Search found 4809 matches

by Vezzra
Fri May 24, 2019 2:01 pm
Forum: General Discussion
Topic: First game of the multiplayer slow game server
Replies: 13
Views: 117

Re: Multiplayer slow game server

Oberlus wrote:
Thu May 23, 2019 2:50 pm
Leave it to me (you go program something or review some code, slave).
Oooohhh, someone is in Evil Overlord mode... :twisted: :mrgreen:
by Vezzra
Fri May 24, 2019 1:45 pm
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 20
Views: 298

Re: Influence, Control, Loyalty, Sectors (WIP)

These powerful planets are not unstable, they just are not loyal to your empire anymore. This. When reading through your statements/explanations, I'm a bit confused about what you mean/suggest when talking about loyalty/stability/happiness, and/or how they relate to each other. The statement I quot...
by Vezzra
Fri May 24, 2019 1:30 pm
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 20
Views: 298

Re: Influence, Control, Loyality, Sectors (WIP)

The imperial stockpile is the mechanism Geoff chose to allow (hidden peaceful) distributed empires. I know. If you recall, while not happy with it, I too agreed to accept the proposal. Hence the use of the word "would" in my statement. However, that doesn't mean that I suddenly like the concept, I ...
by Vezzra
Fri May 24, 2019 1:07 pm
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 20
Views: 298

Re: Influence, Control, Loyality, Sectors (WIP)

...regarding Influence (and all related ideas/mechanics) nothing is "set in stone" In the scope of this thread stockable influence is set in stone. I cant build on quicksand so I have to choose one of the multiple versions of influence. And as "code is law", I use the implemented version. If this d...
by Vezzra
Tue May 21, 2019 6:41 pm
Forum: General Discussion
Topic: Up-to-date FreeOrion Mac-SDK and build - Test please!
Replies: 568
Views: 74241

Re: Up-to-date FreeOrion Mac-SDK and build - Test please!

New test build (build 2019-05-21.1a3d315) available for Mac OSX 10.9 and later on sourceforge.

Download link.
by Vezzra
Tue May 21, 2019 6:40 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 513
Views: 95565

Re: Recent Windows Builds

New test build (build 2019-05-21.1a3d315) available for Windows on sourceforge.

Download link for full installer.

Download link for zip archive with binaries only.
by Vezzra
Sun May 19, 2019 2:56 pm
Forum: Strategy Games
Topic: Stellaris 2.2
Replies: 1
Views: 40

Re: Stellaris 2.2

I own Stellaris myself and had a decently enjoyable experience playing it, but it definitely has it's weaknesses, and interestingly those are related to the Paradox designers not adhering to some of the design principles FO is committed to (IMO). A bit odd, considering their experience with creating...
by Vezzra
Sun May 19, 2019 2:26 pm
Forum: Other Game Design
Topic: Ideas for small/atomic theme categories
Replies: 38
Views: 660

Re: Ideas for small/atomic theme categories

I'm certainly not in favor of abandoning simplicity, I just think it's healthy to re-evaluate these sorts of things every so-often, especially if there is a consistent reason to call in into question. I think I understand where you come from, and of course we need to be open to re-evaluating past d...
by Vezzra
Sun May 19, 2019 1:54 pm
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 20
Views: 298

Re: Influence, Control, Loyalty, Sectors (WIP)

I think that is we went with Vezzra's stability suggestion of "stability" we could cover both with a single meter instead of two, and keep things much simpler. I don't necessarily think that two separate meters are necessary for the effects you are describing. I think both could be covered by stabi...
by Vezzra
Sun May 19, 2019 1:44 pm
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 20
Views: 298

Re: Influence, Control, Loyality, Sectors (WIP)

What about stockpiling warships and then swamp your influencing neighbour with a concentrated effort to conquer its influence powerhouses and whatnot? In this game, for certain POV, everything is about accumulating more than the others and then using the advantage against them. All the more reason ...
by Vezzra
Fri May 17, 2019 2:30 pm
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 20
Views: 298

Re: Influence, Control, Loyality, Sectors (WIP)

All this is more or less set in stone, unless someone points out exploits or micromagement alerts or something apart from personal preferences without trying it first. Actually, regarding Influence (and all related ideas/mechanics) nothing is "set in stone" yet, as there haven't been any final agre...
by Vezzra
Fri May 17, 2019 1:54 pm
Forum: Other Game Design
Topic: About Tech Tree GUI
Replies: 25
Views: 494

Re: About Tech Tree GUI

I meant, like, having a technology on Tier I with two refinements and a third refinement for this technology on Tier II. That's not the idea, too complicated and confusing IMO. Take weapons for example: "Railguns" could be the weapon type on tier one (of whatever theme), with 3/5/10 refinements (wh...
by Vezzra
Fri May 17, 2019 1:44 pm
Forum: Other Game Design
Topic: Ideas for small/atomic theme categories
Replies: 38
Views: 660

Re: Ideas for small/atomic theme categories

Personally, I think the discussion has gone overboard recently. Interestingly, this always seems to happen when we get to these kind of mechanics. Apparently, modelling the relations/dynamics between populations/colonies/species/empires apparently is quite difficult without things getting very comp...
by Vezzra
Fri May 17, 2019 1:35 pm
Forum: Other Game Design
Topic: Ideas for small/atomic theme categories
Replies: 38
Views: 660

Re: Ideas for small/atomic theme categories

I mean I have seriously wondered if KISS (at least strictly) will survive the introduction of government and diplomacy. Those are just kind-of inherently complex. Especially if it's going to be more work to make it KISS than to just admit that it will be complex no matter what we do. The question i...
by Vezzra
Tue May 14, 2019 6:57 pm
Forum: Support
Topic: Can't start new game with latest weekly build!
Replies: 20
Views: 391

Re: Can't start new game with latest weekly build!

FYI: The issue persists in the latest test builds I just uploaded (not surprising of course).

It seems to be an OSX only issue, the Windows build works fine (didn't try Linux, but the snap build works, so Linux seems to be fine too).