Search found 9 matches

by Gen_
Mon Jul 02, 2012 11:50 am
Forum: General Discussion
Topic: The Winning Strategy
Replies: 11
Views: 2775

Re: The Winning Strategy

This sounds flawed. Hugely flawed. Real fleets chose primary and secondary targets based on the danger they pose. I know FO is 'real' per se, but combat ships should always be an attack priority once they have given a good enough show of force. If the armed ships get thier turns just as often as if...
by Gen_
Mon Jul 02, 2012 11:38 am
Forum: Audio
Topic: MOD Music
Replies: 1
Views: 9397

Re: MOD Music

I love chiptunes, but using a mod format just doesn't seem like the best option. Couldn't we just convert the MOD files into Ogg/Wav and save the programmers here the hassle of building a MIDI tracker and sample engine, especially considering that the peak achievable quality would be much much worse...
by Gen_
Mon Jul 02, 2012 11:02 am
Forum: Audio
Topic: Musician Collective
Replies: 2
Views: 8715

Re: Musician Collective

Didn't fail that badly lol, someone moved it here eventually. I'm actually a club music producer, specializing in Purple, a little dubstep and a lot of Grime, which is a primarily UK genre. This is kinda a place to vent my orchestral alter-ego and get some stripes doing soundtrack work. I produce on...
by Gen_
Mon Jul 02, 2012 10:55 am
Forum: Audio
Topic: New Music
Replies: 11
Views: 12182

Re: New Music

If they are released on a CC BY SA license, he can literally just drop a HI-Shelf on no.3 and fade the end back into the start at about 1min and call it a day. That's some lovely ambience!

If you don't want to I'd be happy to quickly do it for you.
by Gen_
Mon Jul 02, 2012 10:51 am
Forum: Audio
Topic: Remastered Combat Sounds!
Replies: 11
Views: 12274

Re: Remastered Combat Sounds!

Any chance you can reupload them somewhere else, looks like the US government has stolen your stuff lol.
by Gen_
Mon Jul 02, 2012 10:44 am
Forum: General Discussion
Topic: The Winning Strategy
Replies: 11
Views: 2775

Re: The Winning Strategy

I believe this is functionally equivalent to the weaponless ships not counting (that is, the pool of ships that can fire being limited to... well... ships that can fire (i.e. armed ships)); when a weaponless ship "wins" initiative, nothing happens and the next (randomly chosen) ship gets ...
by Gen_
Mon Jul 02, 2012 10:31 am
Forum: General Discussion
Topic: Interesting Game
Replies: 5
Views: 1403

Re: Interesting Game

:lol: Okay, I love the enthusiasm, seriously, but you cant just go around youtube ripping stuff. Well, you can for personal use, but you can't do it for us. All the music used in Orion's official release must abide to a CC-BY-SA 3.0 license. See here: http://www.freeorion.org/index.php/Audio Having ...
by Gen_
Mon Jul 02, 2012 10:21 am
Forum: Audio
Topic: Gen_'s Questions
Replies: 4
Views: 9538

Re: Developer (and artist? and sound?) recruiting

Thanks for the quick replies people. All taken into consideration, made something in the last two hours for ya, but I'm not sure if it fits a certain race so I made it with the intention of being 'title music' and a little more epic than most of what I would want to make. I'm a bit of a picture buff...
by Gen_
Thu Jun 28, 2012 11:43 am
Forum: Audio
Topic: Gen_'s Questions
Replies: 4
Views: 9538

Gen_'s Questions

Hello all. New here but happy I've discovered that this exists (long time player of classic 4X like Space Empires GalCiv etc, short term player of MOO3 before I had to go Win7 on a huge telly and it was just too limiting to run as the res of the screen wouldn't go low enough. :roll: ) To be straight...