Search found 193 matches
- Wed Apr 27, 2005 12:57 am
- Forum: Other Game Design
- Topic: Fargo´s "Rise of Complexity" ^^
- Replies: 4
- Views: 1150
- Mon Nov 22, 2004 8:52 pm
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 62096
- Wed Sep 08, 2004 11:25 pm
- Forum: Graphics
- Topic: 0.3 UI Theme, galaxymap & planeview UI
- Replies: 33
- Views: 15512
how about something like the new chessmaster UI design (click screens)? http://chessmaster10.ubi.com/uk/screenshots.php (forget about the pics in the middle row - those are buttugly) could need some additional colors, tho. Osx goes SciFi... like this? ^^ http://www.antikoerperchen.de/linuxfotos/Bild...
- Wed Sep 08, 2004 10:28 pm
- Forum: Graphics
- Topic: 0.3 graphics summary / sidepanel revision
- Replies: 307
- Views: 62096
Maybe minimalistic design of 0.2 is good enough? yes, i like it too. at least the GUI-design miu & pd have shown in the mock-up screen (0.2 turned out to look a bit different). considering that we are going to present a lot of infos & numbers, the slick design seems appropriate (& it´s kinda stylis...
- Wed Sep 08, 2004 12:31 pm
- Forum: Other Game Design
- Topic: What to do during turn processing?
- Replies: 44
- Views: 6910
instead of showing random info from the encyclopedia, we could also have an advisor giving you tips & info that are directly connected to what is currently happening on the galaxy screen. for example, if there is a virus outbreak on a planet, your advisor will tell you: "We should send more troops t...
- Sun Aug 08, 2004 1:46 pm
- Forum: Other Game Design
- Topic: Natives! Foreign Nationals!
- Replies: 41
- Views: 7818
why exactly was the idea put down? was the implementation of multiple races/planet too difficult or the implementation of the resulting effects? i´m not hell-bent on seeing multiple races/planet, if the effects were based on multiple races/system, that would be nice as well (instellar travel between...
- Fri Aug 06, 2004 2:05 pm
- Forum: Other Game Design
- Topic: Natives! Foreign Nationals!
- Replies: 41
- Views: 7818
I like mixed planet populations b/c it allows for natives and conquered enemy populations more realistically, but I'm pretty sure it's alrdy been voted down as far as i know, that´s true. which makes me wanna cry :cry: i´m not sure about non-player natives, tho. It certainly does complicate matters...
- Thu Aug 05, 2004 11:14 pm
- Forum: Other Game Design
- Topic: Submarines!
- Replies: 16
- Views: 2185
there´s an ability called "etheral" in Warcraft 3 that works a bit like this. etheral causes the unit to shift to a different plane, they can still be seen, but only attack or be attacked by spells. it can also be used offensively by shifting an enemy unit that cannot cast spells. we could have some...
- Thu Aug 05, 2004 1:31 pm
- Forum: Off-Topic
- Topic: fav sci-fi movies
- Replies: 23
- Views: 8333
- Wed Aug 04, 2004 10:33 pm
- Forum: Off-Topic
- Topic: fav sci-fi movies
- Replies: 23
- Views: 8333
fav sci-fi movies
what are your favourite sci-fi flicks, related or unrelated to FO? some that come to my mind: gattaca, bladerunner, screamers, planet of the apes 1, akira, ghost in the shell, the alien-series, pitch black, strange days, 2001, solaris (i´ve only seen the old one yet. is the clooney-remake good?). do...
- Tue Aug 03, 2004 12:45 pm
- Forum: Story
- Topic: Expanding the story
- Replies: 25
- Views: 8184
Re: Expanding the story
(it might also be hinted at that the Ghosts are the souls of naughty dead people, that Hollow Space is a Hell dimension, like in the movie Pitch Black. If true, it should only be hinted at, never spelled out.) i guess you mean Event Horizon? ^^ I like the "hell" idea if the ghosts are the remains o...
- Sat Jul 31, 2004 10:07 pm
- Forum: Other Game Design
- Topic: Alternate winning condition:Dyson sphere
- Replies: 35
- Views: 4254
- Tue Jul 27, 2004 1:05 pm
- Forum: Other Game Design
- Topic: designed nature of exploration
- Replies: 51
- Views: 11922
This would give scouts some mid to late game use, and not become obsolete. if we use a counter system for combat, scouts will always be important, although their role will change over the course of the game: in the beginning they reveal the map & important systems, later they can be used scouting e...
- Mon Jul 26, 2004 4:39 pm
- Forum: Other Game Design
- Topic: Brainstorming Building, tech, specials
- Replies: 41
- Views: 6609
Intercultural Exchange Project (building) Type: Trade/Research Tech Level: Mid game The Intercultural Exchange Project can be buildt in systems with mixed population and increases both races trade & research by sharing. it will also increase understanding between races. Effects: - Shared Trade: +1 t...
- Mon Jul 26, 2004 3:51 pm
- Forum: Other Game Design
- Topic: designed nature of exploration
- Replies: 51
- Views: 11922
i like the idea that scouts need to stay in a system for a few turns to get detailed info about it. it requires the player to have a plan when exploring: do i spend scouting time on systems near my homeworld, will i use them to explore border-systems, or send them straight to an enemy empire to see ...