Search found 32 matches
- Sun Jan 22, 2012 11:31 pm
- Forum: Graphics
- Topic: Invasion Overlay Icon
- Replies: 2
- Views: 2104
Re: Ivasion Overlay Icon
Perhaps a sword or two crossed guns would be good. And it's not bad being Human-centric. After all only humans will be playing the game
- Sat Dec 17, 2011 4:47 pm
- Forum: Other Game Design
- Topic: Advanced Ship Editor like in GalCiv2
- Replies: 1
- Views: 784
Advanced Ship Editor like in GalCiv2
I understand that FO will probably end up with a simple ship editor a la MoO2 (Select hull -> Select wanted modules -> Name and save design). I wanted to suggest a more advanced method of ship designing purely for aesthetic use. The placing of components would be just as it is right now (Selecting a...
- Sun Oct 30, 2011 2:25 pm
- Forum: Other Game Design
- Topic: Simple request
- Replies: 13
- Views: 1567
Re: Simple request
No - it doesn't make sense. For example in Red Alert 2 you could simply choose your preffered colour in the game options. If you joind a game and your colour was chosen by someone that joined before you, you just had to choose another colour from the list. In FO it could be done in the 1st turn of t...
- Mon Oct 03, 2011 1:55 pm
- Forum: Other Game Design
- Topic: Bringing balance to the factions
- Replies: 35
- Views: 3075
Re: Bringing balance to the factions
As you said. No other effect beside consumption. A simple and micromanagment free model.
- Sun Oct 02, 2011 3:02 pm
- Forum: Other Game Design
- Topic: Bringing balance to the factions
- Replies: 35
- Views: 3075
Re: Bringing balance to the factions
I would see another model: If you have a new species in your empire, you should get a prompt to: a) Commit genocide and kill all of the remains of a selected species in your empire and replace it with a chosen one (this would affect diplomatic relations with other empires. Mainly with the empire tha...
- Sun Oct 02, 2011 2:05 pm
- Forum: Scripting & Balancing
- Topic: Making Space Monsters Cooler
- Replies: 175
- Views: 21626
Re: Making Space Monsters Cooler
Or maybe one of the most common types could be ommited from each game. There's no guarantee that all monster types will present in a game, and once more types are added, the chances of a different mix increase. Personally I'm interested in having an option (Possibly by clicking a "Details"...
- Fri Sep 23, 2011 8:15 pm
- Forum: Other Game Design
- Topic: Basic Outposts
- Replies: 80
- Views: 10104
Re: Basic Outposts
- Supply outposts - better supplies then normal/other outposts (could possibly be used to boost trading when it's implemented) Supply (for planets and/or ships) is binary, on or off. Some of my (and other people's) original ideas had various degrees of supply, but that turned out to have a lot of c...
- Fri Sep 23, 2011 6:30 pm
- Forum: Other Game Design
- Topic: Basic Outposts
- Replies: 80
- Views: 10104
Re: Basic Outposts
I agree with the above posts. Totally what I expect form aoutposts. eleazar's "Maybe" section is worth of expanding: Specific upgrades should make outposts more worthy of building. For example: - Radar outposts - specialize in detection - Research outposts - can utilize a special from a pl...
- Thu Sep 01, 2011 9:40 am
- Forum: Story
- Topic: Hidden Gardener (planet-bound)
- Replies: 4
- Views: 2601
Re: Hidden Gardener (planet-bound)
Get a technology to genetically engineer it and use it to terraform whole planets!
- Thu Sep 01, 2011 9:37 am
- Forum: General Discussion
- Topic: Why was 3D space combat chosen?
- Replies: 2
- Views: 1672
Why was 3D space combat chosen?
I was wondering why did you choose 3D space combat? After All it's going to be on a single plane that means all the 3D is just for the "good" looks. Personally I don't like 3D in strategy games it just makes things look messy, not good looking. A well made 2D strategy game (Starcraft 1 and...
- Tue Aug 30, 2011 7:40 pm
- Forum: Graphics
- Topic: 0.4 ship design UI
- Replies: 100
- Views: 29521
Re: 0.4 ship design UI
But won't they be just placeholders anyway? When races are fully implemented all of them will have their own ship hulls, am I not right?
- Sat Aug 27, 2011 5:43 pm
- Forum: Graphics
- Topic: Binary Stars
- Replies: 18
- Views: 9731
Re: Binary Stars
Couldn't the binary stars be more equal in size? It looks funny the way it's right now. I understand a binary star system has two stars orbitting each other. The size of the little "blob" suggests it's a very small star orbitting a very big star. It just doesn't feel right to me.
- Thu Aug 11, 2011 8:42 pm
- Forum: Scripting & Balancing
- Topic: Making Space Monsters Cooler
- Replies: 175
- Views: 21626
Re: Making Space Monsters Cooler
I thought about making monsters colonizing and creating a new lair on a planet. A concept of an infestation of a players planet could be fun. Perhaps if a certain monster type detroyed all defenses it could convert te population/ships/infrastructure to it's advantage.
- Sat Aug 06, 2011 8:50 pm
- Forum: Other Game Design
- Topic: A few simple things to make FO more playable
- Replies: 146
- Views: 10457
Re: A few simple things to make FO more playable
* Better sitrep battle messages. Stuff like: Ship lost at system X Hostiles defeated at system X Colony on planet X lost Planet X captured Imperial capital captured at X Empire X defeated! And maybe something like "Empire X surrendered to Empire Y" or something that games such as Galciv2 ...
- Tue Jul 26, 2011 8:21 pm
- Forum: Graphics
- Topic: Species Icons
- Replies: 41
- Views: 18197
Re: Species Icons
OK. I had little trouble with my old FTP (deleted account), so I've written a simple page showing my species icons on a new server. So far I made one icon just for testing purposes. Let me know if this is OK and I'll proceed with making more spohisticated ones. This icon was supposed to represent a ...