I know, but somehow I'm not getting any spelchecker to work, sorry.
EDIT: Thanks for the link.
Search found 8 matches
- Tue Oct 16, 2012 10:15 pm
- Forum: Other Game Design
- Topic: Make the scrolling of hulls more smooth.
- Replies: 4
- Views: 405
- Tue Oct 16, 2012 10:11 pm
- Forum: Other Game Design
- Topic: I would like to see more planet altering tech.
- Replies: 3
- Views: 446
Re: I would like to see more planet altering tech.
Strange, I haven't see that on in the game yet. I got a huge planet with natural tunnels sitting at 80 pop while another huge planet without that special is sitting at 48.7 pop, both are at their max. I've got the Subterainion Construction tech but I don't see Subterranean Habitation anywhere. Maybe...
- Tue Oct 16, 2012 9:31 pm
- Forum: Other Game Design
- Topic: Planet based super weaponery.
- Replies: 1
- Views: 296
Planet based super weaponery.
How about truly masive military hardware that is to big not to be build on a planet, maybe even have a minimum size requirement or have the size of the planet affect the weapon's effect. I was thinking of attack with your planet rather then have a fleet. The obvius comes to mind of having some super...
- Tue Oct 16, 2012 9:06 pm
- Forum: Other Game Design
- Topic: I would like to see more planet altering tech.
- Replies: 3
- Views: 446
I would like to see more planet altering tech.
There are already a good number of options of what you can do with your planets, you can terraform them, you can move them across the map, you can make them into super organisms (gaia planets are so cool!), but I've yet to see the ability to work with or alter the types of planet specials they have....
- Tue Oct 16, 2012 8:41 pm
- Forum: Other Game Design
- Topic: About the planet moving tech.
- Replies: 1
- Views: 334
About the planet moving tech.
First off, this is probably my favorite thing in the game, the ability to move a freaking planet! So awesome!! Too bad its kinda weirdly implemented at the moment, I do hope a better way will be found eventualy. Anyway. I find it strange that moving it would come at the (posible) cost of population....
- Tue Oct 16, 2012 8:09 pm
- Forum: Other Game Design
- Topic: Make the scrolling of hulls more smooth.
- Replies: 4
- Views: 405
Re: Make the scrolling of hulls more smooth.
I noticed but it doesn't really help.
It was just my two cent.
Sorry for posting this is the wrong topic, I just noticed that.
It was just my two cent.
Sorry for posting this is the wrong topic, I just noticed that.
- Tue Oct 16, 2012 6:55 pm
- Forum: Other Game Design
- Topic: First chat lines obscured by galaxy mesurment bar+suggestion
- Replies: 0
- Views: 1401
First chat lines obscured by galaxy mesurment bar+suggestion
By accident I happen to notice that the first chat lines are obscured by the UU mesurement bar in the top-left of the screen. By moving where the chat text begings down a few lines this can be prevented. As an extra note, I also noticed that it's not possible to use the chat while you're waiting bet...
- Tue Oct 16, 2012 6:30 pm
- Forum: Other Game Design
- Topic: Make the scrolling of hulls more smooth.
- Replies: 4
- Views: 405
Make the scrolling of hulls more smooth.
There are a great number of hulls available when in the Design screen but scrolling that list up and down with your mouse feels a little clumsy. Currently a single move of the mouse wheel moves the list up or down by exectly 1 item. This feels very disorientating. You currectly just see the list jum...