Search found 4 matches

by sebas
Tue Jul 01, 2003 2:14 am
Forum: Design Archive
Topic: DESIGN: Population growth & caps
Replies: 122
Views: 57620

population cap should be in relation to planet size. pop growth should be in relation to enviroment. energy to mater conversion technologies render mostly obsolete the food/nutriment requirement. either from technologie such as replicator, subterranean ability or "advance city planning"(moo2) both l...
by sebas
Sat Jun 28, 2003 1:40 am
Forum: Other Game Design
Topic: Buildings-Yes or No
Replies: 30
Views: 4034

i know on the old forum there was a rule about crazy stuff, but here i go: if the programming team wish to push eye candy to un-necesssary level. i've sent this link to OceanMachine: http://vterrain.org/Packages/IUE/index.html this engine only need to add a few building case to it and also art. this...
by sebas
Fri Jun 27, 2003 2:57 am
Forum: Programming
Topic: Ship designs
Replies: 14
Views: 2954

just a suggestion, will there be a mechanism to transfer new model (custom) of ship from one player to the group in multiplayer?

thanx
by sebas
Fri Jun 27, 2003 2:44 am
Forum: Other Game Design
Topic: Battles, battles and MORE battles ! Turn based vs real time.
Replies: 168
Views: 21446

hi, i beleive that RT and TB should both be look at. why not take people who care about RT or TB split and develop the two branch. i dont know if a 3D engine was choosen. i remember to use OpenGL. but was it a costum engine or a general 3d engine. if a general engine like OGRE is used, you only need...