Search found 4564 matches

by Vezzra
Thu Sep 20, 2018 12:53 pm
Forum: Scripting & Balancing
Topic: Reducing planet's population upon conquest
Replies: 4
Views: 52

Re: Reducing planet's population upon conquest

I propose that part of the population (between 80-90%) doesn't survive the conquest for balance purposes. That's harsh, and only something I'd be fine with as a stop-gap solution. While that might help to alleviate the snowball effect of early native planet conquest, the effects on later game warfa...
by Vezzra
Thu Sep 20, 2018 12:28 pm
Forum: Translations
Topic: Russian translate
Replies: 66
Views: 8505

Re: Russian translate

Bestary wrote:
Wed Sep 19, 2018 1:18 pm
Of corse, no problem. :wink: Daria Sharonova.
Thanks. I've added your real name to the credits: 34d31bcb
by Vezzra
Thu Sep 20, 2018 12:15 pm
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 46
Views: 1403

Re: Comsat/planetary defenses re-design

It does not alleviate the situation where you build them to defend your older systems (instead of just recently conquered/colonised). And that is the most comon situation. That is only possible because basic shipyards are way too cheap currently, and can be spammed everywhere. Which is an issue tha...
by Vezzra
Thu Sep 20, 2018 12:07 pm
Forum: FreeOrion Project
Topic: Managing Github Milestones
Replies: 13
Views: 183

Re: Managing Github Milestones

Although the generic priorities perhaps can't handle that quite as clearly as the explicit "post" milestone did, I think they could still accommodate that general handling just fine-- as we approach making a new release branch, at some point prior to actually making the branch we'd announce a hiatu...
by Vezzra
Mon Sep 17, 2018 6:55 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 539
Views: 65697

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2018-09-16.b08e3b0) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Mon Sep 17, 2018 6:54 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 479
Views: 86753

Re: Recent Windows Builds

New test build (build 2018-09-16.b08e3b0) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Sun Sep 16, 2018 1:40 pm
Forum: Other Game Design
Topic: Prevent disclosure information via empire statistic
Replies: 2
Views: 47

Re: Prevent disclosure information via empire statistic

Yep, that definitely sounds reasonable.
by Vezzra
Sun Sep 16, 2018 1:38 pm
Forum: FreeOrion Project
Topic: Hostless mode in freeorion wiki
Replies: 1
Views: 37

Re: Hostless mode in freeorion wiki

I agree, that page most likely needs updating (as do others too, unfortunately quite some of our wiki pages are outdated I guess). As with many other things, this just needs someone willing to take over the task...
by Vezzra
Sun Sep 16, 2018 1:32 pm
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 46
Views: 1403

Re: Comsat/planetary defenses re-design

Then people would use a small hull or similar instead for the same purpose which costs trivially more. But can't be produced without a shipyard (IIRC), which significantly impedes the ability to just spam them quickly practically everywhere where you might need them. That alone would go a long way ...
by Vezzra
Sun Sep 16, 2018 1:26 pm
Forum: FreeOrion Project
Topic: Managing Github Milestones
Replies: 13
Views: 183

Re: Managing Github Milestones

Let me confirm some points of my understanding-- - the main motivation for a change is that the new-release-number-mass-milestone-reassignment is both a headache (at least as currently done manually) and obliterates last-update timestamp info which is otherwise very useful for sorting (and like LGM...
by Vezzra
Fri Sep 14, 2018 11:03 am
Forum: FreeOrion Project
Topic: Managing Github Milestones
Replies: 13
Views: 183

Re: Managing Github Milestones

Bump? Geoff, Dilvish? Are the changes to milestone handling I proposed ok with you, or do you have any objections, other ideas...?
by Vezzra
Fri Sep 14, 2018 10:57 am
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 46
Views: 1403

Re: Comsat/planetary defenses re-design

I feel the urge to toss a potentially bizarre idea into the mix: what about just discarding the base hull entirely? Personally I never liked it anyway, do we really need it? In what way would gameplay really suffer if we don't have that hull? Sure, you'd have to change a couple of strategies, or bet...
by Vezzra
Mon Sep 10, 2018 6:27 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 539
Views: 65697

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2018-09-10.133a744) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Mon Sep 10, 2018 6:27 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 479
Views: 86753

Re: Recent Windows Builds

New test build (build 2018-09-10.133a744) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Fri Sep 07, 2018 3:43 pm
Forum: Graphics
Topic: Icon Request: Allies
Replies: 17
Views: 1084

Re: Icon Request: Allies

Bestary wrote:
Wed Sep 05, 2018 1:01 am
I can try to create those three icons if others have nothing against this. ;3
Sure, go ahead. If what you come up with is better than what we currently have (which, considering what we have now, seems likely), it will most likely be accepted.