Search found 573 matches

by em3
Thu May 23, 2019 12:46 pm
Forum: Graphics
Topic: application type icons
Replies: 24
Views: 596

Re: application type icons

How about make mine icon to include multiple objects (even duplicates of current icon), as is done with fighters and population?
by em3
Thu May 16, 2019 12:27 pm
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 39
Views: 994

Re: About Tech Tree GUI

I'm not sure about indentation of refinements. I mean, will there be refinements of lower tier applications? I don't think so. Refinements are for a specific tech/app. Later techs are new techs and may have their own refinements. I meant, like, having a technology on Tier I with two refinements and...
by em3
Thu May 16, 2019 11:22 am
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 39
Views: 994

Re: About Tech Tree GUI

I really like the ideas. I suggest using roman numerics for tiers. Also representing tier unlocking progress graphically (as dots or bars that change color from "researchable" to "done"). I'm not sure about indentation of refinements. I mean, will there be refinements of lower tier applications? I'm...
by em3
Fri May 10, 2019 11:55 am
Forum: Other Game Design
Topic: Revamp Exobots and flat bonuses
Replies: 19
Views: 1202

Re: Revamp Exobots and flat bonuses

So... this changes the species of the entire ship, right? So if I wanted (however dump that might sound) to create a troop ship with good pilots (or good stealth or whatever) species piloting and with warbot troops this would not be possible, right?
by em3
Wed May 08, 2019 10:02 am
Forum: Graphics
Topic: Space Monster Art
Replies: 7
Views: 212

Re: Space Monster Art

To be fair, you don't need to have the fork "linked" to the folder on your machine. GitHub allows rudimentary file operations and upload through its web interface. Checking out the fork on your local machine can make automation of certain operations easier in the long run, though. You do need a fork...
by em3
Wed May 08, 2019 9:51 am
Forum: General Discussion
Topic: Exobots
Replies: 19
Views: 521

Re: Exobots

They could have very bad growth and require growth-focused Exobot colonies in supply to grow (or to be set to growth focus themselves).
by em3
Tue May 07, 2019 6:26 pm
Forum: Play-Testing Feedback
Topic: One colony replaces the other
Replies: 12
Views: 432

Re: One colony replaces the other

I don't have one at hand, so I would need to create the situation in a game. I assume that developers don't have one on hand either and would need to create the situation in game just like you. If you prepare the save game yourself, you increase the odds someone will try to fix it. I can tell from ...
by em3
Mon May 06, 2019 9:31 am
Forum: Compile
Topic: Help with setting up
Replies: 18
Views: 611

Re: Help with setting up

o01eg wrote:
Mon May 06, 2019 9:24 am
You could build SDK with your own configuration.
D'oh

I really appreciate your support, o01eg (and stating the obvious to my stale mind).
by em3
Mon May 06, 2019 9:20 am
Forum: Compile
Topic: Help with setting up
Replies: 18
Views: 611

Re: Help with setting up

o01eg wrote:
Mon May 06, 2019 8:30 am
SDK builds as release with symbols.
... I think I'll try to prepare dependencies without SDK, then.
by em3
Mon May 06, 2019 8:11 am
Forum: Compile
Topic: Help with setting up
Replies: 18
Views: 611

Re: Help with setting up

Is SDK prepared for a debug or release build?

There are two paths to provide for (for example) vorbis file library, but SDK contains only a single libvorbisfile.lib (and pdb, but it could be from a debug build our a release with symbols build).
by em3
Fri May 03, 2019 11:24 am
Forum: Graphics
Topic: application type icons
Replies: 24
Views: 596

Re: application type icons

My 2c: Beam weapons are actually direct weapons, as they include mass driver.
by em3
Fri May 03, 2019 11:12 am
Forum: Other Game Design
Topic: Species Values Discussion
Replies: 51
Views: 1168

Re: Species Values Discussion

As for research ...
Maybe conservatives should have a malus for research, but reduced costs of refinements?
by em3
Fri May 03, 2019 11:05 am
Forum: Other Game Design
Topic: Species Values Discussion
Replies: 51
Views: 1168

Re: Species Values Discussion

Open-minded: receptive, tolerant, impartial, approachable. Not directly related to research, good also for relations/diplomacy. Bad for resisting heresy. Superstitious: unfounded, unproven; OR gullible, credulous, apprehensive (afraid, anxious, suspicious, fearful). That one maybe only for natives....
by em3
Fri May 03, 2019 10:14 am
Forum: Other Game Design
Topic: Species Values Discussion
Replies: 51
Views: 1168

Re: Species Values Discussion

Not a native speaker myself, but I don't think intellectual necessary relates to invention. Rather it's about studying, teaching and learning.

https://dictionary.cambridge.org/dictio ... tellectual

Maybe curious or open-minded?
by em3
Thu May 02, 2019 7:38 pm
Forum: Other Game Design
Topic: Species Values Discussion
Replies: 51
Views: 1168

Re: Species Values Discussion

Krikkitone wrote:
Thu May 02, 2019 7:19 pm
Also should I change the name of the pro-research value to something else, maybe Intellectual?
I'd say Scientific vs Superstitious.