Search found 22 matches

by modulus
Wed Oct 29, 2003 9:31 pm
Forum: Programming
Topic: Source Forge
Replies: 3
Views: 1051

Thats fine there is no hurry, I just wanted to take the steps to be ready for when I do have code to check in. I have something due in every single class on Tuesday so I'll be coding graphics engines, scanners and parsers until then. :(
by modulus
Wed Oct 29, 2003 5:55 pm
Forum: Programming
Topic: Source Forge
Replies: 3
Views: 1051

Source Forge

How do I get my userid on sourceforge (modulus69) to get added to the FreeOrion project?

Tim
by modulus
Tue Oct 28, 2003 3:10 pm
Forum: Programming
Topic: Where'd I go wrong?
Replies: 3
Views: 957

Also I think they have the path set in the dev environment so it should be on the root and I believe the directory name needs to change to end it .5 or something close (or it also worked adding the directories to my search path). Also, you will need to add some files to each project. Look back at so...
by modulus
Tue Oct 28, 2003 3:06 pm
Forum: Programming
Topic: Compile error
Replies: 3
Views: 952

Got that one too

Got it too. What did you do to fix it (I can't remember) so that future people have it as a reference.
by modulus
Mon Oct 27, 2003 3:10 pm
Forum: Programming
Topic: Galaxy types...
Replies: 24
Views: 3070

More

As of now there are options, in game, for two,three, four arms, cluster, ring, and scattered (maybe one more I'm forgetting on a monday morning). I was only trying to fill in these options, as I figured they matched with some sort of game design. As for the comments, thank you for them. I agree ther...
by modulus
Mon Oct 27, 2003 12:23 am
Forum: Programming
Topic: Galaxy types...
Replies: 24
Views: 3070

Suggestions

Again, suggestions please, thats why they were posted at this early stage.
by modulus
Sun Oct 26, 2003 10:30 pm
Forum: Programming
Topic: Galaxy types...
Replies: 24
Views: 3070

Stuff

I can weight them towards the center easily. As for which you like, each is an individual option (2,3,or 4 arm) so tell me how to improve each on an individual basis.... If the actual curve is non appealing I can modify it... I'm trying to get away with Bezier but may have to switch to b-spline for ...
by modulus
Sun Oct 26, 2003 6:38 pm
Forum: Programming
Topic: Galaxy types...
Replies: 24
Views: 3070

Images

OK heres the images... hope they aren't too big... There is a small issue with the 3 arm which I can fix easily (running off the map). You will notice I put a star in each corner to indicate bounds. I haven't done the proper aging yet where stars in the middle are redder. That is a simple linear int...
by modulus
Sun Oct 26, 2003 5:40 pm
Forum: Programming
Topic: Galaxy types...
Replies: 24
Views: 3070

Screen shots

Yeah its the site thing thats the issue... My server doesn't have web up yet (at least not secure)... I guess I'll create a yahoo acct...
by modulus
Sun Oct 26, 2003 4:37 pm
Forum: Programming
Topic: Galaxy types...
Replies: 24
Views: 3070

Screen shots

How can I post screen shots to get oppinions... Its completely adjustable right now so it would be a good time for input. I have two three and four.
by modulus
Sun Oct 26, 2003 6:54 am
Forum: Programming
Topic: Galaxy types...
Replies: 24
Views: 3070

Re: Will do

No. Later on, when we actually release a finished product, we should do that. For now, determinism helps with development. If you want to test different configurations, try different seeds, or try using the clock as a seed value. Check out the code in Random.h; the seed should be fairly obvious. Pl...
by modulus
Sun Oct 26, 2003 4:38 am
Forum: Programming
Topic: Galaxy types...
Replies: 24
Views: 3070

Will do

I'm on it... Two questions... Can you point me in the right direction to... 1. Randomize your random funcitons (I get the exact same galaxy every time) 2. Set the system type with parameters. I assume star_type_gen() does this, but I might like to fiddle with it to set it according to length out on ...
by modulus
Sat Oct 25, 2003 10:52 pm
Forum: Programming
Topic: Galaxy types...
Replies: 24
Views: 3070

Galaxy types...

So I thought an easy place for me to jump in is with the galaxy types. I heard it said that some want it in, so I thought I could write them to learn the system and get familiar with everything. So I've started with spiral and I'm was just wondering is there an idea of what these should look like. I...
by modulus
Sat Oct 25, 2003 7:22 pm
Forum: Programming
Topic: Compile Boost?
Replies: 3
Views: 1013

Also in HumanClient

missing

SitRepPanel.cpp .h
TurnProgressWnd.cpp .h
InGameOptions.cpp .h
FleetButton.cpp .h
by modulus
Sat Oct 25, 2003 7:14 pm
Forum: Programming
Topic: Compile Boost?
Replies: 3
Views: 1013

Thank you. When I feel comfortable with my situation I will check in new versions of the dev files with the coorect additional files(sitrepentry.cpp,predicates.cpp, predicates.h, and vartext.cpp and vartext.h).

Tim