Search found 411 matches

by o01eg
Sun Aug 11, 2019 7:29 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8615

Re: Multiplayer slow game server

if we have rules for our game for max number of alliances per player. Otherwise it may turn into 3vs2, or 2vs2vs1, ... in the games to come we should make some arrangement for that. Up to now there was no alliance rule. I'm ok with that. I was epic when Magnate could delete both of you TSO and o01e...
by o01eg
Wed Aug 07, 2019 3:40 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8615

Re: Multiplayer slow game server

The Silent One wrote:
Wed Aug 07, 2019 3:10 pm
I'm away until Friday, unfortunately I wasn't able to connect to the server from my laptop. So I'm sorry, you guys will have to be patient. :(
OK, we still have a 67 hours before turn advance without manual extending.
by o01eg
Wed Aug 07, 2019 3:36 am
Forum: Programming
Topic: Python3 migration
Replies: 14
Views: 1313

Re: Python3 migration

As I understand python 3.5.7 is included to SDK. I don't know how to switch to it, can you provide instructions? Why 3.5.7? I will miss dataclasses 3.7 and Formatted string literals 3.6 : SDK not yet moved. It still should be tagged. Debian and Ubuntu for appropriate boost version have 3.5 and 3.6 ...
by o01eg
Tue Aug 06, 2019 6:42 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8615

Re: Multiplayer slow game server

Due changes in the scripts the server won't be compatible with new weekly test build 2019-08-04.9924d0f.
by o01eg
Sat Aug 03, 2019 7:53 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8615

Re: Multiplayer slow game server

Looks like this game will be affected with https://github.com/freeorion/freeorion/issues/2521. Should I start new after this issue will be fixed?
by o01eg
Sat Aug 03, 2019 7:41 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8615

Re: Multiplayer slow game server

But, in a slow multiplayer game, people will probably connect to check status more often than to change their minds about their orders. At least, that's what i've been doing. What can happen with status? Turn advances happen after predictable time or player will be notified about next turn started.
by o01eg
Fri Aug 02, 2019 4:16 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8615

Re: Multiplayer slow game server

Oberlus wrote:
Fri Aug 02, 2019 3:46 pm
The Silent One wrote:
Fri Aug 02, 2019 9:21 am
Gonna be away until Sunday, sry no turn from me tomorrow.
Any chances we can help TSO to not miss a turn?
I can restart server, so timeout will count 23h again.
by o01eg
Thu Aug 01, 2019 8:29 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8615

Re: Multiplayer slow game server

o Is there a way to go to the lobby, so one can read past messages? When i connect, it takes me straight to the game with a "starting turn x" as the only message. https://github.com/freeorion/freeorion/issues/2456 o Is there an approved way to exit (after entering orders) to wait for the turn to pr...
by o01eg
Wed Jul 31, 2019 2:49 am
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 72
Views: 6555

Re: Ubuntu PPA

Uploaded version 2019-07-30.587d1c0 to ppa:o01eg/freeorion.
Dropped cosmic 18.10 due end of life.
by o01eg
Tue Jul 30, 2019 7:28 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8615

Re: Multiplayer slow game server

Fourth game was started! :mrgreen:

Version: 2019-07-30.587d1c0.

5 Players:
Magnate
o01eg
Oberlus
TheSilentOne
JonCST
System per player increased to 20.
by o01eg
Sat Jul 27, 2019 7:47 pm
Forum: Other Game Design
Topic: Campaign Implementation Ideas
Replies: 6
Views: 392

Re: Campaign Implementation Ideas

There's already a mechanism in place to specify the Initial Scenario Set Up: the game save file. It may be possible that creating a campaign could be as simple as creating a set of game saves (though actually creating a save file probably isn't simple). Problem is save file contain a lot of informa...
by o01eg
Sat Jul 27, 2019 4:17 am
Forum: Other Game Design
Topic: Campaign Implementation Ideas
Replies: 6
Views: 392

Re: Campaign Implementation Ideas

In a previous message, i wrote: single-player, campaign But, would it be possible to not restrict campaigns to single player? It would be interesting to have multiplayer campaigns where another player could act as an ally, or an antagonist, or even have a separate plot to follow which crosses but d...
by o01eg
Sat Jul 27, 2019 4:12 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8615

Re: Multiplayer slow game server

Been about 10 minutes, and i can't find a e-mail in either my main nor spam mailboxes. o01eg, could you check to see if an e-mail was generated, to which address it may have been sent, and if i'm in the system as JonCST? If i remember correctly, user names aren't supposed to be case-sensitive, but ...
by o01eg
Sat Jul 27, 2019 3:58 am
Forum: Play-Testing Feedback
Topic: Strange weapons' stats
Replies: 7
Views: 437

Re: Strange weapons' stats

Oberlus wrote:
Fri Jul 26, 2019 11:22 pm
Geoff the Medio wrote:
Fri Jul 26, 2019 9:24 pm
Turn on verbose effect logging and wade through the logs to find the relevant effects?
o01eg wrote:
o01eg, can we do this for next game? I assume I can't do that from the last turn save game, can I?
I suppose you should be able to login as Magnate locally into save game.
by o01eg
Fri Jul 26, 2019 6:50 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 346
Views: 8615

Re: Multiplayer slow game server

What about turning conceaded players into AI? Posible? AI eats RAM, and RAM isn't cheap resource on VPS. Also we somehow need to launch new AI process ingame, where no such code yet. Not to mention there some bugs sometimes appear when AI takes over human empire. There was some concede discussion t...