Search found 65 matches
- Mon Sep 20, 2004 10:47 am
- Forum: Programming
- Topic: Effects: Describe/Implement as Python-scripts?
- Replies: 29
- Views: 9145
I think implementing all game logic in C++ will not be a lot of fun. A python script will not be much slower than XML that has to be interpreted by the program and it will be a lot more flexible. Besides, these are not things that have to happen thousands of time per second. We're talking about a tu...
- Fri Sep 17, 2004 12:15 pm
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 75847
A big engine is probably overkill for this game. The physics will probably be simple and in deep space the screen is not so filled with objects that a brilliant culling algorithm is needed. I'd try free engines or self-made systems first before shelling out cash, after all only a part of the game is...
- Thu Sep 16, 2004 8:46 am
- Forum: Graphics
- Topic: splash v0.3
- Replies: 66
- Views: 25983
- Wed Sep 08, 2004 1:26 pm
- Forum: Programming
- Topic: Python integration?
- Replies: 47
- Views: 10530
I think the idea of using an embedded scripting language would have been much more viable if it had been there from the start and almost all game-related things would have been programmed in the scripting language, with the C++ system providing just a basic environment. I do not see the problem peop...
- Wed Sep 08, 2004 1:00 pm
- Forum: Programming
- Topic: Need some help with my first Program
- Replies: 8
- Views: 3299
http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html - Online books giving a good introduction to the language. The first one is better than the second. http://www.relisoft.com/book/ - Another online book. Focuses both on the language itself and on 'programming' in general. I found it a very goo...
- Wed Sep 08, 2004 12:36 pm
- Forum: General Discussion
- Topic: FreeOrion V0.2 is looking good!!!
- Replies: 47
- Views: 10929
Is anything ever animated on the screen in FO? If not, there no reason to do 'frames per second' at all, just redraw when you get new input. If there is, offer an option to turn off the animations. I think that a turn based game like this should run properly on anything over 100 mhz (maybe without a...
- Sat May 22, 2004 8:37 am
- Forum: General Discussion
- Topic: Linux installation poll...
- Replies: 4
- Views: 1676
- Wed May 12, 2004 8:12 am
- Forum: Other Game Design
- Topic: Story based combat engine
- Replies: 53
- Views: 9603
- I do not think showing a detailed animation would be viable in the 'narrative' combat system. Unless we create a really brilliant AI the player will get very frustrated by the stupid things his ships do and his inability to micro-manage them. And I suspect we won't be able to make the AI brilliant...
- Fri May 07, 2004 9:08 am
- Forum: Graphics
- Topic: planets v0.2
- Replies: 73
- Views: 17346
from http://www.parallab.uib.no/SGI_bookshelves/SGI_Developer/books/OpenGL_PG/sgi_html/ch10.html (I've usually found it more practical to calculate my own texture coords.) void glTexGen{ifd}(GLenum coord, GLenum pname, TYPE param); void glTexGen{ifd}v(GLenum coord, GLenum pname, TYPE *param); Specif...
- Fri May 07, 2004 8:41 am
- Forum: Programming
- Topic: Available Work for Programmers
- Replies: 48
- Views: 11792
Great idea. I set something up:
http://www.freeorion.org/wiki/index.php ... mming_Work
Now, if the currently active programmers would take a moment to populate this the rest of us can also get some work done.
http://www.freeorion.org/wiki/index.php ... mming_Work
Now, if the currently active programmers would take a moment to populate this the rest of us can also get some work done.
- Thu May 06, 2004 4:15 pm
- Forum: Programming
- Topic: Available Work for Programmers
- Replies: 48
- Views: 11792
I saw a list of things to be done come by in the mailing list a while ago (a little after .1 got released I think), but that is probably completely outdated by now. Maybe we should keep a structured list of to-do things somewhere, and let people check things out so no two people are working on the s...
- Thu May 06, 2004 2:16 pm
- Forum: Announcements
- Topic: FreeOrion Wiki now available
- Replies: 8
- Views: 17861
- Thu May 06, 2004 7:27 am
- Forum: General Discussion
- Topic: Request: Documentation
- Replies: 6
- Views: 1804
I like the idea, wiki's make contributing very easy. You'll probably have to set up some kind of ruleset for the content, so it takes a form that is easily transferrable to another form of documentation (unless you plan to always keep the documentation as a wiki - actually a wiki game manual sounds ...
- Mon May 03, 2004 6:58 pm
- Forum: Graphics
- Topic: Colony WIP
- Replies: 42
- Views: 16078
*Very* nicely done. Constructive criticism: The fields look a little pasted on at the moment, try to blend them into the underlying terrain somehow (I suppose they are bitmaps? Maybe reduce alpha...) Also make the mountain/hill thingies a little less strong - right now the terrain looks almost flat ...
- Fri Apr 02, 2004 7:34 am
- Forum: Off-Topic
- Topic: Top List of Enemies to be feared ...
- Replies: 14
- Views: 5432