Search found 11 matches

by arholly
Thu Jan 08, 2004 6:13 pm
Forum: Other Game Design
Topic: Fog of war
Replies: 4
Views: 954

You could even do commerce raiding even simplier. Get rid of trade routes and simply put it as a mission. You could have Privateering (where they raid and people know it's you), Pirating (where they don't know it's you, but you get less results because they have to be sneakier), Merchant Patrol (ass...
by arholly
Thu Jan 08, 2004 6:11 pm
Forum: Other Game Design
Topic: Starlanes, why?
Replies: 67
Views: 8868

Why is it so difficult to tell the AI which worlds are important? Especially if so much of the game is numeric, it should be "relatively" easy. Let's say a world is Medium, Rich and Toxic (using MOOII standards) and another is Huge, Poor, Terran. Each one of those becomes a value that you use math t...
by arholly
Mon Dec 22, 2003 3:59 pm
Forum: General Discussion
Topic: [Offer to Help]
Replies: 3
Views: 1120

Actually, I'd like to help with the Diplomacy model, if that's being worked on. I've always thought that was one area that could always be a shining point, but rarely is.
by arholly
Mon Dec 22, 2003 2:55 pm
Forum: General Discussion
Topic: [Offer to Help]
Replies: 3
Views: 1120

My programming skills are "alright". Nothing to write home about, but I'm not a newbie either.
by arholly
Thu Dec 18, 2003 10:36 pm
Forum: Other Game Design
Topic: Diplomacy & the AI(The forgotten topic)
Replies: 1
Views: 806

Ekk... I do apologize in advance. I didn't realize there was a ban on posting about AI's. However, mine in general relates to it's interaction with the diplomacy model I'm talking about. Sorry about that.

<smacks himself for missing the one announcement about AI's>
by arholly
Thu Dec 18, 2003 9:56 pm
Forum: Other Game Design
Topic: Diplomacy & the AI(The forgotten topic)
Replies: 1
Views: 806

Diplomacy & the AI(The forgotten topic)

Alright, I've been trying to give some thought on the diplomacy for this game and AI interaction and all that fun stuff. The way I'm thinking, is that the diplomacy interface needs to be modular also, so that people could add their own AI's if they want, right? So, here is what I've kind of come up ...
by arholly
Thu Dec 18, 2003 9:33 pm
Forum: Design Archive
Topic: DESIGN: Tech Tree (Broad Structure)
Replies: 45
Views: 19926

Okay, let me see if I'm getting this right (new guy on the scene and kind of pumped about FO). We've got our Broad Categorys (Computers, Weapons, Etc... or however we want to do them). Then, under each Broad Cat, you've got specific cat's, correct? So, let's say you've got something like Computers -...
by arholly
Thu Dec 18, 2003 7:09 pm
Forum: Other Game Design
Topic: Government and Technology
Replies: 9
Views: 1341

I guess in continuing with that. Think of other examples:

I'll give you super drugs if you make your stance on them X/Y/Z.

The possibilities are numerous. I think it's a really good idea!
by arholly
Thu Dec 18, 2003 7:08 pm
Forum: Other Game Design
Topic: Government and Technology
Replies: 9
Views: 1341

Well, I could definitely see it being a nice factor in diplomacy. I mean, think about the difference in diplomacy if you've one government that allows it's citizens to carry weapons vs. another that doesn't. Or drugs vs. no drugs (just think of the strain it's put on the USA/Canada relations as a st...
by arholly
Thu Dec 18, 2003 2:36 pm
Forum: Other Game Design
Topic: Government and Technology
Replies: 9
Views: 1341

Personally, I think this would be a really neat idea and would tie in well with the Tech Tree. In one way, you'd move away from having the Tech Tree dictate which governments you could have and it would rely more on the policies. This would be one area that could really make the game stand out and m...
by arholly
Thu Dec 18, 2003 2:29 pm
Forum: General Discussion
Topic: [Offer to Help]
Replies: 3
Views: 1120

[Offer to Help]

Hello, I'm new to the project and really like what I've seen so far and would like to toss my hat in the arena of helpers. I'm proficient in C/C++, some VB, PHP and mySQL as far as development and by profession am involved in lots of technical writing (developing training and end-user documentation)...