Search found 90 matches
- Wed Jan 26, 2005 12:58 pm
- Forum: Other Game Design
- Topic: General Diplomacy Thread
- Replies: 11
- Views: 3193
----3) Right of passage - Allows ships to pass through the empire without conflict (NO REFUEL ALLOWED - REFUEL ONLY ON PAYMENT OF MONEY DEPENDING ON SHIP CLASS) ----4) Non-Aggression Pact - Allows ships to pass through the empire without conflict. (AND THEY CAN REFUEL AT YOUR FACILITY PAYING MONEY ...
- Thu Mar 25, 2004 3:47 pm
- Forum: General Discussion
- Topic: [programming] Info on 2D games using OpenGL
- Replies: 14
- Views: 3568
- Wed Mar 24, 2004 11:05 am
- Forum: General Discussion
- Topic: [programming] Info on 2D games using OpenGL
- Replies: 14
- Views: 3568
- Sun Mar 14, 2004 6:26 pm
- Forum: Graphics
- Topic: Planet Obi-one Terraforming Sequence (jpg's)
- Replies: 36
- Views: 11543
- Sun Mar 14, 2004 5:34 pm
- Forum: Story
- Topic: Backstory suggestion
- Replies: 13
- Views: 4811
Whatever the Orions and their Other did in their great war of annihilation, they also planted the seeds of new sentient civilizations to come by accident. Their experiments, templates, and genetic material were left in so many systems that by simple chance some etched enough of a living to develop ...
- Fri Mar 12, 2004 10:31 am
- Forum: Design Archive
- Topic: DESIGN: Money Money Money
- Replies: 194
- Views: 86344
The way I see it, minerals are stockpilable, while PP and RP are not. I see PP as being production capacity. The labour availble on the planet - it's ability to produce new goods and perform services, given sufficient input. If someone sits on their couch all day watching tv, that lost labour is no...
- Thu Mar 11, 2004 3:09 pm
- Forum: Design Archive
- Topic: DESIGN: Money Money Money
- Replies: 194
- Views: 86344
You want money because you are used to it. You simply complicate things this way, you don't make it more simple. Period. :) In Real Life you have thousand different kinds of food and electronic devices, real estate, internet access, hairstylists, and what not, plus seven billion people. In the game...
i'm using 3d studio max, but you should be able to do the same with it's little brother gmax (it's free). You've got real talent :P Ny chance you can point me to any tuts? how about write your own! lol. I got gmax, blender and wings3d on my comp but haven't gotten round to learning any of them (exa...
- Wed Mar 10, 2004 3:44 pm
- Forum: Design Archive
- Topic: DESIGN: Money Money Money
- Replies: 194
- Views: 86344
I guess I feel like this is a case of square peg, round hole. I like the simplicity that emrys and company are going after. It is very much in keeping with our mission and the things we've passed so far. But while I agree with the goal, I think we can make an implemetation of actual money without m...
- Wed Mar 10, 2004 3:16 pm
- Forum: Design Archive
- Topic: DESIGN: Money Money Money
- Replies: 194
- Views: 86344
- Wed Mar 10, 2004 11:14 am
- Forum: Design Archive
- Topic: DESIGN: Money Money Money
- Replies: 194
- Views: 86344
- Wed Mar 10, 2004 11:04 am
- Forum: Other Game Design
- Topic: multiple turns at once?
- Replies: 7
- Views: 1938
I cant think of a way to make it practical for multiplayer (except for the Moo3 option of running with the AI for n turns before starting the game) but theres no reason this couldnt be done for SP. All you have to do is hand control of the client over to an AI for a number of turns. I've just imple...