Search found 178 matches

by o01eg
Tue Nov 13, 2018 4:57 pm
Forum: Other Game Design
Topic: Toroidal maps
Replies: 8
Views: 150

Re: Toroidal maps

Oberlus wrote:
Tue Nov 13, 2018 4:03 pm
In games like civ you always have a flat map than can be drawn in a simple rectangle, but they (AFAIK) don't use toroids.
Freeciv has toroids maps but don't support zooming.
by o01eg
Tue Oct 30, 2018 4:53 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 40
Views: 2140

Re: Ubuntu PPA

Uploaded version 2018-10-27.db69f1b to ppa:o01eg/freeorion.
by o01eg
Tue Oct 23, 2018 4:36 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 40
Views: 2140

Re: Ubuntu PPA

Uploaded version 2018-10-21.d62cfa5 to ppa:o01eg/freeorion.
by o01eg
Tue Oct 09, 2018 6:51 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 40
Views: 2140

Re: Ubuntu PPA

Uploaded version 2018-10-07.feb528b to ppa:o01eg/freeorion.
by o01eg
Thu Oct 04, 2018 11:20 am
Forum: General Discussion
Topic: Outpost Base
Replies: 6
Views: 172

Re: Outpost Base

It looks like Outpost Base is going to be removed: https://freeorion.org/forum/viewtopic.p ... 617#p93617
by o01eg
Tue Oct 02, 2018 4:18 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 40
Views: 2140

Re: Ubuntu PPA

Uploaded version 2018-09-30.482395a to ppa:o01eg/freeorion.
by o01eg
Sat Sep 29, 2018 7:32 pm
Forum: Play-Testing Feedback
Topic: Multiplayer standalone server
Replies: 2
Views: 102

Re: Multiplayer standalone server

I've already planned this to implement https://github.com/freeorion/freeorion/issues/2243 and it requires to change not only server code but client code as well.
by o01eg
Tue Sep 25, 2018 5:17 pm
Forum: FreeOrion Project
Topic: 0.4.8 roadmap
Replies: 95
Views: 5614

Re: 0.4.8 roadmap

Topic of IRC channel is still 0.4.7 version.
by o01eg
Tue Sep 25, 2018 3:45 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 40
Views: 2140

Re: Ubuntu PPA

Uploaded version 2018-09-23.0ef9926 to ppa:o01eg/freeorion.
by o01eg
Sun Sep 23, 2018 6:45 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 40
Views: 2140

Re: Ubuntu PPA

Good. I'll fix it tomorrow with next weekly test build.
by o01eg
Sun Sep 23, 2018 5:19 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 40
Views: 2140

Re: Ubuntu PPA

phocas wrote:
Sun Sep 23, 2018 5:15 pm
hello

the version tag show "v 0.48 build ???" in the main screen bottom "again"

it as been solved in the previous Rc test
Was it happen in freeorion-stable or freeorion PPA?
by o01eg
Sat Sep 22, 2018 8:40 pm
Forum: FreeOrion Project
Topic: Roadmap for next release
Replies: 12
Views: 269

Re: Roadmap for next release

Also it looks like python2 going to finish at 2020 ( https://pythonclock.org/ ) so next release in 2019 could be the last with python2 support. Will it still be based on python2 or will move to python3?
by o01eg
Fri Sep 21, 2018 7:59 pm
Forum: FreeOrion Project
Topic: Roadmap for next release
Replies: 12
Views: 269

Re: Roadmap for next release

I'm interested in Combat Preferred Targetting. Fleet upkeep. Should be dependent on resources invested rather than just the total number of ships. Maybe make hulls cost 4 (or any number you see fit) times as much for that purpose, to make chaff strategies less desirable. Have you look upon part-base...
by o01eg
Fri Sep 21, 2018 7:50 pm
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 58
Views: 1860

Re: Comsat/planetary defenses re-design

The only real problems I saw anyone talk about were all about using the base hull for decoys in combat. The current cost was 3 per base, we talked about increasing that to 4 or 5; the latter is the same cost that small hulls can be built for. Once a shipyard is built (only takes 4 turns & 10 pp) th...
by o01eg
Thu Sep 20, 2018 12:21 pm
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 58
Views: 1860

Re: Comsat/planetary defenses re-design

Vezzra wrote:
Thu Sep 20, 2018 12:15 pm
Anyway, there has been no answer to my question above: is there any compelling reason to keep the base hull? I'd really like to get rid of it...
I use it to produce Base Outposts just after colony in the same system was established.