Search found 90 matches

by luckless666
Wed Jan 26, 2005 12:58 pm
Forum: Other Game Design
Topic: General Diplomacy Thread
Replies: 11
Views: 3175

----3) Right of passage - Allows ships to pass through the empire without conflict (NO REFUEL ALLOWED - REFUEL ONLY ON PAYMENT OF MONEY DEPENDING ON SHIP CLASS) ----4) Non-Aggression Pact - Allows ships to pass through the empire without conflict. (AND THEY CAN REFUEL AT YOUR FACILITY PAYING MONEY ...
by luckless666
Thu Mar 25, 2004 3:47 pm
Forum: General Discussion
Topic: [programming] Info on 2D games using OpenGL
Replies: 14
Views: 3553

Maybe try accessing it through a proxy service or somthing? (i would try, but i cant cos i'm at work and such things get blocked)
Thats it. I access through a Uni proxy. My brother says it loads fine at homw too. Damn Halls with their shody internet connections!!! LOL. Well at least its free...
by luckless666
Wed Mar 24, 2004 11:05 am
Forum: General Discussion
Topic: [programming] Info on 2D games using OpenGL
Replies: 14
Views: 3553

leiavoia wrote:Also, ParaGUI has resumed active development which is pretty exciting.
On the subject of ParaGUI, does anyone know why their website takes a heck of a long time to load in the browser? I've only managed to do it once recently, the rest of the time i get bored...
by luckless666
Sun Mar 14, 2004 6:26 pm
Forum: Graphics
Topic: Planet Obi-one Terraforming Sequence (jpg's)
Replies: 36
Views: 11476

Hey they are INCREDIBLE! What progams you use? ie 3DS Max, Photoshop, etc. and were there any plug-ins involved. I'm interested in getting into the computer generated art scene. any decent sites anyone could recommend.

Cheers
by luckless666
Sun Mar 14, 2004 5:34 pm
Forum: Story
Topic: Backstory suggestion
Replies: 13
Views: 4792

Whatever the Orions and their Other did in their great war of annihilation, they also planted the seeds of new sentient civilizations to come by accident. Their experiments, templates, and genetic material were left in so many systems that by simple chance some etched enough of a living to develop ...
by luckless666
Fri Mar 12, 2004 10:31 am
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 85917

The way I see it, minerals are stockpilable, while PP and RP are not. I see PP as being production capacity. The labour availble on the planet - it's ability to produce new goods and perform services, given sufficient input. If someone sits on their couch all day watching tv, that lost labour is no...
by luckless666
Thu Mar 11, 2004 3:16 pm
Forum: Graphics
Topic: Planets
Replies: 22
Views: 6085

Atrocities wrote:A bit more refined, but I am still very new at using PaintShopPro 8
Whoa, their improving! By no means give up! (and thanks for letting us know what the proggy was :D )
by luckless666
Thu Mar 11, 2004 3:09 pm
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 85917

You want money because you are used to it. You simply complicate things this way, you don't make it more simple. Period. :) In Real Life you have thousand different kinds of food and electronic devices, real estate, internet access, hairstylists, and what not, plus seven billion people. In the game...
by luckless666
Wed Mar 10, 2004 4:15 pm
Forum: Graphics
Topic: Planets
Replies: 22
Views: 6085

i'm using 3d studio max, but you should be able to do the same with it's little brother gmax (it's free). You've got real talent :P Ny chance you can point me to any tuts? how about write your own! lol. I got gmax, blender and wings3d on my comp but haven't gotten round to learning any of them (exa...
by luckless666
Wed Mar 10, 2004 3:44 pm
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 85917

I guess I feel like this is a case of square peg, round hole. I like the simplicity that emrys and company are going after. It is very much in keeping with our mission and the things we've passed so far. But while I agree with the goal, I think we can make an implemetation of actual money without m...
by luckless666
Wed Mar 10, 2004 3:30 pm
Forum: Graphics
Topic: Planets
Replies: 22
Views: 6085

thats brilliant. what you use to make that? We haven't even discovered the first proggy yet?
by luckless666
Wed Mar 10, 2004 3:16 pm
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 85917

If we have something called "money" then we think "you tax PP,RP, mineral and food output and get money" and we think "you have money, with which you buy stuff". The result of these two seemingly perfectly logical thoughts is that, amongst other problems, you get yours...
by luckless666
Wed Mar 10, 2004 11:23 am
Forum: Graphics
Topic: Planets
Replies: 22
Views: 6085

what's the grey outer ring?
That'll be the atmosphere, though it shouldn't be protruding so much. but you guys got remember these images will be scaled down.

And, i'll third that vote on knowing what the proggy doing this is. looks interesting...is it free\shareware\over-priced-tosh-wareTM?
by luckless666
Wed Mar 10, 2004 11:14 am
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 85917

And i'm with Daveybaby: whats this fixation on PP? That's not a fixation, it's simply that it's easy to imagine stockpiling food and minerals, while manufacturing power, labour, needs a more complicated representation as it's not so material. But, again, let's stop using "money" as there'...
by luckless666
Wed Mar 10, 2004 11:04 am
Forum: Other Game Design
Topic: multiple turns at once?
Replies: 7
Views: 1925

I cant think of a way to make it practical for multiplayer (except for the Moo3 option of running with the AI for n turns before starting the game) but theres no reason this couldnt be done for SP. All you have to do is hand control of the client over to an AI for a number of turns. I've just imple...