Search found 30 matches
- Fri Apr 07, 2006 7:02 pm
- Forum: Strategy Games
- Topic: Master of Orion 4 announced!
- Replies: 19
- Views: 54902
- Fri Sep 09, 2005 6:40 am
- Forum: Audio
- Topic: Music for FO
- Replies: 8
- Views: 5395
- Wed Aug 17, 2005 8:32 pm
- Forum: Story
- Topic: Hostile lifeform list
- Replies: 17
- Views: 6921
Horta
Bonus to Mining ( creates spacious caverns )
More Beuilding maintenance ( damaging the footing of buildings ).
Looks like... Horta. Just ea ltle bit mor realistic.
http://www.70disco.com/startrek/horta.htm
Bonus to Mining ( creates spacious caverns )
More Beuilding maintenance ( damaging the footing of buildings ).
Looks like... Horta. Just ea ltle bit mor realistic.
http://www.70disco.com/startrek/horta.htm
- Tue Aug 16, 2005 6:59 am
- Forum: Other Game Design
- Topic: Player Missions
- Replies: 9
- Views: 1634
It is a victory condition thing. Basically you would choose the 'mission' style victory condition. Each player would be given a random mission. No player would no the others mission. The player who completes their mission wins. Might be hard to balance them IMHO Yes... I remember risk. If your Task...
- Sat Aug 13, 2005 1:38 pm
- Forum: Other Game Design
- Topic: Spacecraft Propulsion
- Replies: 59
- Views: 12978
Naturally there will always be newer technologies that may be considered refinements. Though I guess even the solar sail may not be as archaic as it sounds. It might eventually be quite a fast, inexepensive engine that takes up little space (its on the outside). Yes, but with some 40 square kilomet...
- Fri Aug 12, 2005 5:11 pm
- Forum: Other Game Design
- Topic: Spacecraft Propulsion
- Replies: 59
- Views: 12978
Improbability Drive: Distorts the laws of Probability to achive quantum displacment of machroshopic objects. Cost: Medium Speed: Depends on how risky you want to be, each time the drive is employed their is a change the ship will be destroyed/disapear or some strange random effect will occur. The h...
- Thu Aug 04, 2005 1:37 pm
- Forum: Other Game Design
- Topic: Planet climates
- Replies: 77
- Views: 12371
... And your post isnt complicated at all . :roll: I think it is less difficult than Forest ----------. ... | ................. | Desert ..........Ocean ... | ................. | Barren ......... Tundra ... | ................. | Asteroid....... Methanic ... | ................. | Inferno ------ Acid...
- Wed Aug 03, 2005 8:45 am
- Forum: Other Game Design
- Topic: Planet climates
- Replies: 77
- Views: 12371
My god... you are so complicated... and unscientific. There Are some Simple "one dimensional" scaled factors that coud describe the surface of any planet. 1. Water/Ice coverage <=0% hyperarid <=20% arid <= 40% semiarid <= 60% humid planet <= 80% wet planet Can not be changed, would be billions of bi...
- Wed Jul 27, 2005 4:24 pm
- Forum: Off-Topic
- Topic: FreeOrion dies away
- Replies: 12
- Views: 4443
- Wed Jul 20, 2005 2:25 pm
- Forum: Strategy Games
- Topic: Instructive (brief) preview of Civ IV at Gamespot
- Replies: 5
- Views: 3038
- Tue Jun 07, 2005 6:16 am
- Forum: Other Game Design
- Topic: Religion
- Replies: 39
- Views: 6799
"Very Religious" as a special characteristic of a race would be enough. These religions "belive" they are the only true religion. They do not accept other religions =>Diplomatic problems? Their dogmatic, unchangeable ideologogy also brings problems to scientists =>research problems? But there is a h...
- Mon Jun 06, 2005 8:59 pm
- Forum: Other Game Design
- Topic: Religion
- Replies: 39
- Views: 6799
Other effects: Two cultures with compatible religions might be apt to make a military or economic pact with one another against the galaxy's "heathens". Do you realy think that races of the same kind of religion under stand each other better? Look at Planet earth: Cristians(or Jews)( Monoteism) Mus...
- Thu May 19, 2005 6:13 pm
- Forum: Other Game Design
- Topic: List of economic and political systems
- Replies: 37
- Views: 7450
Thr roll of money depends on your economical system. I dont want to tell you all about our system, I dont have that much time. But we to differ between planned economy and marked economy. theoreticly money can be ignored in planned economy Althrough we still use it even in planned economy, represent...
- Fri Apr 29, 2005 8:47 am
- Forum: Graphics
- Topic: 0.3 Tech Category icons
- Replies: 204
- Views: 40331
- Sun Oct 24, 2004 4:35 pm
- Forum: Other Game Design
- Topic: Planetary Defenses
- Replies: 26
- Views: 3971
I would like to see fighters used in planetary assaults as well. I don't think they should have to have special engines though. All you have to do is not launch your fighters, or at least not all of them, during space combat and then you can use them in ground combat. Firepower of fleets in Orbit g...