Search found 663 matches

by o01eg
Wed Feb 19, 2020 9:21 am
Forum: Programming
Topic: Split default content
Replies: 6
Views: 55

Re: Split default content

Uriuk wrote:
Wed Feb 19, 2020 9:17 am
o01eg wrote:
Wed Feb 19, 2020 7:52 am
AI launched on the server side
Yes, exactly like in freeciv. But what if one want to launch his own custom AI on his client side in a multiplayer game?
Then he doesn't need to use exactly same content as at the server.
by o01eg
Wed Feb 19, 2020 7:52 am
Forum: Programming
Topic: Split default content
Replies: 6
Views: 55

Re: Split default content

I would divide into four directories: human-player ai-player server common Because it will be nice to have AIs which play exactly like humans (and not as in freeciv, where they are hardwired) AI launched on the server side so there no sense for them to have separate folder. Also it's still a separa...
by o01eg
Wed Feb 19, 2020 7:42 am
Forum: Programming
Topic: Split default content
Replies: 6
Views: 55

Split default content

While preparing the slow game's server for alternative content I found out with small changes I still need to pack big amount of unneeded data. What about to separate default/ folder by applications use it? It should be 3 sub-folder: default/client/ - Content used only by the human client, mostly im...
by o01eg
Mon Feb 17, 2020 9:23 pm
Forum: Programming
Topic: Python3 migration
Replies: 48
Views: 14824

Re: Python3 migration

What about SDK release? It doesn't left many big python3 errors to fix.
by o01eg
Sun Feb 16, 2020 6:24 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 58
Views: 538

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

The test game was restarted. Next day the actual game will be started.
by o01eg
Sat Feb 15, 2020 2:57 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 58
Views: 538

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

The server was updated and the test game was restarted.
by o01eg
Sat Feb 15, 2020 2:27 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 58
Views: 538

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

I've published updated default archive https://freeorion-test.dedyn.io/default ... -hard-2.7z
SHA256: 9e5d14424ba01d060eb82205a3071d087a4bcd8af0482da43cc35dd88f30c64b

Soon I will update and restart the test game.
by o01eg
Sat Feb 15, 2020 1:14 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 58
Views: 538

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

I've found commit https://github.com/agrrr3/freeorion/commit/8f5b3ca4585abf35a9ee5ab1f7db9cb028b7e59c follows release-v0.4.9 branch and original v0.4.9 KISS target hard PR. It is WIP or I can merge this commit? Could you add new commits on top of release-v0.49-201912_KISSTargetsHard branch to simpli...
by o01eg
Sat Feb 15, 2020 12:36 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 58
Views: 538

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

I don't see changes in https://github.com/freeorion/freeorion/pull/2756 I'm still confused and learning this github stuff. I can't find an update in the PR, but I got this: https://github.com/freeorion/freeorion/commit/ceba2ad4d1679a60e420fefb65ac27053d7a184a Edit: Maybe Ophiuchus is working on it ...
by o01eg
Sat Feb 15, 2020 12:24 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 58
Views: 538

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

Oberlus wrote:
Sat Feb 15, 2020 12:17 pm
Also, I've seen Ophiuchus has updates his PR to solve the excessive launch rate of interceptors. Can you update the "default" folder for download on your OP?
I don't see changes in https://github.com/freeorion/freeorion/pull/2756
by o01eg
Sat Feb 15, 2020 11:19 am
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 58
Views: 538

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

I've applied patch to fix fleet order crash and restarted the test game.
by o01eg
Fri Feb 14, 2020 5:36 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 58
Views: 538

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

I will restart test game.

I've enabled crash dump to get more information about crashes. Also I enabled statistics graphs.
by o01eg
Thu Feb 13, 2020 6:54 pm
Forum: General Discussion
Topic: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)
Replies: 58
Views: 538

Re: Eighth game on the multiplayer slow game server (0.4.9 KISS targets hard)

The server catch error:

Code: Select all

 terminate called after throwing an instance of 'std::invalid_argument'
   what():  Fleet::SetRoute() : Illegally attempted to change a fleet's direction while it was in transit.