Search found 20 matches

by Zeno
Sun Mar 13, 2005 6:48 pm
Forum: Other Game Design
Topic: General Diplomacy Thread
Replies: 11
Views: 2547

There should be short-game diplomacy and full-game diplomacy, as part of the short-game and full-game choices at the start of the game. The full-game should include the fullest range of possibilities, both of treaties and actions presented to me by other players, and of responses I can make to those...
by Zeno
Thu Feb 24, 2005 8:05 am
Forum: Other Game Design
Topic: Short or Long Games--in Options Menu
Replies: 5
Views: 1293

Short or Long Games--in Options Menu

:idea: On the options menu, have the choice of a short, medium, long, or extra-long game. A short game would have a drastically reduced tech tree. (maybe just quark cannon, cruiser, and class I shield) The extra-long game would include a vast menagerie of Uber techs and/or bonus techs. The short gam...
by Zeno
Sun Feb 06, 2005 8:28 am
Forum: Other Game Design
Topic: What is the deal with starlanes?
Replies: 106
Views: 12924

How about having starlanes-only versus the AI, but optional in MP? The host would decide whether to have them.
by Zeno
Sun Feb 06, 2005 8:12 am
Forum: Other Game Design
Topic: Should FO be geared toward AIs or MP?
Replies: 20
Views: 3427

I thought of a strange thing: what about having at least one AI empire in every MP game? Mixed AI and human players would certainly make things interesting!
by Zeno
Sun Feb 06, 2005 8:03 am
Forum: Other Game Design
Topic: "Battle" Diplomacy
Replies: 6
Views: 1487

:idea: I believe the best thing is to have this issue be in the "options" choices to be made before starting a new game. As in "allow unconditional exploration of new worlds." If enabled, my scout ship could explore the system, then warp the hell out of there before it was seen by the other player, ...
by Zeno
Sat Oct 30, 2004 7:54 pm
Forum: FreeOrion Project
Topic: Massive Mods/Options--Multi-Copies of FO on One Computer
Replies: 12
Views: 4731

There is another reason--not to lose old savegames when updating FO to a new version not compatible with the older one. I might want to be able to play Version 0.3, and see my old savegames there, even when much more advanced versions of FO are out. I would probably not want more than a half-dozen c...
by Zeno
Fri Oct 29, 2004 4:07 am
Forum: Other Game Design
Topic: Rules of Engagement / Hails
Replies: 9
Views: 1878

I had intended for the "hail from enemy fleet" to be a gameplay option, which would be enabled or disabled when selecting gameplay options to start a new game.
by Zeno
Mon Oct 25, 2004 8:42 am
Forum: Other Game Design
Topic: Rules of Engagement / Hails
Replies: 9
Views: 1878

Rules of Engagement / Hails

How about having discussion before battles? As in having the admiral of the opponent's fleet hail me before battle? I might be willing to let another race's fleet pass by my border world on the way to another world but NOT to let them pass inside my borders. I also might (or not) let them "explore" ...
by Zeno
Thu Aug 05, 2004 3:25 am
Forum: Other Game Design
Topic: The Void
Replies: 9
Views: 1767

I'd be in favor of allowing star bases (which can be upgraded or enlarged as often as desired, be operational while being added to, can slowly be built to Massive size, and can generate income when they are advanced or massive enough, but not right away) to be built on planetless systems with a star...
by Zeno
Thu Aug 05, 2004 2:56 am
Forum: Other Game Design
Topic: Realistic starmasses distribution
Replies: 26
Views: 4353

8) Whatever Moo3 got wrong, it got the starmasses right, except for the lack of brown dwarves.
by Zeno
Thu Jul 29, 2004 7:31 am
Forum: FreeOrion Project
Topic: Massive Mods/Options--Multi-Copies of FO on One Computer
Replies: 12
Views: 4731

Massive Mods/Options--Multi-Copies of FO on One Computer

To solve the problem of mods' compatibility with each other, let's just allow multiple copies of FO to be installed on one computer. The player would simply switch copies currently being played to be able to play different mods. Each copy would have its own savegame folder. As long as the player did...
by Zeno
Thu Jul 29, 2004 6:51 am
Forum: Other Game Design
Topic: Brainstorming Building, tech, specials
Replies: 41
Views: 6566

Tech-Computer Levels

:idea: Computers--a dozen or so levels of them. All aspects of the game would be improved, depending on the type of computer or AI discovered. Also, ship weapons accuracy and troop effectiveness, because of improved communications. Parallel precessing would be a logical early-game tech. Then superco...
by Zeno
Sat May 22, 2004 5:45 pm
Forum: Other Game Design
Topic: a wepon called the gasplanet destroyer
Replies: 26
Views: 3407

:idea: Star Trek had the Genesis Device, which could be used to create or destroy life. Using some sort of moledular manipulation, it would turn a lifeless hunk of rock into a living planet; however, if there was already life there, it would be utterly destroyed, then new life created.
by Zeno
Thu Apr 29, 2004 7:38 pm
Forum: FreeOrion Project
Topic: FO Website-Where's the Beef?
Replies: 12
Views: 4125

P.S. Found Backstory

P.S. I've found the storyline in Game Design, Story, Backstory Forum.
by Zeno
Thu Apr 29, 2004 6:59 pm
Forum: FreeOrion Project
Topic: FO Website-Where's the Beef?
Replies: 12
Views: 4125

FO Website-Where's the Beef?

:?: I have looked all over and can't find the design document, or info about FreeOrion's storyline. I found "passed features," which doesn't tell me much about features nearly ready to be passed, the FO storyline (Is there one yet?), or where FO is "coming from." It would be very helpful if there wa...