Search found 358 matches

by o01eg
Thu Jun 20, 2019 6:46 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

As there other possible solution ready https://github.com/freeorion/freeorion/pull/2480 I will upgrade and restart the server with the current game in open mode when next weekly test build will be published next Tuesday. If this issue won't be reproduced after updating, I'll start a new slow game n...
by o01eg
Wed Jun 19, 2019 8:30 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

The Silent One wrote:
Wed Jun 19, 2019 8:26 pm

Code: Select all

ar  & BOOST_SERIALIZATION_NVP(obsolete_ship_parts);
Culprit?
Yes. Looks like it was not only boost::optional to break Boost.Serializable compatibility.
by o01eg
Wed Jun 19, 2019 7:29 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

Only 2483: 21:16:43.383252 {0x000099fc} [trace] client : serializemultiplayercommon.cpp:96 : SaveGameUIData::serialize design data from archive 21:16:43.383252 {0x000099fc} [trace] client : serializemultiplayercommon.cpp:99 : SaveGameUIData::serialize design data from archive completed 21:16:43.383...
by o01eg
Wed Jun 19, 2019 7:03 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

The Silent One wrote:
Wed Jun 19, 2019 6:59 pm
Using PR 2479 and 2483 over master, correct?
No, PR 2479 breaks compatibility. Apply only 2483.
by o01eg
Wed Jun 19, 2019 5:38 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

The Silent One wrote:
Wed Jun 19, 2019 12:06 pm
more detailed log:
Could you also apply https://github.com/freeorion/freeorion/pull/2483 ?
by o01eg
Wed Jun 19, 2019 5:11 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

I don't know if it has been restarted yet but I just tried to log on and this time I got a CTD immediately after joining - there was no passcode sent to I clicked OK without one, and I saw the join game screen say "Magnate has joined game" and then CTD. Just FYI - this may be WAD if the server is n...
by o01eg
Wed Jun 19, 2019 5:03 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

more detailed log: .cpp:307 : ship design serialize version: 2 : loading 14:03:57.894306 {0x000057ec} [trace] client : SerializeUniverse.cpp:307 : ship design serialize version: 2 : loading 14:03:57.894306 {0x000057ec} [debug] client : SerializeUniverse.cpp:89 : Universe::serialize : deserializing ...
by o01eg
Wed Jun 19, 2019 4:59 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

The Silent One wrote:
Wed Jun 19, 2019 3:03 pm
Don't try with PR. I forgot it changes order of start game message and fail.
by o01eg
Wed Jun 19, 2019 1:08 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

Here it is, sorry gtg will be back later. p:755 : ClientUI::FormatTimestamp date formatted: [19 Jun 14:45:08] Valid utf8?: yes 14:45:18.146300 {0x00006fd0} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender: sender colour rgba tag: <rgba 255 255 255 255> filtered message: TheSilentOn...
by o01eg
Wed Jun 19, 2019 12:56 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

Here it is, sorry gtg will be back later. p:755 : ClientUI::FormatTimestamp date formatted: [19 Jun 14:45:08] Valid utf8?: yes 14:45:18.146300 {0x00006fd0} [trace] client : chatwnd.cpp:474 : HandlePlayerChatMessage sender: sender colour rgba tag: <rgba 255 255 255 255> filtered message: TheSilentOn...
by o01eg
Wed Jun 19, 2019 12:38 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:175 : Checksum received from server does not match client checksum. 14:30:33.228857 {0x00006fb0} [warn] client : clientapp.cpp:180 : Checksum for PredefinedShipDesignManager on server 877965 != client 897498 14:30:37.273883 {0x00006fb0} [de...
by o01eg
Wed Jun 19, 2019 12:14 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

14:00:58.612100 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:566 : (HumanClientFSM) ChatHistory. 14:01:01.960269 {0x00003e78} [trace] FSM : HumanClientFSM.cpp:520 : (HumanClientFSM) MPLobby.GameStart 14:01:01.960792 {0x00003e78} [debug] client : SitRepPanel.cpp:766 : SitRepPanel::Update() 14:01:01...
by o01eg
Wed Jun 19, 2019 11:56 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

Crash to desktop. 13:36:21.273588 {0x00005014} [error] client : chmain.cpp:316 : main() caught exception(std::exception): bad allocation Again after 13:36:21.155565 {0x00005014} [debug] client : DesignWnd.cpp:1110 : ShipDesignManager initializing. New game false Could you enable trace log and publi...
by o01eg
Wed Jun 19, 2019 3:33 am
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 192
Views: 2616

Re: Multiplayer slow game server

I could do my turn without issues. Passwords are not re-enabled btw. Could you try it again after turn advance? I remember some crash were later in the game. Ok. It happened again just now and so I attach the log file in case it's helpful after Tuesday. Could you try it now with 2019-06-16.ecb7a95 ...
by o01eg
Tue Jun 18, 2019 10:24 pm
Forum: General Discussion
Topic: Ubuntu PPA
Replies: 66
Views: 4886

Re: Ubuntu PPA

Uploaded version 2019-06-16.ecb7a95 to ppa:o01eg/freeorion.