Search found 22 matches
- Wed Oct 29, 2003 9:31 pm
- Forum: Programming
- Topic: Source Forge
- Replies: 3
- Views: 1370
- Wed Oct 29, 2003 5:55 pm
- Forum: Programming
- Topic: Source Forge
- Replies: 3
- Views: 1370
Source Forge
How do I get my userid on sourceforge (modulus69) to get added to the FreeOrion project?
Tim
Tim
- Tue Oct 28, 2003 3:10 pm
- Forum: Programming
- Topic: Where'd I go wrong?
- Replies: 3
- Views: 1336
Also I think they have the path set in the dev environment so it should be on the root and I believe the directory name needs to change to end it .5 or something close (or it also worked adding the directories to my search path). Also, you will need to add some files to each project. Look back at so...
- Tue Oct 28, 2003 3:06 pm
- Forum: Programming
- Topic: Compile error
- Replies: 3
- Views: 1341
Got that one too
Got it too. What did you do to fix it (I can't remember) so that future people have it as a reference.
- Mon Oct 27, 2003 3:10 pm
- Forum: Programming
- Topic: Galaxy types...
- Replies: 24
- Views: 4202
More
As of now there are options, in game, for two,three, four arms, cluster, ring, and scattered (maybe one more I'm forgetting on a monday morning). I was only trying to fill in these options, as I figured they matched with some sort of game design. As for the comments, thank you for them. I agree ther...
- Mon Oct 27, 2003 12:23 am
- Forum: Programming
- Topic: Galaxy types...
- Replies: 24
- Views: 4202
Suggestions
Again, suggestions please, thats why they were posted at this early stage.
- Sun Oct 26, 2003 10:30 pm
- Forum: Programming
- Topic: Galaxy types...
- Replies: 24
- Views: 4202
Stuff
I can weight them towards the center easily. As for which you like, each is an individual option (2,3,or 4 arm) so tell me how to improve each on an individual basis.... If the actual curve is non appealing I can modify it... I'm trying to get away with Bezier but may have to switch to b-spline for ...
- Sun Oct 26, 2003 6:38 pm
- Forum: Programming
- Topic: Galaxy types...
- Replies: 24
- Views: 4202
Images
OK heres the images... hope they aren't too big... There is a small issue with the 3 arm which I can fix easily (running off the map). You will notice I put a star in each corner to indicate bounds. I haven't done the proper aging yet where stars in the middle are redder. That is a simple linear int...
- Sun Oct 26, 2003 5:40 pm
- Forum: Programming
- Topic: Galaxy types...
- Replies: 24
- Views: 4202
Screen shots
Yeah its the site thing thats the issue... My server doesn't have web up yet (at least not secure)... I guess I'll create a yahoo acct...
- Sun Oct 26, 2003 4:37 pm
- Forum: Programming
- Topic: Galaxy types...
- Replies: 24
- Views: 4202
Screen shots
How can I post screen shots to get oppinions... Its completely adjustable right now so it would be a good time for input. I have two three and four.
- Sun Oct 26, 2003 6:54 am
- Forum: Programming
- Topic: Galaxy types...
- Replies: 24
- Views: 4202
Re: Will do
No. Later on, when we actually release a finished product, we should do that. For now, determinism helps with development. If you want to test different configurations, try different seeds, or try using the clock as a seed value. Check out the code in Random.h; the seed should be fairly obvious. Pl...
- Sun Oct 26, 2003 4:38 am
- Forum: Programming
- Topic: Galaxy types...
- Replies: 24
- Views: 4202
Will do
I'm on it... Two questions... Can you point me in the right direction to... 1. Randomize your random funcitons (I get the exact same galaxy every time) 2. Set the system type with parameters. I assume star_type_gen() does this, but I might like to fiddle with it to set it according to length out on ...
- Sat Oct 25, 2003 10:52 pm
- Forum: Programming
- Topic: Galaxy types...
- Replies: 24
- Views: 4202
Galaxy types...
So I thought an easy place for me to jump in is with the galaxy types. I heard it said that some want it in, so I thought I could write them to learn the system and get familiar with everything. So I've started with spiral and I'm was just wondering is there an idea of what these should look like. I...
- Sat Oct 25, 2003 7:22 pm
- Forum: Programming
- Topic: Compile Boost?
- Replies: 3
- Views: 1327
- Sat Oct 25, 2003 7:14 pm
- Forum: Programming
- Topic: Compile Boost?
- Replies: 3
- Views: 1327