtCycle
Fri Oct 24, 2003 4:38 am
Forum: Off-Topic
Topic: A rant about the good and the bad of most 4X games
Replies: 26
Views: 9494

A rant about the good and the bad of most 4X games

A rant about the good and the bad of most 4X games What’s so cool about 4X games? You build ships, organise big fleets, attack your enemy fleets and then invade his planets. Repeat that process X times in the game, and at the end, you win. That’s 4X games explained in very few words. Ok, let’s look ...
by SgtCycle
Fri Oct 24, 2003 3:36 am
Forum: General Discussion
Topic: Any of you familiar with HOI ?
Replies: 1
Views: 1789

Any of you familiar with HOI ?

Just wondering, Any of you guys familiar with HOI; Heart of Iron? I'd like to have your comments and feedback on the game. I know it's very different from the MoO 4X genre, but still. For my part, I think it's really good and I've been playing it on a semi-regular basis since it came out. The good t...
by SgtCycle
Fri Oct 24, 2003 3:07 am
Forum: General Discussion
Topic: Basic questions on the FO project
Replies: 13
Views: 3700

Good posts guys, you're all right on many points. Not being motivated by profit and time constraints does help to make things (here a game) that can be more enjoyable, but it does take longer, usually ;) Being open source is also a great idea, and many games are incorporating that feature. But you h...
by SgtCycle
Thu Oct 23, 2003 12:12 am
Forum: General Discussion
Topic: Basic questions on the FO project
Replies: 13
Views: 3700

Absolutely ! I agree that most people have a different definition of what "fun" is in a game. Which brings me back to my original question, so far, what do you guys think will make the free orion game fun? A good AI? A cool tech-tree? Nice graphics? You see, simple questions are actually h...
by SgtCycle
Wed Oct 22, 2003 8:29 pm
Forum: General Discussion
Topic: Basic questions on the FO project
Replies: 13
Views: 3700

Basic questions on the FO project

Hi guys, I’m new to these forums, and spent a couple of hours reading at some of your design documents and other posts. In all, there’s a lot going on, but I have the following questions to ask. What’s special about the free orion project? It may sound silly, but I think it’s a valid question; what ...