Search found 4 matches
- Mon Nov 15, 2010 8:24 pm
- Forum: Other Game Design
- Topic: Factions influencing culture and modifying race
- Replies: 8
- Views: 1226
Factions influencing culture and modifying race
Perhaps it will be good idea to add something like politics and factions, more cooperation with other races and make race statistics fully biological. I mean player may make alliance with something like assasins or knights orders to increase spying or fighting modifiers or with criminal organization...
- Fri Sep 03, 2010 12:44 pm
- Forum: Story
- Topic: Teksae (Shadow demons)
- Replies: 0
- Views: 1775
Teksae (Shadow demons)
Summary: Race of lynx-like creatures. Name was given by smugglers and pirates, their usual allies. Homeworld: cold planet, covered by forests and mountains, with one big continent. Reason for leaving a homeworld: main reason is just interest and minor depends on clan. Physical description: from 80 t...
- Tue Aug 31, 2010 8:23 am
- Forum: Story
- Topic: Tribal races
- Replies: 0
- Views: 1832
Tribal races
There can be races descending from group of species like dinosauroids or felines. I mean races that includes different kinds of dinosaurs (from tiranosurs to raptors), felines(from cats and lynxes to sabertooth cats) or some other. Predators need and have more inteligence and possibly destroyed more...
- Tue Aug 31, 2010 7:42 am
- Forum: Other Game Design
- Topic: Radical idea for tech researching?
- Replies: 19
- Views: 2711
Re: Radical idea for tech researching?
Idea: Temporary bonuses. For example: If enemy destroys your colony, you get bonus to weapon techs and if many people killed during a rebellion - opposite bonuses and bonus to sociology. Besides, you can have some bonuses if you have a planet with something strange on it (proportional to number of r...