Search found 45 matches
- Fri Feb 01, 2008 10:19 am
- Forum: Other Game Design
- Topic: Religion
- Replies: 39
- Views: 8530
Re: Religion
I'm just saying that there's may not be such a big distinction between culture, religion, and government. For example, a theocratic government means they follow their holy book(s), holy person(s), priest(s), and so on. There, religion/culture rules everything. In another example, we might have a mil...
- Thu Jan 31, 2008 8:38 pm
- Forum: Other Game Design
- Topic: Religion
- Replies: 39
- Views: 8530
Re: Religion
Many, if not most, of the leaders in science, art and exploration (at least in the western world) in the middle ages were Islamic News to me. I recall a geometric math... thing, invented/discovered by Moslims "back in the days", but the westworld seem to have been more influenced by its s...
- Tue Jan 29, 2008 1:33 pm
- Forum: Other Game Design
- Topic: AI behaviors
- Replies: 33
- Views: 6459
Re: AI behaviors
How about if, aside from species-specific, government-specific, and other circumstance-specific AI behavior, there'd be several AI personalities that react differently, much like poeple react differently. We can have an AI that will role-play to be a good leader, that will surrender to whomever will...
- Sun Jan 20, 2008 12:23 am
- Forum: Other Game Design
- Topic: AI behaviors
- Replies: 33
- Views: 6459
Re: AI behaviors
Forgot to mention many wars come from someone wanting the resources of someone else. That's obvious tho, but rich civs that don't trade or exchange techs should become unpopular enough for any worldview conflict to be used for justification for war. Gameplay: You get "Nice" points for ever...
- Fri Jan 18, 2008 9:16 am
- Forum: Other Game Design
- Topic: AI behaviors
- Replies: 33
- Views: 6459
Re: AI behaviors
Citizens... If the AI citizens can surrender, so should the human player's citizens... Unless there's some culture of honor or sheer stubborness that prevent certain races... Hey, different rules for different species/civs! :D This would tie in perfectly with my "values"-idea on the religi...
- Sun Jan 13, 2008 4:16 am
- Forum: Other Game Design
- Topic: AI-Controlled Battles
- Replies: 3
- Views: 943
Re: AI-Controlled Battles
I think it's a cool idea to have as an alternative. I recall reading or hearing about a game where you programmed little bots to do different tasks (exterminate the enemy, I assume). With a few key commands like "Wait X Rounds; Attack Weakest; Retreat; Flank Enemy;" DW just suggested, plus...
- Sun Jan 06, 2008 1:32 am
- Forum: Other Game Design
- Topic: Lunar bodies and other dead horses
- Replies: 30
- Views: 4775
Re: Lunar bodies and other dead horses
What function could a moon have? Turn it into a massive spaceship (along the lines of the Marathon series, perhaps into a Death Star)? Build a massive weapon on it, to protect the planet? Build power plants, farm something, breed space dragons, experiment with more dangerous science, use it as a pri...
- Sun Jan 06, 2008 1:26 am
- Forum: Other Game Design
- Topic: Religion
- Replies: 39
- Views: 8530
Re: Religion
The christian westworld was leading the technological development on many levels for a long period in history, in part due to the christian worldview. To assume an atheist "religion" would be superior in science is ridiculous, just like assuming a christian-ish religion by default would gi...
- Fri Nov 09, 2007 1:31 am
- Forum: Other Game Design
- Topic: A planatary special and an easter egg
- Replies: 28
- Views: 5393
Re: A planatary special and an easter egg
However like I also already said it probably wouldn`t be very hard to make peacefull humans believable, since we could explain it with human driven evolution of our species. Assuming the players believe in evolution rather than a theistic universe of recent creation. :P Looking at history, we haven...
- Fri Oct 26, 2007 10:56 pm
- Forum: Other Game Design
- Topic: A planatary special and an easter egg
- Replies: 28
- Views: 5393
Re: A planatary special and an easter egg
How about a choice between different governments, different societies, of any single race or species? In Alpha Centauri, mankind split into different factions with different interests and cultures. Argument from realism: Mankind splits and joins up over and over, and history repeats itself. Britain ...
- Wed Oct 17, 2007 9:29 pm
- Forum: Other Game Design
- Topic: Titles
- Replies: 4
- Views: 1091
Re: Titles
Government and achievements, there should be a table for that so no democracy ends up with a trade kaiser. The saint of destruction suggestion is a little self-contradictory. A simple version of the table idea: govt - most successful in espionage - defeated enemy when outnumbered - conquered orion d...
- Sat Oct 13, 2007 1:14 pm
- Forum: Other Game Design
- Topic: colonialism
- Replies: 10
- Views: 2568
Re: colonialism
I like this idea. While I agree it's not simple, it could be made very intuitive by incorporating a kind of loyalty meter into it. Unrest, revolution and independence would result from too rock bottom loyalty, while general low numbers would mean unrest, production penalties, and such. In the higher...
- Mon Oct 08, 2007 6:53 am
- Forum: Other Game Design
- Topic: Racial Types and Tech
- Replies: 34
- Views: 3931
Re: Racial Types and Tech
I don't see why the crab-material would be any different from the generic "Organic" material, in terms of game mechanics. As a race, the crab people might be interesting, but they'd likely require a very different tech system, possibly a whole new tech tree. As I've heard, there's not gonn...
- Thu Oct 04, 2007 3:18 pm
- Forum: Other Game Design
- Topic: A planatary special and an easter egg
- Replies: 28
- Views: 5393
Re: A planatary special and an easter egg
Because Humans are boring, A new alien race no one's ever thought up before is intresting. Because its very hard to write an unbias story including humans and non-humans. Because I got annoyed at Humans repeatedly taking the centre stage for no good reason that I want to see games with no Humans. I...
- Thu Oct 04, 2007 3:05 pm
- Forum: Other Game Design
- Topic: Racial Types and Tech
- Replies: 34
- Views: 3931
Re: Racial Types and Tech
The typical scifi ship from Earth is metallic, and may have shields (depending on the level of technology). It uses electronics, possibly optronics (optics and electronics) for computing. This can be classed as: Energy defense Metal body Metal-Optic (Crystal) computer A classic alien ship also has s...