Search found 633 matches
- Tue Jan 26, 2021 11:01 am
- Forum: Compile
- Topic: Many instances of new warnings
- Replies: 8
- Views: 5486
Re: Many instances of new warnings
I struggle with C++ syntax (it's quite different from the little C++ I learnt during my degree 20 years ago), but this Boost library and the whole OO stuff was born in hell. Oh, the OO stuff is not the problem. Templates and meta-programming are. They are a powerful tool, but analyzing code that ac...
- Fri Jan 22, 2021 2:37 pm
- Forum: Compile
- Topic: Many instances of new warnings
- Replies: 8
- Views: 5486
Re: Many instances of new warnings
At least the second one seems severe. As if someone was passing a string literal to a function accepting pointers to non-const characters.
- Fri Jan 15, 2021 4:57 pm
- Forum: Dev Blogs
- Topic: Dead Code Must Be Removed
- Replies: 7
- Views: 2629
Re: Dead Code Must Be Removed
The Clang compiler has some very robust tools for detecting unused and unreachable code.
- Fri Oct 30, 2020 12:59 pm
- Forum: Programming
- Topic: Potential replacement of FOCS with Python
- Replies: 107
- Views: 37532
Re: Potential replacement of FOCS with Python
I thought Python was not meant to be used as an engine to run the effects, but as a way to construct c++ effects data structures. As such, it would be ran only at the start, right?
- Thu Oct 29, 2020 10:17 am
- Forum: Scripting & Balancing
- Topic: Racial Purity policy
- Replies: 11
- Views: 1633
Re: Racial Purity policy
Alternatively, the concentration camps could be replaced with forced labor camps with lesser impact (lesser production bonus, small target population decrease, happiness decrease), and having racial supremacy or racial superiority policy (whatever the final name) would add the depopulation effect wh...
- Fri Oct 23, 2020 5:45 pm
- Forum: Programming
- Topic: The Git/GitHub Questions, Answers and Howto Thread
- Replies: 216
- Views: 74925
Re: The Git/GitHub Questions, Answers and Howto Thread
Well, yeah. Technically you can. Note, that any PR from Feature-2 to upstream/master will contain also commits from Feature-1. If Feature-1 is merged before Feature-2 it won't be a problem, as the commit is the same (same hash, same parents) and Feature-2 PR will no longer include Feature-1 changes ...
- Fri Oct 23, 2020 9:38 am
- Forum: Programming
- Topic: Build fails
- Replies: 8
- Views: 2107
Re: Build fails
I've pretty much given up on keeping track of the multiple accounts of people who have two completely unrelated names on the forum and github... That's entirely reasonable. I just wanted to make it clear, so that I don't count as "two votes" in favor of my pull request. :) Thank you for q...
- Thu Oct 22, 2020 10:42 pm
- Forum: Programming
- Topic: Build fails
- Replies: 8
- Views: 2107
Re: Build fails
That would be me.
- Sun Oct 18, 2020 8:50 am
- Forum: Programming
- Topic: Build fails
- Replies: 8
- Views: 2107
Re: Build fails
The Windows build works with the Visual Studio project files and on other OS's, so more includes aren't needed. A file is using a function without including a required header. That it works seems more like an accident. I'll bite, though. I'll see what is the difference between the generated .sln an...
- Sat Oct 17, 2020 11:59 pm
- Forum: Programming
- Topic: Build fails
- Replies: 8
- Views: 2107
Re: Build fails
I'm using CMAKE, but it's just calling MSBuild under the hood. I'm using the solution as generated by CMAKE, but my understanding was that it should work.
Should I make a PR with the missing #include?
Should I make a PR with the missing #include?
- Sat Oct 17, 2020 5:52 pm
- Forum: Programming
- Topic: Build fails
- Replies: 8
- Views: 2107
Build fails
I'm attempting to build FO after updating to latest master. All over the codebase, I get errors like this: error C2039: "min": Nie jest składową "std" ... this translates to: error C2039: "min": Is not a member "std" One of the files with such problem is GG/GG...
- Wed Oct 14, 2020 3:42 pm
- Forum: FreeOrion Project
- Topic: Site is down?
- Replies: 3
- Views: 1103
Re: Site is down?
I see it's back up. What was the problem?
- Wed Oct 14, 2020 10:25 am
- Forum: FreeOrion Project
- Topic: Site is down?
- Replies: 3
- Views: 1103
Site is down?
When opening https://www.freeorion.org/ I get 500 internal server error response with the following message displayed: Sorry! This site is experiencing technical difficulties. Try waiting a few minutes and reloading. (Cannot contact the database server) The forums are, apparently, not affected.
- Tue Sep 22, 2020 9:04 am
- Forum: Other Game Design
- Topic: Leaders
- Replies: 14
- Views: 5827
Re: Leaders
I'm wondering if the scale that FreeOrion provides (number of systems and ships) lends itself well to introducing micro-manageable localized mobile bonuses (that is, leaders).
Global "advisors", on the other hand, are not leaders in the common understanding of video game tropes, I believe.
Global "advisors", on the other hand, are not leaders in the common understanding of video game tropes, I believe.
- Wed Aug 05, 2020 1:16 pm
- Forum: Programming
- Topic: Potential GiGi replacements: Godot
- Replies: 112
- Views: 20029
Re: Potential GiGi replacements: Godot
Wesnoth? Well, I'd never!o01eg wrote: ↑Wed Aug 05, 2020 1:07 pm Looks like some games also migrates to Godot: https://github.com/unknown-horizons/godot-port and https://github.com/wesnoth/haldric
Didn't know the first one.