Search found 67 matches

by coCoKNIght
Sun Dec 27, 2015 9:58 pm
Forum: Support
Topic: Slow graphics in Linux
Replies: 8
Views: 3797

Re: Slow graphics in Linux

Your hardware is decent and imo should be able to run FO no problem on linux. I've run FO on linux on a ~2009 HP Mini which has a weak 1.6 atom processor and crappy integrated intel graphics. I've also run FO on linux on a 2011 iMac and it was running smoother than on OS X... What version of FO have...
by coCoKNIght
Mon Oct 05, 2015 10:48 am
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 137033

Re: Building Icons

The PR for the .blend assets is here: https://github.com/freeorion/freeorion-assets/pull/3
by coCoKNIght
Sun Oct 04, 2015 11:34 am
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 137033

Re: Building Icons

I've incorporated the feedback as best I could and have now created my very first PR: https://github.com/freeorion/freeorion/pull/371 I'm familiar with git but not with the github workflow and pull requests, hope I did everything right... If everything's okay, I'll do another PR for the .blend asset...
by coCoKNIght
Wed Sep 30, 2015 4:30 pm
Forum: Play-Testing Feedback
Topic: Gas Giant / Asteroid Buildings on Planets
Replies: 13
Views: 1778

Re: Gas Giant / Asteroid Buildings on Planets

A net loss compared to what? Exobot habitated Asteroid Belt? or Asteroid Belt on a system with a Planet? Have you considered systems with no planet and systems with two Asteroid Belts?
by coCoKNIght
Mon Sep 28, 2015 3:58 pm
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 137033

Re: Building Icons

can we give them dedicated names and rename the icon links in the files
I'll do cleanup of the .blend files, and then I'll try to create a patch with dedicated names. That is, if there's no more feedback with suggestions for improvements.
by coCoKNIght
Mon Sep 28, 2015 3:07 pm
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 137033

Re: Building Icons

...and this would complete the series: A space station built around a dyson bonsai :lol:
by coCoKNIght
Sun Sep 27, 2015 10:16 am
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 137033

Re: Building Icons

The cellular growth chamber is used to grow mono-cellular organisms thus I imagine it to look a bit like some laboratory test tube machine, only much bigger, and in orbit...:
by coCoKNIght
Sun Sep 27, 2015 8:43 am
Forum: Play-Testing Feedback
Topic: [0.4.5] Gateway to the Void self-aggressive
Replies: 19
Views: 2928

Re: [0.4.5] Gateway to the Void self-aggressive

as there's no crew or population involved here....
Well, outposts have ground troops, they need to come from somewhere. Also I don't see why outpost ships should not require a crew, but then again, that should be no problem since in your case the species surely has 'Can build ships'.
by coCoKNIght
Sat Sep 26, 2015 5:00 pm
Forum: Play-Testing Feedback
Topic: (Cross platform) Multiplayer
Replies: 25
Views: 3065

Re: (Cross platform) Multiplayer

Yes the connection works now, thanks!
by coCoKNIght
Sat Sep 26, 2015 4:38 pm
Forum: Play-Testing Feedback
Topic: (Cross platform) Multiplayer
Replies: 25
Views: 3065

Re: (Cross platform) Multiplayer

Okay, so all players need to go to options -> other and turn 'binary serialisation' off, right? will try that.
by coCoKNIght
Sat Sep 26, 2015 12:21 pm
Forum: Play-Testing Feedback
Topic: (Cross platform) Multiplayer
Replies: 25
Views: 3065

(Cross platform) Multiplayer

I'm unable to start (cross platform) multiplayer games for a few versions now. Last known working version is 0.4.4 svn 7641. log of 2 connection attempts unsing 0.4.5 f203162: ----- freeorion.log ----- 2015-09-26 14:02:51.015105 [debug] Client : ProductionWindow: app-width: 1024 ; windowed width: 19...
by coCoKNIght
Sat Sep 26, 2015 10:06 am
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 137033

Re: Building Icons

Since it's still supposed to be an artificially built and probably manned space station I've added some metallic constructions to it.
by coCoKNIght
Sat Sep 26, 2015 8:29 am
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 137033

Re: Building Icons

well, it's just a general cocoon kind of shape. The reason it's not just one may be because you want to build multiple breeds of ships at the same time, or maybe the process of breeding a ship would require multiple stages in which the invironment needs to be different...
by coCoKNIght
Fri Sep 25, 2015 9:18 pm
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 137033

Re: Building Icons

I feel like Asteroid hull buildings and organic hull buildings look too similar and I think that the organic hull buildings don't match the description, thus I've started work on new versions for the organic hull buildings. Here's a first try for the Orbital Incubator.
by coCoKNIght
Fri Sep 25, 2015 8:57 pm
Forum: Graphics
Topic: Building Icons
Replies: 166
Views: 137033

Re: Building Icons

The file is broken. A texture is missing.
Can't reproduce that. There's only one texture file and it's packed in the .blend.