Search found 78 matches
- Fri Oct 01, 2004 2:00 am
- Forum: Design Archive
- Topic: Tech Categories List
- Replies: 114
- Views: 77038
I just read a bit more, and I think I prefer something more like this one from Utilae: -Environmental Sciences (inc. biology) -Social Sciences (inc. esp/diplo) -Economics (inc. mining, industry) -Construction (w/ some ship stuff) -Information Processing (inc. computers) -Space/Time Sciences I like ...
- Mon Sep 20, 2004 6:24 pm
- Forum: Design Archive
- Topic: Tech Categories List
- Replies: 114
- Views: 77038
1) Is Economics lumped with Industry and Mining? --If not, are Mining and Industry lumped? --If not, is Economics lumped with Sociology? None of the above, each is different: Mining, Economics, Sociology (Industry may be absorbed into others) 2) Is Diplomacy part of Sociology, Economics or somethin...
- Thu Sep 16, 2004 5:54 pm
- Forum: Other Game Design
- Topic: Flexible Complexity
- Replies: 16
- Views: 3041
I like the idea of many options and flexibility. I agree with davey. I would like to see good automation tools, which is really just a function of the user interface. Galactic Civilizations does a pretty good job of poping up menus to change ships or buildings from the main screen and allowing you t...
- Thu Sep 09, 2004 2:14 pm
- Forum: General Discussion
- Topic: We will Prevail!
- Replies: 18
- Views: 4693
- Fri Aug 20, 2004 5:39 pm
- Forum: Other Game Design
- Topic: Picking Battles to Control Manually in Multiplayer
- Replies: 24
- Views: 7446
I would go with Impaler's latest version of the time allocation model. We definitely should only be able to see our battles available, not all battles available, when allocating time. If not, you could 'wargame' the allocation: f.e. if you were the guy with several battles against people with only o...
- Thu Aug 19, 2004 8:24 pm
- Forum: Other Game Design
- Topic: General Issues / "Feel" of Space Battles
- Replies: 97
- Views: 22005
I've been out of town and just now caught up on reading this entire thread. As ususal, I am generally in agreement with Davey, also with Geoff and Breadman. I would like to see the tactical combat as a combination of Total War, MoO3 and Star Wars: Rebellion (this one hasn't been mentioned yet). I th...
- Tue Aug 10, 2004 4:12 pm
- Forum: Other Game Design
- Topic: designed nature of exploration
- Replies: 51
- Views: 15088
- Mon Aug 09, 2004 8:57 pm
- Forum: Other Game Design
- Topic: designed nature of exploration
- Replies: 51
- Views: 15088
You may have to (probably want to) leave defensive fleets in your systems. If we go with any bit of the MoO3 style pickets, we would have scouts in our fleets. These would add to the DPs each turn. This fits with Prokonsul Piotrus's idea that these DPs would also be used for your ability to gain tac...
- Mon Aug 09, 2004 8:41 pm
- Forum: Off-Topic
- Topic: fav sci-fi movies
- Replies: 23
- Views: 9839
- Wed Jul 28, 2004 9:29 pm
- Forum: Design Archive
- Topic: Public Review: v0.30 Nuts and Bolts
- Replies: 50
- Views: 48455
- Wed Jul 28, 2004 5:54 pm
- Forum: Other Game Design
- Topic: designed nature of exploration
- Replies: 51
- Views: 15088
I just read this thread. Awsome idea. I totally agree with Drek and Geoff. I would like to see this implemented. You should also be able to build a building on your planets to give you more discovery or say you gain a DP bonus if your focus is research or there is a sector/empire capitol. Maybe you ...
- Tue Jul 27, 2004 9:58 pm
- Forum: Design Archive
- Topic: Public Review: v0.30 Nuts and Bolts
- Replies: 50
- Views: 48455
It looks really good. I have no major issues, couple of minor comments. On Health and nutrients: Why a +25 health for terrible? Unless there is some other common negative factor (besides starving and poorly fed) I am missing, you won't get below 20. I would think a terrible enviro colony would need ...
- Thu Jul 22, 2004 8:51 pm
- Forum: Off-Topic
- Topic: I'm going to Vegas.
- Replies: 8
- Views: 3705
- Thu Jul 22, 2004 8:20 pm
- Forum: Off-Topic
- Topic: I'm going to Vegas.
- Replies: 8
- Views: 3705
Vegas: The Family Vacation destination. I have a hard time saying that with a straight face. Lots of fun though. Up $120. Hurrah. Oh, come on. I need some help here. I'm trying to convince my wife to go sometime. For some reason she doesn't believe me when I say they have free baby sitting. :roll: ...
- Tue Jul 20, 2004 9:03 pm
- Forum: Other Game Design
- Topic: Conceptualizing Meters
- Replies: 3
- Views: 1318