Star Drive 2 is in many ways a "modern" MOO2. It is a lot of fun (if you liked MOO2's style).
http://stardrive2.gamepedia.com/StarDrive_2_Wiki
Search found 699 matches
- Mon Aug 03, 2015 4:59 pm
- Forum: Strategy Games
- Topic: Star Drive 2
- Replies: 0
- Views: 10642
- Mon Aug 03, 2015 4:53 pm
- Forum: Off-Topic
- Topic: Github spam
- Replies: 4
- Views: 8470
Re: Github spam
Yes, spam into my inbox increased noticeably after signing up with github.
- Sat Jun 20, 2015 7:37 pm
- Forum: Graphics
- Topic: Energy Frigate
- Replies: 35
- Views: 36057
Re: Energy Frigate
I believe so...:MatGB wrote:Can you make the art into both a standard icon for the production window and a design panel version?
- Thu Jun 11, 2015 11:27 pm
- Forum: Graphics
- Topic: Energy Frigate
- Replies: 35
- Views: 36057
Re: Energy Frigate
Still learning github; it's a bit different. Try #2. https://github.com/freeorion/freeorion-assets/pull/1 There's no 3-D folder under default\data (that I know of), so I just guessed. If there is a preference for models, let me know. My re-import into Clara.IO didn't have any textures... if it works...
- Thu Jun 11, 2015 7:38 am
- Forum: Graphics
- Topic: Energy Frigate
- Replies: 35
- Views: 36057
Re: Energy Frigate
Going through github learning pains:
https://github.com/yandonman/freeorion-assets/pull/1
https://github.com/yandonman/freeorion-assets/pull/1
- Wed Jun 10, 2015 9:00 am
- Forum: Graphics
- Topic: Energy Frigate
- Replies: 35
- Views: 36057
Re: Energy Frigate
I'm just learning Clara.IO, so bare with me a bit: Try this link: https://clara.io/view/b860deac-3282-4bf6-b1c8-832d25b656bd The export is too large to post (at least the OBJ one is). Any preference on export type? Option available to me for exporting: Collada OBJ FBX ThreeJS Scene Clara Archive
- Sun Jun 07, 2015 2:57 am
- Forum: Graphics
- Topic: Energy Frigate
- Replies: 35
- Views: 36057
Energy Frigate
Another variation on an energy ship (of some kind)
https://clara.io/view/b860deac-3282-4bf ... 6bd/render
https://clara.io/view/b860deac-3282-4bf ... 6bd/render
- Mon Jun 01, 2015 12:46 am
- Forum: Graphics
- Topic: Fractal Energy Hull
- Replies: 0
- Views: 13163
Fractal Energy Hull
Concept Art for Fractal Energy Hull (feedback welcome)
3-D Model (pre-rendering)
https://clara.io/view/b67c8ad0-579e-450 ... 297a5dfd6a
3-D Model (pre-rendering)
https://clara.io/view/b67c8ad0-579e-450 ... 297a5dfd6a
- Sun May 31, 2015 10:49 pm
- Forum: Scripting & Balancing
- Topic: Revised Stargate mechanics
- Replies: 28
- Views: 6055
Re: Revised Stargate mechanics
Having to make strategic decisions about placement of stargates adds depth to the game mechanic.MatGB wrote:Balance, if building a stargate means massive attack fleets can just arrive at my main shipyard then I won't build stargates, that defeats the point of having them.
- Sun May 31, 2015 8:55 am
- Forum: Graphics
- Topic: Quantum Energy Hull
- Replies: 0
- Views: 12571
Quantum Energy Hull
I took a stab at a Quantum Energy Hull graphical update.
3-D Model view-able here:
https://clara.io/view/82b75f98-e510-4b4 ... 946d7c53af
3-D Model view-able here:
https://clara.io/view/82b75f98-e510-4b4 ... 946d7c53af
- Wed Dec 31, 2014 11:00 pm
- Forum: Scripting & Balancing
- Topic: New Native Species (patch)
- Replies: 19
- Views: 4449
Re: New Native Species (patch)
I would suggest we go ahead and put it in. It gives an implementation to happiness. We'd get some feedback from folks on how balanced this is (I don't think it's broken, but if we find that it is, it's a fairly trivial tweak to bump it down a notch).
- Sun Nov 30, 2014 6:57 pm
- Forum: Scripting & Balancing
- Topic: Link to Scripting Patches in this Thread
- Replies: 4
- Views: 3083
Re: Link to Scripting Patches in this Thread
New native species with happiness based economy effect: viewtopic.php?f=15&t=9117#p72869
- Tue Oct 28, 2014 5:37 am
- Forum: Programming
- Topic: Giving more than one order possible ?
- Replies: 34
- Views: 6450
Re: Giving more than one order possible ?
@Dilvish - did you submit vincele's patch with your edits? If not, could you post here?
- Sat Oct 11, 2014 4:16 am
- Forum: Scripting & Balancing
- Topic: New Native Species (patch)
- Replies: 19
- Views: 4449
- Sun Oct 05, 2014 9:36 am
- Forum: Scripting & Balancing
- Topic: New Native Species (patch)
- Replies: 19
- Views: 4449
Re: New Native Species (brainstorming)
@Dilvish - ty for example. Exactly what I needed. v2.0 ready to submit, barring blocking feedback. Named the species the Kael. On balancing: * Exobots are currently excluded from the effect * Kael Temples provide influence in the local region. Each temple add +1 range to the Kael and Kael Temples. ...