Search found 37 matches
- Sat Nov 17, 2012 7:27 pm
- Forum: Strategy Games
- Topic: Struggling with MoO on OSX
- Replies: 8
- Views: 11595
Re: Struggling with MoO on OSX
I'm playing MoO2 with DosBox on my Mac 10.6.8. It works
- Wed Nov 14, 2012 11:56 pm
- Forum: Programming
- Topic: New icon for wasted PP/RP
- Replies: 15
- Views: 1422
Re: New icon for wasted PP/RP
Here is the new patch. I removed ClickableIcon
- Wed Nov 14, 2012 4:00 am
- Forum: Programming
- Topic: New icon for wasted PP/RP
- Replies: 15
- Views: 1422
Re: New icon for wasted PP/RP
I didn't know that GG::Button could be used that way. I can give it a shot if necessary.Geoff the Medio wrote:Why did you need to add a new "ClickableIcon" class? Could the same thing not be done with a GG::Button similar to m_aggression_toggle in FleetDataPanel in FleetWnd.cpp ?
- Tue Nov 13, 2012 6:26 pm
- Forum: Other Game Design
- Topic: How to display wasted PP/RP
- Replies: 50
- Views: 5208
Re: How to display wasted PP/RP
I think the dotted lines work better to represent wasted PP rather than using other colors. And the circles are great.
But can a player know how much PP another player is spending ? If not, how do you know that the red empire has some wasted PP ? Is it only for the mockup ?
But can a player know how much PP another player is spending ? If not, how do you know that the red empire has some wasted PP ? Is it only for the mockup ?
- Tue Nov 13, 2012 4:59 pm
- Forum: Programming
- Topic: New icon for wasted PP/RP
- Replies: 15
- Views: 1422
Re: New icon for wasted PP/RP
Here is the new patch. Now icons are on the left, clickable, and a tooltip summarize the overall and wasted production.
- Tue Nov 13, 2012 4:56 pm
- Forum: Other Game Design
- Topic: How to display wasted PP/RP
- Replies: 50
- Views: 5208
Re: How to display wasted PP/RP
I improved the icons : now there is a tooltip and clicking them will open the production/research menu. I still have to open the production menu to a planet with unused PP (for now, the action is similar to just clicking the "Production" button).
- Mon Nov 12, 2012 6:35 pm
- Forum: Programming
- Topic: New icon for wasted PP/RP
- Replies: 15
- Views: 1422
Re: New icon for wasted PP/RP
Your modification worked, and new I got the tooltip and the click working. I'll post a patch once I'll have ironed out the details. Thanks.Geoff the Medio wrote:Committed a modified version of the first patch. Make sure to update and deal with conflicts before submitting again; thanks.
- Sun Nov 11, 2012 4:53 pm
- Forum: Programming
- Topic: New icon for wasted PP/RP
- Replies: 15
- Views: 1422
Re: New icon for wasted PP/RP
So I still have some issues with the UI. I tried to add a tooltip, but it is still not appearing. Here is my code in the constructor of MapWnd: m_industry_wasted = new GG::StaticGraphic(GG::X0, GG::Y0, ICON_WIDTH, GG::Y(Value(ICON_WIDTH)), ClientUI::GetTexture(ClientUI::ArtDir() / "icons" ...
- Sat Nov 10, 2012 7:47 pm
- Forum: Programming
- Topic: New icon for wasted PP/RP
- Replies: 15
- Views: 1422
New icon for wasted PP/RP
As discussed here : viewtopic.php?f=6&t=6971
The icons appear and disappear, but there is no tooltip and no effect on click.
The icons appear and disappear, but there is no tooltip and no effect on click.
- Sat Nov 10, 2012 7:45 pm
- Forum: Other Game Design
- Topic: How to display wasted PP/RP
- Replies: 50
- Views: 5208
Re: How to display wasted PP/RP
Here is my first try. The icon are updated each time the production queue or research queue is updated, and disappear when no points are wasted. There is no tooltip yet, and clicking on it does not open any windows. But this gives the idea. For those interested, I put the patch on the programing for...
- Fri Nov 09, 2012 3:21 pm
- Forum: Other Game Design
- Topic: How to display wasted PP/RP
- Replies: 50
- Views: 5208
Re: How to display wasted PP/RP
I'd rather not add multiple numbers to the default appearance of the resource statistics, in part due to layout / space issues, and partly to keep the display simpler and the noted ambiguity of X / Y. Perhaps there could be an exclamation mark type icon that appear over / to the left of the resourc...
- Thu Nov 08, 2012 11:46 pm
- Forum: Other Game Design
- Topic: How to display wasted PP/RP
- Replies: 50
- Views: 5208
Re: How to display wasted PP/RP
⚙ 120 /200 I think it would make more sense to display the actual production used over the total production possible. If this is a global summary of your empire, you probably want to aim for the bigger number and not for 0. In your example, 120 PP are used and 80 are lost. Maybe we can add a toolti...
- Thu Nov 08, 2012 8:05 pm
- Forum: Other Game Design
- Topic: How to display wasted PP/RP
- Replies: 50
- Views: 5208
Re: How to display wasted PP/RP
Exactly.Vezzra wrote:He's probably referring to an entry on the programming work page.
It's probably better yes.eleazar wrote:Would displaying the number like this when there is a shortfall be clear?
⚙ 120/200
- Thu Nov 08, 2012 5:48 pm
- Forum: Other Game Design
- Topic: How to display wasted PP/RP
- Replies: 50
- Views: 5208
How to display wasted PP/RP
Several suggestions of improvement on the wiki involve improving the UI to deal with wasted PP/RP. I know this is something that I forget to keep track off regularly, so I'dl like to see if I can do something about it. The modification I was thinking of is to add a new icon and/or text in the main U...
- Thu Nov 08, 2012 12:28 am
- Forum: Programming
- Topic: Auto-explore function
- Replies: 37
- Views: 2020
Re: Auto-explore function
Possibly; you should always provide patches that are relative to the latest SVN; make sure to update frequently and do any manual merging that's required. Noted I've already committed a modified version of patch 4, so I'll just update the comment, unless you changed anything else? Yes, the line jus...