Search found 12 matches

by Ray K
Wed Apr 20, 2005 6:23 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7030

Dreamer wrote:
Ray K wrote:my Rise From Ruin project as the MOO1.5 game you are talking about.
Where is that one? I'm surely interested to take a look... I found some forums on google but no place to download and give it a try...
It's probably inappropriate to link to it from here, so I PM'd it to you.
by Ray K
Wed Apr 20, 2005 3:42 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7030

-My game should have the discipline, smoothness, and lack of micromanagement of MoO1. - The game should have at least as much depth, richness, and variety as MoO2. - The game should have a bunch of really cool ideas and innovations that do not appear in the MoO series. These should always be consis...
by Ray K
Wed Apr 20, 2005 2:48 pm
Forum: Off-Topic
Topic: A new 4x game is coming
Replies: 21
Views: 7030

But what if the designers of MoO2 had said, "Let's take MoO1, improve its depth and richness, and avoid all Civ influence?" There would be race design, because that's a natural evolution of the race differences that existed in MoO1. The ship design process may or may not have turned out the same wa...
by Ray K
Tue Mar 22, 2005 10:31 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11360

In the light of all these facts, how can you say that we know anything about the universe conclusively.. let alone enough to say what is not there. For 4X gaming purposes, nobody cares about unintelligent or microbial life forms. There are about 20 bodies in our solar system alone that could qualif...
by Ray K
Tue Mar 22, 2005 2:34 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11360

As with *everything* else in this game, if you feel your way is that much better, then wait for the game to be finished and 'just' mod it in (although i suspect that the amount of work you would have to do would be large, and will kinda prove my point). That all depends on how loosely or tightly co...
by Ray K
Mon Mar 21, 2005 9:11 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11360

That would probably happen if it was (and here is the important part) an Indisputably better idea that didn't impact too much change on Other parts of the game. Fair enough. However, this seems like a pretty rigid process to follow. I've been developing software for years (hell, almost decades... g...
by Ray K
Mon Mar 21, 2005 7:29 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11360

Geoff the Medio wrote:decisions can't be constantly re-evaluated or changed months or years afterwards.
what happens if someone comes up with a genuinely better idea?
by Ray K
Mon Mar 21, 2005 5:10 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11360

how I'd do it

The MOO clone I am currently working on uses the one-dimensional model of MOO1, but this is how I'd like to do it once I start expanding the game... Three conditions affect planet condition: 1. Distance from star: Hot, Temperate, Cold 2. Atmosphere: None, Terran, Toxic 3. Water: None, Minimal, Plent...
by Ray K
Wed Feb 09, 2005 6:15 pm
Forum: Other Game Design
Topic: Role-Playing Support
Replies: 34
Views: 5569

Ray Kerby is attempting something similar with his Java MOO clone - he is going to try and implement an approval/unrest system to try and constrain the player's behaviour when playing a certain race, just as the computer AI is 'forced' to roleplay that race. Hey, thanks for the plug! :lol: Although...
by Ray K
Thu Jan 20, 2005 7:03 pm
Forum: Other Game Design
Topic: Galaxy Size and Tech Costs
Replies: 64
Views: 7275

Black_Dawn wrote:How about we end this argument by doing the easy thing:

Put in a changeable setting at the beginning of the game...
arrgh.
by Ray K
Tue Jan 18, 2005 9:53 pm
Forum: Other Game Design
Topic: Galaxy Size and Tech Costs
Replies: 64
Views: 7275

Re: Galaxy Size and Tech Costs

An issue we haven't really discussed (as far as I know), but IMO need to, is how to deal with greatly varying RP production due to differing universe sizes, differeing # of empires in a game and thus differing area and number of planets or systems (and thus RP production) for empires at otherwise e...
by Ray K
Thu Feb 26, 2004 1:47 am
Forum: General Discussion
Topic: needs recommendations on shipbuilding AI
Replies: 1
Views: 854

needs recommendations on shipbuilding AI

Hi, I am also working on a Java implementation of MOO1. It's not as large of a scope as freeorion, but it's big enough for me! Anyway, I am about to start working on the shipbuilding AI, which is a fairly complex component, and I was hoping that the freeorion developers could take a look at it and o...