LOL. good oneMikkoM wrote:This was a nice one, since you never can be sure what all those years of computer coding can do to a persons mental stability.
Search found 861 matches
- Fri Apr 18, 2008 10:41 am
- Forum: Graphics
- Topic: FreeOrion is not going Linux only & Graphics Team lives!!!!
- Replies: 11
- Views: 4759
Re: FreeOrion is not going Linux only & Graphics Team lives!!!!
- Sun Apr 29, 2007 7:26 pm
- Forum: Design Archive
- Topic: Space Combat: Preliminaries
- Replies: 48
- Views: 45535
Orders may be given at any time (paused or not) and are queued to be processed in subsequent turns. Player(s) may request a pause at any time, but pauses only occur and the ends of turns. Current thinking is that a turn should be somewhere between 3 and 5 seconds. The stated time of 3-5 only adress...
- Fri Mar 30, 2007 10:57 pm
- Forum: Graphics
- Topic: Alien head design
- Replies: 12
- Views: 5131
- Tue Mar 27, 2007 7:18 am
- Forum: Strategy Games
- Topic: Moo2 vs Moo1
- Replies: 77
- Views: 81171
- Thu Mar 22, 2007 8:08 am
- Forum: Other Game Design
- Topic: Request for Comments: Multiple Research Steps Per Turn?
- Replies: 27
- Views: 7569
:?: but doesn't it already work kinda like that? you have two projects one fully funded one half funded, then when you finish the fully funded one the half funded one gets the leftover RP for that turn doesn't it? No. You missed the point that B depends on A in that situation. RP are spend at one t...
- Wed Feb 28, 2007 8:12 am
- Forum: Other Game Design
- Topic: Request for Comments: Multiple Research Steps Per Turn?
- Replies: 27
- Views: 7569
- Tue Feb 20, 2007 7:37 pm
- Forum: Graphics
- Topic: Research Screen GUI Enhancement
- Replies: 58
- Views: 18823
- Tue Feb 20, 2007 2:25 pm
- Forum: Graphics
- Topic: Research Screen GUI Enhancement
- Replies: 58
- Views: 18823
- Mon Jan 29, 2007 3:29 pm
- Forum: Graphics
- Topic: 0.3 Production Screen
- Replies: 114
- Views: 52580
Hmm, i was just following the thread and listening to the trouble with to less space. I'm well aware that production UI could use already existing UI elements as sidepanel / galaxy map, ... I'm not a UI designer, but i think if you would design a production UI, you wouldn't for instance waste as muc...
- Mon Jan 29, 2007 8:46 am
- Forum: Graphics
- Topic: 0.3 Production Screen
- Replies: 114
- Views: 52580
- Thu Jan 25, 2007 11:35 am
- Forum: Other Game Design
- Topic: Planet advantages/disadvantages
- Replies: 39
- Views: 8595
Wow, very long reply. ;) But, my thinking is that there should be some minimal pop. It's quite odd if you fly around and drop one person per planet, and say after it the rest arrives per migration. Colony module should come with 1 pop. To prevent starving right away, you usually would feed starving ...
- Thu Jan 25, 2007 9:19 am
- Forum: Other Game Design
- Topic: Planet advantages/disadvantages
- Replies: 39
- Views: 8595
- Fri Jan 12, 2007 8:51 am
- Forum: Graphics
- Topic: Two low-poly transport models
- Replies: 5
- Views: 3691
- Wed Jan 03, 2007 9:13 pm
- Forum: General Discussion
- Topic: MoO2 Uncreative race.
- Replies: 13
- Views: 4691
... you just made me reinstall MoO2 ;) i hope, i remembered correctly, it's been quite a while;) Subterran Democracy Research+2 LowG LargeHW GroundCombat-10 Spying-10 The first three are the important one, The lower 4 can be exchanged a little. LOL, nice try: + 6 -- Subteranian +10 -- Lithovore + 6 ...
- Wed Jan 03, 2007 8:25 am
- Forum: General Discussion
- Topic: MoO2 Uncreative race.
- Replies: 13
- Views: 4691
I think utilae's choice is already quit good, but not perfect. :P Lithovore is good but overestimated, democracy is much more important. I don't have all the points in my mind, but this choice leaves also 3 points for +2 research. This is proven to be the best combo for huge galaxies amoung friends ...