Search found 164 matches

by o01eg
Thu Sep 20, 2018 12:21 pm
Forum: Other Game Design
Topic: Comsat/planetary defenses re-design
Replies: 46
Views: 1405

Re: Comsat/planetary defenses re-design

Vezzra wrote:
Thu Sep 20, 2018 12:15 pm
Anyway, there has been no answer to my question above: is there any compelling reason to keep the base hull? I'd really like to get rid of it...
I use it to produce Base Outposts just after colony in the same system was established.
by o01eg
Wed Sep 19, 2018 7:35 pm
Forum: General Discussion
Topic: Multiplayer server up
Replies: 46
Views: 3817

Re: Multiplayer server up

Server updated:
  • Empire statistics was disabled so it don't disclosure information about a game.
  • Introduced in-game lobby for non-participant of current playing game.
  • Some small fixes.
by o01eg
Tue Sep 18, 2018 9:23 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 30
Views: 1808

Re: Ubuntu PPA

Uploaded version 2018-09-16.b08e3b0 to ppa:o01eg/freeorion.
by o01eg
Sun Sep 16, 2018 1:46 pm
Forum: Other Game Design
Topic: "Ingame" multiplayer lobby
Replies: 3
Views: 62

Re: "Ingame" multiplayer lobby

I think authorization system already does it. At least if player have a right to enter to pre-game lobby he could also chat in public in-game chat too.
by o01eg
Sat Sep 15, 2018 2:26 pm
Forum: Other Game Design
Topic: Prevent disclosure information via empire statistic
Replies: 2
Views: 48

Prevent disclosure information via empire statistic

Currently empire statistics disclosures much information about player empire. It could be inconvenient in multiplayer so there should be a way to restrict statistics. I got some ideas and those without game rules could be implemented without breaking compatibility with 0.4.8 protocol and content: Ad...
by o01eg
Sat Sep 15, 2018 12:20 pm
Forum: Other Game Design
Topic: "Ingame" multiplayer lobby
Replies: 3
Views: 62

"Ingame" multiplayer lobby

While I was playing at my public server I got in logs someone tried to connect. It doesn't show anywhere so players have no opportunity to decide if they want to stop the current game and start another one with the new player. Connected player also gets only error about already starter game. Then I ...
by o01eg
Sat Sep 15, 2018 9:48 am
Forum: FreeOrion Project
Topic: Hostless mode in freeorion wiki
Replies: 1
Views: 37

Hostless mode in freeorion wiki

Due 0.4.8 release incorporated support for hostless mode what about to add information about it to wikipedia https://freeorion.org/index.php/Multiplayer ? It solves limitations described in "Hosting a game on external server" with using host-client mode.
by o01eg
Mon Sep 10, 2018 7:31 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 30
Views: 1808

Re: Ubuntu PPA

ppa:o01eg/freeorion was emptied for transition.
by o01eg
Sun Sep 09, 2018 5:36 pm
Forum: General Discussion
Topic: Multiplayer server up
Replies: 46
Views: 3817

Re: Multiplayer server up

Server crash in second game in a session was fixed.
by o01eg
Sun Sep 09, 2018 3:21 pm
Forum: General Discussion
Topic: [git] Using a local repo to update the game on my computer
Replies: 4
Views: 61

Re: [git] Using a local repo to update the game on my computer

If you have a modification in default directory you could simple choose it with --resource.path option instead of system one.
by o01eg
Fri Sep 07, 2018 3:03 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 30
Views: 1808

Re: Ubuntu PPA

First PPA will delete releases after Sunday, September 9th 2018 and start publish test builds after Sunday, September 16th 2018.
Move to next PPA if you need stable freeorion version:

Code: Select all

sudo add-apt-repository ppa:o01eg/freeorion-stable
sudo apt-get update
by o01eg
Thu Sep 06, 2018 9:58 am
Forum: Programming
Topic: Some questing about UniverseObject usage
Replies: 1
Views: 39

Some questing about UniverseObject usage

When I worked on https://github.com/freeorion/freeorion/issues/1897 I got some question about code to discuss: Should GeneralizedLocation in universe/Pathfinder.cpp accept std::shared_ptr by value? It doesn't looks like it takes ownership on this parameter. GeneralizedLocation outputs simple error t...
by o01eg
Tue Sep 04, 2018 7:21 pm
Forum: Other Game Design
Topic: Combat Preferred Targetting
Replies: 40
Views: 551

Re: Combat Preferred Targetting

Sounds too micromanagey to me, to expect players to adjust a battle plan / tactics for each battle. It sounds a bit like what I'm suggesting leaders could do, though, but that is specifically limited to a small number of locations where a player has a leader, of which there might be at most 3 or 4 ...
by o01eg
Sun Sep 02, 2018 4:42 pm
Forum: Other Game Design
Topic: Combat Preferred Targetting
Replies: 40
Views: 551

Re: Combat Preferred Targetting

What if introduce "target profiles". The one of them is default and available from start. Each weapon part has a targeting described for each profile. The profiles unlocked by research allows to build a targeting part. I don't see any need for an extra concept ("target profiles") to be added; targe...