Search found 4767 matches

by Vezzra
Tue Apr 23, 2019 7:18 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 564
Views: 72669

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2019-04-22.77d2c28) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Tue Apr 23, 2019 7:18 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 509
Views: 94123

Re: Recent Windows Builds

New test build (build 2019-04-22.77d2c28) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Mon Apr 22, 2019 5:04 pm
Forum: Other Game Design
Topic: Tech Themes: Exobot Rework, Terraforming and Growth Boosts
Replies: 27
Views: 289

Re: Tech Themes: Exobot Rework, Terraforming and Growth Boosts

Labgnome is right, the discussion about fundamentals of a themed tech tree design somewhat derailed this thread. I've opened a dedicated thread for this discussion here , so this thread can again focus on its actual topic. I've posted my further replies on the fundamentals discussion in the new thre...
by Vezzra
Mon Apr 22, 2019 5:01 pm
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 77
Views: 1329

Re: Themed tech cateogries (Help wanted)

I've opened a dedicated thread for the discussion about the fundamentals of a themed tech tree design here , so this thread doesn't get bogged down with that discussion and can focus on its actual topic. I've posted my further replies on this in the new thread, everyone who wants to follow up on tha...
by Vezzra
Mon Apr 22, 2019 4:07 pm
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 77
Views: 1329

Re: Themed tech cateogries (Help wanted)

I know having branching themes was discussed, maybe psionics could be a branch off of energy? Still forces you to pick/research energy to get to psionics, which in my book aren't really related things. This is something that needs to be avoided: to have to research through a bunch of stuff you're n...
by Vezzra
Mon Apr 22, 2019 4:00 pm
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 33
Views: 231

Re: Themed Tech Tree Fundamentals

Those weaknesses and strengths should not be so severe that playing with just one theme is practically impossible (ie no ship weapons in this theme)... but it shouldn't have everything (ie no shields is ok because there are other methods of having survivable ships) What is the issue with having to ...
by Vezzra
Mon Apr 22, 2019 3:40 pm
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 33
Views: 231

Re: Themed Tech Tree Fundamentals

Firstly, this is mostly Oberlus idea Um, correction: the themed trunks idea was mine. However, Oberlus picked it up and fleshed it out, and did most of the following grunt work, which I definitely appreciate very much. Throwing out ideas is easy, actually getting down to the details of the idea and...
by Vezzra
Mon Apr 22, 2019 3:16 pm
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 33
Views: 231

Re: Themed Tech Tree Fundamentals

One other thing I think you guys should consider: This whole discussion originated in a debate about revising the tech tree, and about the suggestion to return to the TAR model the tech tree was originally intended to adhere to. That suggestion wasn't universally liked, some objected (the main gripe...
by Vezzra
Mon Apr 22, 2019 2:32 pm
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 33
Views: 231

Re: Themed Tech Tree Fundamentals

I can say I can't figure out more than 6 themes right now (if we add psionics to the mix). I see two reasons for that: first, very obviously, we still lack several core mechanics, and with that all the techs that will come with them. Which, I admit, makes implementing my model at this point far mor...
by Vezzra
Mon Apr 22, 2019 1:51 pm
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 33
Views: 231

Re: Themed Tech Tree Fundamentals

So say instead of a weapons and shields category, you would have a physics and chemistry category? Yes, that's a good analogy. It can't be too "realistic", otherwise you again would need most of the trunks/themes (after all, you can't go all chemistry while completely forgoing physics ;)), but othe...
by Vezzra
Mon Apr 22, 2019 1:22 pm
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 33
Views: 231

Re: Themed Tech Tree Fundamentals

If you want a run-down of how the themes currently work, form what I can tell it's something like this (someone correct me if I'm wrong): Theme Inspiration Aesthetic Hulls Weapons Politics Other Biotechnology Zerg Living Tech Organic Monster Parts Hive Bio-Modification Crystalline Kryptonian/Minbar...
by Vezzra
Mon Apr 22, 2019 12:24 pm
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 33
Views: 231

Re: Themed Tech Tree Fundamentals

I don't, this is the exact thing I want to avoid: that there are things which are in every theme/trunk. No trunk should have everything, and nothing should be in every trunk, IMO that's one of the fundamental principles I hoped we could agree upon. I don't think that as things stand we will easily ...
by Vezzra
Mon Apr 22, 2019 10:23 am
Forum: Other Game Design
Topic: Themed Tech Tree Fundamentals
Replies: 33
Views: 231

Themed Tech Tree Fundamentals

The discussion about the fundamental setup of a "themed" tech tree, or what a themed tech tree actually is supposed to be, has been scattered over at least two threads (as far as I can tell), and derailed at least one of them. So, in an effort to focus the discussion and prevent it from going on in ...
by Vezzra
Mon Apr 22, 2019 9:39 am
Forum: Dev Blogs
Topic: I'm busy!
Replies: 53
Views: 11654

Re: I'm busy!

adrian_broher wrote:
Sun Apr 21, 2019 7:18 pm
The smart move would be to introduce automated weekly releases, but well…
I absolutely agree. Unfortunately I don't know how to do that, otherwise I'd done that a long time ago.
by Vezzra
Mon Apr 22, 2019 9:17 am
Forum: Play-Testing Feedback
Topic: Played some games, some thoughts
Replies: 5
Views: 139

Re: Played some games, some thoughts

Probably wanna know about all neighboring systems at least. Having to send something capable of detection to all neighboring systems at least? *micromanagement-alarm-sound* Not really. Micromanagement is when you have to do a repetitive, boring task in order to handle a certain game mechanic/dynami...