Search found 10 matches

by DemoMonkey
Mon May 31, 2004 4:42 pm
Forum: Design Archive
Topic: Public Review: Buildings
Replies: 103
Views: 59897

Casting my vote for Proposal 2 and Build Method 3. The idea that the basic complexity and micromanagement requirements can remain relatively constant throughout the game, rather than increase geometrically, is key to overcoming the drawbacks and failures of previous efforts. I think this is a great ...
by DemoMonkey
Thu Mar 18, 2004 2:53 pm
Forum: Other Game Design
Topic: Moons
Replies: 32
Views: 5492

"That's no moon."

Sorry. Somebody had to say it.

Carry on.
by DemoMonkey
Tue Mar 09, 2004 11:45 pm
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 69354

Even the most draconian government imaginable won't directly control ALL of the available resources. I think the concept of using currency to buy various resources, even though no player or empire in the game has a surplus, is an abstraction of the empire bartering on the open or private markets. Th...
by DemoMonkey
Tue Mar 09, 2004 2:46 pm
Forum: General Discussion
Topic: FreeOrion 0.1 Relased!
Replies: 16
Views: 6672

Well I've received a warning. Fair enough, thats the moderators right. In my own defense, I'd just like to say that my comment was intended as a joke . Of course a pre-release is buggy. The point I was making is that the buggy, imperfect pre-release of FO is STILL at least as good as the "finished" ...
by DemoMonkey
Tue Mar 09, 2004 1:49 pm
Forum: General Discussion
Topic: FreeOrion 0.1 Relased!
Replies: 16
Views: 6672

<snip snip. not REALLY a troll after some reflection>

-Aq
by DemoMonkey
Mon Mar 01, 2004 3:12 pm
Forum: General Discussion
Topic: The pre-0.1 people.......
Replies: 7
Views: 1472

0.1 is available?

Might I enquire as to where?
by DemoMonkey
Wed Feb 25, 2004 3:45 pm
Forum: Other Game Design
Topic: Fighting a common enemy
Replies: 15
Views: 3012

The event wouldn't have to be completely random. The escalating nature of Antaran attacks in MOO2 could be used as a model, but developed further. Whatever the opponent (Antarans, mind worms, giant star hamsters, whatever) , it would appear at first as a few small scouting attacks, unlikely to do mu...
by DemoMonkey
Tue Feb 10, 2004 4:00 pm
Forum: Design Archive
Topic: Public Review: Tech Tree I
Replies: 112
Views: 63377

Interesting idea. A further option, Biii) if you will. "Spare" RP go into a separate Tech Field that cannot be researched normally called "Consumer Tech". Each level obtained provides a small but welcome empire wide morale/production boost. Basically, in the course of developing Space Travel, Uberwe...
by DemoMonkey
Thu Feb 05, 2004 2:39 pm
Forum: Other Game Design
Topic: Macromanaging micromanagement
Replies: 25
Views: 3465

That seems like an excellent refinement. I'm sure there are lots more that could be made. The whole point is to be managing a (very) few build queues, instead of one per planet. I think a square root system might be difficult though. Why not aim for a simple linear projection, like 1/10 sytems? KISS...
by DemoMonkey
Wed Feb 04, 2004 9:21 pm
Forum: Other Game Design
Topic: Macromanaging micromanagement
Replies: 25
Views: 3465

First post for a lurker. Be gentle. The problem with micromanagement in macro-scale games is that it ramps up as the game progresses. To go one step further, the problem is actually that people assume that it SHOULD ramp up as the game progresses. Lets challenge that. What if planets were simply big...