Search found 193 matches

by Satyagraha
Mon Nov 22, 2004 8:52 pm
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 59676

nice design miu =D

it could probably do without the metal as well, just some holographics as UI.
by Satyagraha
Wed Sep 08, 2004 11:25 pm
Forum: Graphics
Topic: 0.3 UI Theme, galaxymap & planeview UI
Replies: 33
Views: 15135

how about something like the new chessmaster UI design (click screens)? http://chessmaster10.ubi.com/uk/screenshots.php (forget about the pics in the middle row - those are buttugly) could need some additional colors, tho. Osx goes SciFi... like this? ^^ http://www.antikoerperchen.de/linuxfotos/Bild...
by Satyagraha
Wed Sep 08, 2004 10:28 pm
Forum: Graphics
Topic: 0.3 graphics summary / sidepanel revision
Replies: 307
Views: 59676

Maybe minimalistic design of 0.2 is good enough? yes, i like it too. at least the GUI-design miu & pd have shown in the mock-up screen (0.2 turned out to look a bit different). considering that we are going to present a lot of infos & numbers, the slick design seems appropriate (& it´s kinda stylis...
by Satyagraha
Wed Sep 08, 2004 12:31 pm
Forum: Other Game Design
Topic: What to do during turn processing?
Replies: 44
Views: 6533

instead of showing random info from the encyclopedia, we could also have an advisor giving you tips & info that are directly connected to what is currently happening on the galaxy screen. for example, if there is a virus outbreak on a planet, your advisor will tell you: "We should send more troops t...
by Satyagraha
Sun Aug 08, 2004 1:46 pm
Forum: Other Game Design
Topic: Natives! Foreign Nationals!
Replies: 41
Views: 7510

why exactly was the idea put down? was the implementation of multiple races/planet too difficult or the implementation of the resulting effects? i´m not hell-bent on seeing multiple races/planet, if the effects were based on multiple races/system, that would be nice as well (instellar travel between...
by Satyagraha
Fri Aug 06, 2004 2:05 pm
Forum: Other Game Design
Topic: Natives! Foreign Nationals!
Replies: 41
Views: 7510

I like mixed planet populations b/c it allows for natives and conquered enemy populations more realistically, but I'm pretty sure it's alrdy been voted down as far as i know, that´s true. which makes me wanna cry :cry: i´m not sure about non-player natives, tho. It certainly does complicate matters...
by Satyagraha
Thu Aug 05, 2004 11:14 pm
Forum: Other Game Design
Topic: Submarines!
Replies: 16
Views: 2085

there´s an ability called "etheral" in Warcraft 3 that works a bit like this. etheral causes the unit to shift to a different plane, they can still be seen, but only attack or be attacked by spells. it can also be used offensively by shifting an enemy unit that cannot cast spells. we could have some...
by Satyagraha
Thu Aug 05, 2004 1:31 pm
Forum: Off-Topic
Topic: fav sci-fi movies
Replies: 23
Views: 8033

another imo underrated movie is Alien3. i thought it to be the best in the series (and still think so), while everyone else agrees it´s the absolute low point. dunno why :?
by Satyagraha
Wed Aug 04, 2004 10:33 pm
Forum: Off-Topic
Topic: fav sci-fi movies
Replies: 23
Views: 8033

fav sci-fi movies

what are your favourite sci-fi flicks, related or unrelated to FO? some that come to my mind: gattaca, bladerunner, screamers, planet of the apes 1, akira, ghost in the shell, the alien-series, pitch black, strange days, 2001, solaris (i´ve only seen the old one yet. is the clooney-remake good?). do...
by Satyagraha
Tue Aug 03, 2004 12:45 pm
Forum: Story
Topic: Expanding the story
Replies: 25
Views: 7776

Re: Expanding the story

(it might also be hinted at that the Ghosts are the souls of naughty dead people, that Hollow Space is a Hell dimension, like in the movie Pitch Black. If true, it should only be hinted at, never spelled out.) i guess you mean Event Horizon? ^^ I like the "hell" idea if the ghosts are the remains o...
by Satyagraha
Sat Jul 31, 2004 10:07 pm
Forum: Other Game Design
Topic: Alternate winning condition:Dyson sphere
Replies: 35
Views: 4104

:shock:

if it weren´t written in Science, i´d have said it´s too unrealistic to be implemented ^^ maye not as a win condition, but it would make a good wonder.
by Satyagraha
Tue Jul 27, 2004 1:05 pm
Forum: Other Game Design
Topic: designed nature of exploration
Replies: 51
Views: 11194

This would give scouts some mid to late game use, and not become obsolete. if we use a counter system for combat, scouts will always be important, although their role will change over the course of the game: in the beginning they reveal the map & important systems, later they can be used scouting e...
by Satyagraha
Mon Jul 26, 2004 4:39 pm
Forum: Other Game Design
Topic: Brainstorming Building, tech, specials
Replies: 41
Views: 6478

Intercultural Exchange Project (building) Type: Trade/Research Tech Level: Mid game The Intercultural Exchange Project can be buildt in systems with mixed population and increases both races trade & research by sharing. it will also increase understanding between races. Effects: - Shared Trade: +1 t...
by Satyagraha
Mon Jul 26, 2004 3:51 pm
Forum: Other Game Design
Topic: designed nature of exploration
Replies: 51
Views: 11194

i like the idea that scouts need to stay in a system for a few turns to get detailed info about it. it requires the player to have a plan when exploring: do i spend scouting time on systems near my homeworld, will i use them to explore border-systems, or send them straight to an enemy empire to see ...