Search found 10 matches

by darq
Fri Mar 19, 2004 9:40 am
Forum: Other Game Design
Topic: Winamp Controls?
Replies: 9
Views: 1122

there are more players than winamp
you'd have to implement xmms or mplayer on linux
or <insert macos eqivalent> on mac
Or you could always, i dunno, run winamp in the background or something.
by darq
Wed Mar 10, 2004 4:12 am
Forum: General Discussion
Topic: FreeOrion 0.1 Compiling Issues
Replies: 12
Views: 2140

it's ok, nvm, i'll just wait till the next release , or couple more, later
by darq
Wed Mar 10, 2004 4:01 am
Forum: Other Game Design
Topic: Planet Focus
Replies: 18
Views: 2098

just a short reply, i liked how moo1 handled this. planets were researching when done, and population-strong planets were used for cloning population, and industry rich planets were used for building ships, key defense systems would build defensive structures. this is macromanagement, isn't it? civi...
by darq
Wed Mar 10, 2004 3:50 am
Forum: Other Game Design
Topic: parallell galaxies or multiple galaxies
Replies: 31
Views: 3239

Theres a quite interesting (IMHO) discussion related to this here . I cant see any of it making it into a 1.0 release of FO, but someone can always mod it in later if they have the talent and inclination. yes i overlooked your post, i just read the heading post and a few replies about SMAC and move...
by darq
Wed Mar 10, 2004 1:53 am
Forum: General Discussion
Topic: FreeOrion 0.1 Compiling Issues
Replies: 12
Views: 2140

ok, downloaded devil 1.6.6 and configured by hand this time (instead of using portage) ./configure --disable-allegro make make install worked GG ./configure i've got a broken devil install fine, wrapper works make make install FreeOrion 0.1(.tar.gz) ./update-configure.sh ./configure checking for GiG...
by darq
Tue Mar 09, 2004 9:20 am
Forum: General Discussion
Topic: FreeOrion 0.1 Compiling Issues
Replies: 12
Views: 2140

i give up, that stupid "missing" script is recreating the ./configure script and since you can't edit configure.am so it adds a END_OF_MAIN() after the main function...

how about statically linked GG libs? hmm bad idea
well good night for now i'm done for today
by darq
Tue Mar 09, 2004 2:54 am
Forum: Other Game Design
Topic: parallell galaxies or multiple galaxies
Replies: 31
Views: 3239

ok, i understand.
well maybe you can add interserverconnectivity in freeorion 2 ;)
but for now, good luck with freeorion 1. :)

this kinda motivates me to continue with my browserbased moo-clone hobbyproject *startsup quanta*
by darq
Tue Mar 09, 2004 2:12 am
Forum: Other Game Design
Topic: parallell galaxies or multiple galaxies
Replies: 31
Views: 3239

parallell galaxies or multiple galaxies

i'm a fan of epic games. i always hated when i played a turnbased strategy game and i conquered everything there was, and the game just ends. all the research all the fleets built, for nothing. i always played huge galaxy size in moo1 and thought that moo2's galaxy size was too small. so what i'm su...
by darq
Tue Mar 09, 2004 12:14 am
Forum: General Discussion
Topic: FreeOrion 0.1 Compiling Issues
Replies: 12
Views: 2140

whats the url to libgigi? there's no url included in the tarball and google returned 2 results in italian when i searched for "libgigi" edit: nvm http://www.artclusta.com/bb/viewtopic.php?p=6665#6665 i'm asking because libgigi 's configure script meant checking IL/il.h usability... yes checking IL/i...
by darq
Tue Mar 09, 2004 12:05 am
Forum: Graphics
Topic: Galaxy Map
Replies: 101
Views: 33518

I think if a player manages to have 3 super dreadnaughts per planet good for him. We can make ships expensive to support, etc but a player who has good tech and loads of cash should be able to have as many dreadnaughts as they like. Also, I think the galaxy screen is cool. There is not too much noi...