Search found 75 matches

by raptor
Sun Aug 12, 2018 1:29 am
Forum: Play-Testing Feedback
Topic: 0.4.8 RC3 feedback
Replies: 2
Views: 3319

0.4.8 RC3 feedback

Hi, It's been a while since I've played and I'm liking the 0.4.8 RC3 builds so far. I played a game and only noticed a few things: - The imperial stockpile's explanation is incredibly wordy - Spinal antimatter cannon does not get pilots bonus (probably intentional?) - Solar hulls were nerfed? Or may...
by raptor
Sat Nov 12, 2016 6:04 pm
Forum: FreeOrion Project
Topic: FreeOrion Packaged for Fedora
Replies: 13
Views: 6217

Re: FreeOrion Packaged for Fedora

The RPMs are actually built, they're just a little hard to find:

https://software.opensuse.org/package/freeorion

Once upon a time I attempted to get freeorion into the http://koji.fedoraproject.org build system, but I didn't/don't have the time to work through another distro's bureaucracy.
by raptor
Sat Nov 12, 2016 2:50 am
Forum: FreeOrion Project
Topic: FreeOrion Packaged for Fedora
Replies: 13
Views: 6217

Re: FreeOrion Packaged for Fedora

Hi,

In case it might help, here are Fedora packages based off of the openSUSE one that has been around for a while:

https://build.opensuse.org/package/show ... /freeorion
by raptor
Fri Sep 16, 2016 1:04 pm
Forum: Play-Testing Feedback
Topic: 0.4.6 RC1 play testing and packaging
Replies: 20
Views: 1568

Re: 0.4.6 RC1 play testing and packaging

Yes, I think I did close the game down quickly after saving the last time. That issue looks like it is the same one.

Would you still like me to open a github issue on save dialog style or the planet suitability problem?
by raptor
Fri Sep 16, 2016 4:58 am
Forum: Play-Testing Feedback
Topic: 0.4.6 RC1 play testing and packaging
Replies: 20
Views: 1568

Re: 0.4.6 RC1 play testing and packaging

Hi, I am sorry for not responding sooner (school has me busy). I do not have that save file - I ended up playing a bit afterwards (more than 10 turns) after taking the screenshot. I did do an evacuation of the third, desert planet in the system a few turns (7?) before - it was Trith, and I like to g...
by raptor
Thu Sep 15, 2016 3:25 am
Forum: Play-Testing Feedback
Topic: 0.4.6 RC1 play testing and packaging
Replies: 20
Views: 1568

Re: 0.4.6 RC1 play testing and packaging

Hi,

I believe I found a third issue:

3. A planet with 'temporal anomoly' does not seem to apply the penalty to the 'planet suitability' window:
snapshot01.png
snapshot01.png (418.33 KiB) Viewed 1128 times
I have had my exobots die out twice already before I noticed it.

Also, is my issue #2 in the first post a real issue?
by raptor
Tue Sep 13, 2016 2:05 pm
Forum: Play-Testing Feedback
Topic: 0.4.6 RC1 play testing and packaging
Replies: 20
Views: 1568

Re: 0.4.6 RC1 play testing and packaging

Thanks for the dependency changes!

I will make all of your suggested changes to the openSUSE build once 0.4.6 comes out.

Thanks again.
by raptor
Tue Sep 13, 2016 1:50 am
Forum: Play-Testing Feedback
Topic: 0.4.6 RC1 play testing and packaging
Replies: 20
Views: 1568

Re: 0.4.6 RC1 play testing and packaging

Hi, This is the error I get in the build system console: [ 118s] -- Installing: /home/abuild/rpmbuild/BUILDROOT/freeorion-0.4.6rc1-1.1.x86_64/usr/lib64/freeorion/libfreeorioncommon.so [ 118s] CMake Error at cmake_install.cmake:49 (file): [ 118s] file RPATH_CHANGE could not write new RPATH: [ 118s] [...
by raptor
Sat Sep 10, 2016 5:50 pm
Forum: Play-Testing Feedback
Topic: 0.4.6 RC1 play testing and packaging
Replies: 20
Views: 1568

0.4.6 RC1 play testing and packaging

Hi, I've packaged (for openSUSE) and played 0.4.6 RC1 and I have come across only two possible issues so far: With packaging, RPATH problems have always seemed to crop up, but I think I've found the simplest solution now - a simple patch to the main CMakeLists.txt: freeorion-cmake_fix_rpath.diff A m...
by raptor
Thu Sep 10, 2015 2:11 pm
Forum: Compile
Topic: freeorion 0.4.5 packaged for openSUSE
Replies: 3
Views: 4467

Re: freeorion 0.4.5 packaged for openSUSE

I opened an issue for #1. I have to do more research to see if #2 is a freeorion issue or an openSUSE/CMake issue.
by raptor
Tue Sep 08, 2015 10:24 pm
Forum: Compile
Topic: freeorion 0.4.5 packaged for openSUSE
Replies: 3
Views: 4467

freeorion 0.4.5 packaged for openSUSE

freeorion 0.4.5 has been packaged for openSUSE: https://build.opensuse.org/package/show/games/freeorion I very much like the reduced dependencies! I compiled with boost 1.54 even though the 'Compile' wiki page says it needs 1.56. Seems to work just fine, no issues so far. The only packaging issues I...
by raptor
Sun Aug 23, 2015 3:11 pm
Forum: Compile
Topic: SDL2 gles on armv7 status [0.4.5, working]
Replies: 27
Views: 11164

Re: SDL2 gles on armv7 status

I've converted a project (bitfighter) to GLES 1 (from GL 1.1). It wasn't too much work and someone packaged it for openpandora. The real problem is moving to GLES 2 which we've been saying we'd do for years - it takes a *lot* of work and we've barely written an abstraction layer for the two GL imple...
by raptor
Thu Jul 30, 2015 4:30 am
Forum: Play-Testing Feedback
Topic: Small bugs with 0.4.5 prerelease
Replies: 13
Views: 1187

Re: Small bugs with 0.4.5 prerelease

Having fewer effects threads did help a bit; however, I traced the major CPU usage due to the same graphics driver issue as the unmerged circles. So disregard my #4. After more digging, I'm confident the circle merge issue is wholly a driver problem on my end which probably appeared with a recent ke...
by raptor
Wed Jul 29, 2015 12:41 am
Forum: Play-Testing Feedback
Topic: Small bugs with 0.4.5 prerelease
Replies: 13
Views: 1187

Re: Small bugs with 0.4.5 prerelease

Found another bug: 4. Clicking the window manager 'X' (close window) when in-game will spike the CPU and not close the process. I have to kill -9 freeorion. (Linux) As for the circle problem, I'm still tracking it down but I've done lots of compiles/cleans. I did find that the circles do merge fine ...
by raptor
Tue Jul 28, 2015 2:39 pm
Forum: Play-Testing Feedback
Topic: Small bugs with 0.4.5 prerelease
Replies: 13
Views: 1187

Re: Small bugs with 0.4.5 prerelease

#define USE_STENCILS 1 Hmmm... I was experimenting with performance improvements to the circle-drawing algorithms (mostly for the tech-tree rounded rectangles). I did a complete revert with git before I did a build, and I have no modified files. I just did a full recompile and it did not fix it. Se...