Search found 24 matches
- Sun Jun 13, 2004 11:44 am
- Forum: Strategy Games
- Topic: List of all space 4X games
- Replies: 111
- Views: 129932
Space Empires 4 - by in far the best game ive played - muche better than MOO3 (dont blast me lol) just my opinion - a final version 1.91 has added a few new features and fixed a whole range of small bugs with SE4 and SE5 is currently in development + they are taking on fan and player suggestions to ...
- Sat Mar 06, 2004 8:45 pm
- Forum: General Discussion
- Topic: Active Posters
- Replies: 13
- Views: 2557
- Thu Mar 04, 2004 5:48 am
- Forum: General Discussion
- Topic: Stellar Converters?
- Replies: 10
- Views: 2339
- Thu Mar 04, 2004 5:42 am
- Forum: Other Game Design
- Topic: Compatent AI development
- Replies: 1
- Views: 1039
Compatent AI development
I guess discussion and ideas on how to make the AI competitive. Some lateral thinking may be required - i like a solo challange but the usuall problems end up being a poor quality AI - The AI in MOO3 was weak - space empires 4 is better - simply because you can modify and there are lots of values th...
- Thu Mar 04, 2004 5:38 am
- Forum: General Discussion
- Topic: Precompiled v0.1?
- Replies: 17
- Views: 5113
- Thu Mar 04, 2004 5:35 am
- Forum: Design Archive
- Topic: DESIGN: Money Money Money
- Replies: 194
- Views: 86679
Taxation on populations and trade is probably the main focus. By what is discussed here resources is the query point Comes down to the amount of specific resources (how complicated the model is) and what role they play. Do you go for complexity or simplicity here that is the question Id like to see ...
- Thu Mar 04, 2004 5:25 am
- Forum: Other Game Design
- Topic: Starlanes and tactical combat
- Replies: 22
- Views: 6742
- Thu Mar 04, 2004 5:20 am
- Forum: Other Game Design
- Topic: Discontent
- Replies: 13
- Views: 2605
- Thu Mar 04, 2004 5:17 am
- Forum: Other Game Design
- Topic: Rebellions!
- Replies: 35
- Views: 14223
- Wed Mar 03, 2004 3:34 am
- Forum: Other Game Design
- Topic: Fighting a common enemy
- Replies: 15
- Views: 4004
You know Spece empires 4 has allowed fan modding and there is one mod with over 200 events that can affect the empire these include Random spatial movement that takes ships and dumps them in a random point in the gamemap - could wreck fleet preparation plans. Plagues Rebellion Ship damage Space Pira...
- Wed Mar 03, 2004 3:25 am
- Forum: Other Game Design
- Topic: Discontent
- Replies: 13
- Views: 2605
So youre saying hardcoded factors to determine morale and discontent - perhaps peaceful races would become unsettled with war and vise versa - you could also have a race trait of emotionless that they never rebel etc. This could perhaps reduce their research, intel and resource gathering potential a...
- Wed Mar 03, 2004 3:22 am
- Forum: Other Game Design
- Topic: Starlanes and tactical combat
- Replies: 22
- Views: 6742
Allowing fleeting or multiple ships to go through at once could be a solution - as could multiple warp points and jump gates into the same system. Shields could also be helpful As could a delay on ship combat or a limit on how close defending ships get to jump points to limit any immediate attack po...
- Wed Mar 03, 2004 3:17 am
- Forum: Other Game Design
- Topic: Rebellions!
- Replies: 35
- Views: 14223
- Tue Feb 24, 2004 6:10 am
- Forum: Other Game Design
- Topic: Why do FreeOrion exist in the first place...
- Replies: 7
- Views: 2161
- Tue Feb 24, 2004 6:07 am
- Forum: Design Archive
- Topic: DESIGN: HoI Tech Tree Model
- Replies: 134
- Views: 80379