Search found 30 matches

by Rob
Fri Apr 07, 2006 7:02 pm
Forum: Strategy Games
Topic: Master of Orion 4 announced!
Replies: 19
Views: 54649

April joke. i think.
by Rob
Fri Sep 09, 2005 6:40 am
Forum: Audio
Topic: Music for FO
Replies: 8
Views: 5323

I like it. Are we allowed to use it in Fatal Universe too? :)
by Rob
Wed Aug 17, 2005 8:32 pm
Forum: Story
Topic: Hostile lifeform list
Replies: 17
Views: 6843

Horta

Bonus to Mining ( creates spacious caverns )
More Beuilding maintenance ( damaging the footing of buildings ).

Looks like... Horta. Just ea ltle bit mor realistic.
http://www.70disco.com/startrek/horta.htm
by Rob
Tue Aug 16, 2005 6:59 am
Forum: Other Game Design
Topic: Player Missions
Replies: 9
Views: 1583

It is a victory condition thing. Basically you would choose the 'mission' style victory condition. Each player would be given a random mission. No player would no the others mission. The player who completes their mission wins. Might be hard to balance them IMHO Yes... I remember risk. If your Task...
by Rob
Sat Aug 13, 2005 1:38 pm
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 12598

Naturally there will always be newer technologies that may be considered refinements. Though I guess even the solar sail may not be as archaic as it sounds. It might eventually be quite a fast, inexepensive engine that takes up little space (its on the outside). Yes, but with some 40 square kilomet...
by Rob
Fri Aug 12, 2005 5:11 pm
Forum: Other Game Design
Topic: Spacecraft Propulsion
Replies: 59
Views: 12598

Improbability Drive: Distorts the laws of Probability to achive quantum displacment of machroshopic objects. Cost: Medium Speed: Depends on how risky you want to be, each time the drive is employed their is a change the ship will be destroyed/disapear or some strange random effect will occur. The h...
by Rob
Thu Aug 04, 2005 1:37 pm
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11938

... And your post isnt complicated at all . :roll: I think it is less difficult than Forest ----------. ... | ................. | Desert ..........Ocean ... | ................. | Barren ......... Tundra ... | ................. | Asteroid....... Methanic ... | ................. | Inferno ------ Acid...
by Rob
Wed Aug 03, 2005 8:45 am
Forum: Other Game Design
Topic: Planet climates
Replies: 77
Views: 11938

My god... you are so complicated... and unscientific. There Are some Simple "one dimensional" scaled factors that coud describe the surface of any planet. 1. Water/Ice coverage <=0% hyperarid <=20% arid <= 40% semiarid <= 60% humid planet <= 80% wet planet Can not be changed, would be billions of bi...
by Rob
Wed Jul 27, 2005 4:24 pm
Forum: Off-Topic
Topic: FreeOrion dies away
Replies: 12
Views: 4340

first a post "Unify for a bigger project"
the a post "You are death"
Looks like unlawful competition...
Is there some new Project starting?

Fatal Universe also looked like death, but there was and is much activity behind the scene.
by Rob
Wed Jul 20, 2005 2:25 pm
Forum: Strategy Games
Topic: Instructive (brief) preview of Civ IV at Gamespot
Replies: 5
Views: 2987

Zanzibar wrote:I believe this is in the wrong forum. Post reported to admin. Have a nice day.
Yes, should be moved to strategy games.
But interesting, nevertheless.
by Rob
Tue Jun 07, 2005 6:16 am
Forum: Other Game Design
Topic: Religion
Replies: 39
Views: 6542

"Very Religious" as a special characteristic of a race would be enough. These religions "belive" they are the only true religion. They do not accept other religions =>Diplomatic problems? Their dogmatic, unchangeable ideologogy also brings problems to scientists =>research problems? But there is a h...
by Rob
Mon Jun 06, 2005 8:59 pm
Forum: Other Game Design
Topic: Religion
Replies: 39
Views: 6542

Other effects: Two cultures with compatible religions might be apt to make a military or economic pact with one another against the galaxy's "heathens". Do you realy think that races of the same kind of religion under stand each other better? Look at Planet earth: Cristians(or Jews)( Monoteism) Mus...
by Rob
Thu May 19, 2005 6:13 pm
Forum: Other Game Design
Topic: List of economic and political systems
Replies: 37
Views: 7266

Thr roll of money depends on your economical system. I dont want to tell you all about our system, I dont have that much time. But we to differ between planned economy and marked economy. theoreticly money can be ignored in planned economy Althrough we still use it even in planned economy, represent...
by Rob
Fri Apr 29, 2005 8:47 am
Forum: Graphics
Topic: 0.3 Tech Category icons
Replies: 204
Views: 39236

What is modern trade?

You RECIVE GOODS and GIVE MONEY

So why dont make the Symbol that way?

A Coin ( =Money ) and an arrow in one direction
A Box ( =Goods ) and an arrow in the other direction
by Rob
Sun Oct 24, 2004 4:35 pm
Forum: Other Game Design
Topic: Planetary Defenses
Replies: 26
Views: 3781

I would like to see fighters used in planetary assaults as well. I don't think they should have to have special engines though. All you have to do is not launch your fighters, or at least not all of them, during space combat and then you can use them in ground combat. Firepower of fleets in Orbit g...