Search found 24 matches

by Paul1980au
Sun Jun 13, 2004 11:44 am
Forum: Strategy Games
Topic: List of all space 4X games
Replies: 111
Views: 129932

Space Empires 4 - by in far the best game ive played - muche better than MOO3 (dont blast me lol) just my opinion - a final version 1.91 has added a few new features and fixed a whole range of small bugs with SE4 and SE5 is currently in development + they are taking on fan and player suggestions to ...
by Paul1980au
Sat Mar 06, 2004 8:45 pm
Forum: General Discussion
Topic: Active Posters
Replies: 13
Views: 2557

I had posted a response here but someone removed (anyone wanna own up ?)
anyway from experiences elsewhere
10 lurkers for every poster
1/5 are usually active posters so out of 300 (60 will be active) on average.

Leave post on thread to moderators.
by Paul1980au
Thu Mar 04, 2004 5:48 am
Forum: General Discussion
Topic: Stellar Converters?
Replies: 10
Views: 2339

Late tech tree weapons ie planet and then solar destroyer at the same time - but also like a planet facility that negates such a weapon - the player would need to capture the planet with it in the system and then destroy the rest of the system ?

Steller convertere aka deathstar lol
by Paul1980au
Thu Mar 04, 2004 5:42 am
Forum: Other Game Design
Topic: Compatent AI development
Replies: 1
Views: 1039

Compatent AI development

I guess discussion and ideas on how to make the AI competitive. Some lateral thinking may be required - i like a solo challange but the usuall problems end up being a poor quality AI - The AI in MOO3 was weak - space empires 4 is better - simply because you can modify and there are lots of values th...
by Paul1980au
Thu Mar 04, 2004 5:38 am
Forum: General Discussion
Topic: Precompiled v0.1?
Replies: 17
Views: 5113

What is the v 0.1 minimum requirements to run the first version.
by Paul1980au
Thu Mar 04, 2004 5:35 am
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 86679

Taxation on populations and trade is probably the main focus. By what is discussed here resources is the query point Comes down to the amount of specific resources (how complicated the model is) and what role they play. Do you go for complexity or simplicity here that is the question Id like to see ...
by Paul1980au
Thu Mar 04, 2004 5:25 am
Forum: Other Game Design
Topic: Starlanes and tactical combat
Replies: 22
Views: 6742

You know allowing multiple "load wormholes is interesting" as is late game wormhole opening and closing. Random wormholes appearing and disappering on the game map might add some elements of surprise If fleet and ships in right area and a 1 way wormhole naturally opens for a "x time b...
by Paul1980au
Thu Mar 04, 2004 5:20 am
Forum: Other Game Design
Topic: Discontent
Replies: 13
Views: 2605

So taking the hits as you say is the offset factor - yep it has certain direction.
by Paul1980au
Thu Mar 04, 2004 5:17 am
Forum: Other Game Design
Topic: Rebellions!
Replies: 35
Views: 14223

So is it good or bad to know that something is up ? so that they might take action or initate counter measures.

Just throwing around some ideas though.
by Paul1980au
Wed Mar 03, 2004 3:34 am
Forum: Other Game Design
Topic: Fighting a common enemy
Replies: 15
Views: 4004

You know Spece empires 4 has allowed fan modding and there is one mod with over 200 events that can affect the empire these include Random spatial movement that takes ships and dumps them in a random point in the gamemap - could wreck fleet preparation plans. Plagues Rebellion Ship damage Space Pira...
by Paul1980au
Wed Mar 03, 2004 3:25 am
Forum: Other Game Design
Topic: Discontent
Replies: 13
Views: 2605

So youre saying hardcoded factors to determine morale and discontent - perhaps peaceful races would become unsettled with war and vise versa - you could also have a race trait of emotionless that they never rebel etc. This could perhaps reduce their research, intel and resource gathering potential a...
by Paul1980au
Wed Mar 03, 2004 3:22 am
Forum: Other Game Design
Topic: Starlanes and tactical combat
Replies: 22
Views: 6742

Allowing fleeting or multiple ships to go through at once could be a solution - as could multiple warp points and jump gates into the same system. Shields could also be helpful As could a delay on ship combat or a limit on how close defending ships get to jump points to limit any immediate attack po...
by Paul1980au
Wed Mar 03, 2004 3:17 am
Forum: Other Game Design
Topic: Rebellions!
Replies: 35
Views: 14223

So unhappy planets are more likley to rebel - what about an intel project to stir rebellions in enemy empire planets. Tax levels should though have an aspect - it could also in addition be a random event - very rare but could happen.
by Paul1980au
Tue Feb 24, 2004 6:10 am
Forum: Other Game Design
Topic: Why do FreeOrion exist in the first place...
Replies: 7
Views: 2161

Ok so python is the codename then
by Paul1980au
Tue Feb 24, 2004 6:07 am
Forum: Design Archive
Topic: DESIGN: HoI Tech Tree Model
Replies: 134
Views: 80379

Bonus idea sounds like a good path to go after.

Alien relics like in space empires 4 is another angle to consider.