Search found 699 matches

by yandonman
Mon Aug 03, 2015 4:59 pm
Forum: Strategy Games
Topic: Star Drive 2
Replies: 0
Views: 10610

Star Drive 2

Star Drive 2 is in many ways a "modern" MOO2. It is a lot of fun (if you liked MOO2's style).
http://stardrive2.gamepedia.com/StarDrive_2_Wiki
by yandonman
Mon Aug 03, 2015 4:53 pm
Forum: Off-Topic
Topic: Github spam
Replies: 4
Views: 8454

Re: Github spam

Yes, spam into my inbox increased noticeably after signing up with github.
by yandonman
Sat Jun 20, 2015 7:37 pm
Forum: Graphics
Topic: Energy Frigate
Replies: 35
Views: 36011

Re: Energy Frigate

MatGB wrote:Can you make the art into both a standard icon for the production window and a design panel version?
I believe so...:
EnergyFrigate_Hull.png
EnergyFrigate_Hull.png (524.52 KiB) Viewed 14186 times
EnergyFrigate_HullIcon.png
EnergyFrigate_HullIcon.png (352.25 KiB) Viewed 14186 times
by yandonman
Thu Jun 11, 2015 11:27 pm
Forum: Graphics
Topic: Energy Frigate
Replies: 35
Views: 36011

Re: Energy Frigate

Still learning github; it's a bit different. Try #2. https://github.com/freeorion/freeorion-assets/pull/1 There's no 3-D folder under default\data (that I know of), so I just guessed. If there is a preference for models, let me know. My re-import into Clara.IO didn't have any textures... if it works...
by yandonman
Thu Jun 11, 2015 7:38 am
Forum: Graphics
Topic: Energy Frigate
Replies: 35
Views: 36011

Re: Energy Frigate

Going through github learning pains:
https://github.com/yandonman/freeorion-assets/pull/1
by yandonman
Wed Jun 10, 2015 9:00 am
Forum: Graphics
Topic: Energy Frigate
Replies: 35
Views: 36011

Re: Energy Frigate

I'm just learning Clara.IO, so bare with me a bit: Try this link: https://clara.io/view/b860deac-3282-4bf6-b1c8-832d25b656bd The export is too large to post (at least the OBJ one is). Any preference on export type? Option available to me for exporting: Collada OBJ FBX ThreeJS Scene Clara Archive
by yandonman
Sun Jun 07, 2015 2:57 am
Forum: Graphics
Topic: Energy Frigate
Replies: 35
Views: 36011

Energy Frigate

Another variation on an energy ship (of some kind)
Default Pass.Ship Design- Contained Energy Scout-viewport.jpg
Default Pass.Ship Design- Contained Energy Scout-viewport.jpg (46.9 KiB) Viewed 11979 times
https://clara.io/view/b860deac-3282-4bf ... 6bd/render
by yandonman
Mon Jun 01, 2015 12:46 am
Forum: Graphics
Topic: Fractal Energy Hull
Replies: 0
Views: 13141

Fractal Energy Hull

Concept Art for Fractal Energy Hull (feedback welcome)
FO_FractalEnergyHull.png
FO_FractalEnergyHull.png (135.96 KiB) Viewed 13141 times
3-D Model (pre-rendering)
https://clara.io/view/b67c8ad0-579e-450 ... 297a5dfd6a
by yandonman
Sun May 31, 2015 10:49 pm
Forum: Scripting & Balancing
Topic: Revised Stargate mechanics
Replies: 28
Views: 6052

Re: Revised Stargate mechanics

MatGB wrote:Balance, if building a stargate means massive attack fleets can just arrive at my main shipyard then I won't build stargates, that defeats the point of having them.
Having to make strategic decisions about placement of stargates adds depth to the game mechanic.
by yandonman
Sun May 31, 2015 8:55 am
Forum: Graphics
Topic: Quantum Energy Hull
Replies: 0
Views: 12559

Quantum Energy Hull

I took a stab at a Quantum Energy Hull graphical update.
FO_QuantumEnergyHull.png
FO_QuantumEnergyHull.png (250.9 KiB) Viewed 12559 times
3-D Model view-able here:
https://clara.io/view/82b75f98-e510-4b4 ... 946d7c53af
by yandonman
Wed Dec 31, 2014 11:00 pm
Forum: Scripting & Balancing
Topic: New Native Species (patch)
Replies: 19
Views: 4445

Re: New Native Species (patch)

I would suggest we go ahead and put it in. It gives an implementation to happiness. We'd get some feedback from folks on how balanced this is (I don't think it's broken, but if we find that it is, it's a fairly trivial tweak to bump it down a notch).
by yandonman
Sun Nov 30, 2014 6:57 pm
Forum: Scripting & Balancing
Topic: Link to Scripting Patches in this Thread
Replies: 4
Views: 3081

Re: Link to Scripting Patches in this Thread

New native species with happiness based economy effect: viewtopic.php?f=15&t=9117#p72869
by yandonman
Tue Oct 28, 2014 5:37 am
Forum: Programming
Topic: Giving more than one order possible ?
Replies: 34
Views: 6449

Re: Giving more than one order possible ?

@Dilvish - did you submit vincele's patch with your edits? If not, could you post here?
by yandonman
Sat Oct 11, 2014 4:16 am
Forum: Scripting & Balancing
Topic: New Native Species (patch)
Replies: 19
Views: 4445

Re: New Native Species (brainstorming)

Bump(?)
by yandonman
Sun Oct 05, 2014 9:36 am
Forum: Scripting & Balancing
Topic: New Native Species (patch)
Replies: 19
Views: 4445

Re: New Native Species (brainstorming)

@Dilvish - ty for example. Exactly what I needed. v2.0 ready to submit, barring blocking feedback. Named the species the Kael. On balancing: * Exobots are currently excluded from the effect * Kael Temples provide influence in the local region. Each temple add +1 range to the Kael and Kael Temples. ...