Search found 35 matches

by markpi
Mon Oct 21, 2013 9:51 pm
Forum: Play-Testing Feedback
Topic: Major problem with Focus (6281)
Replies: 48
Views: 3121

Re: Major problem with Focus (6281)

how about +1-2 just for one turn after changing focus?
by markpi
Thu Sep 05, 2013 11:53 am
Forum: Play-Testing Feedback
Topic: feedback 6394
Replies: 2
Views: 347

Re: feedback 6394

hi,
it turned out the next round the colony ship decided to finish together with the next one
and i only lost one turn on this one, still strange
by markpi
Thu Sep 05, 2013 11:47 am
Forum: Play-Testing Feedback
Topic: feedback 6394
Replies: 2
Views: 347

feedback 6394

hi, i like this version very much, however i have a greyed colonyship in my prodtab for no obvious reason ( of course it´s muursh^^ ) never had something like this before http://img138.imageshack.us/img138/1874/1kdk.png anyone has a hint what´s the case here? i have stored it if u need more info ( s...
by markpi
Sat Aug 31, 2013 10:08 am
Forum: Play-Testing Feedback
Topic: v0.4.3 + SVN 6373 ---my first play-tests in a while
Replies: 9
Views: 972

Re: v0.4.3 + SVN 6373

hi, i dont like the spawning of dysons now - i was lucky to find a large terran planet for my initial colony ship and my scout made sure there was no monster - however when my ship entered the system a dyson had spawned and my colony ship was killed my mark however had to fight another dyson that wo...
by markpi
Tue Aug 27, 2013 4:30 pm
Forum: Play-Testing Feedback
Topic: First-time comments and suggestions on 0.4.3 [SVN 6281]
Replies: 15
Views: 941

Re: First-time comments and suggestions on 0.4.3 [SVN 6281]

hi, actually u can right click on every ship and lookup the pedia to find out about number of troops and all the parts used. i agree that ai homeworlds shouldnt at least be next to each other, usually both stack their fleets through the whole game and dont dare to make a step out as i play with 20 a...
by markpi
Wed Aug 07, 2013 9:41 pm
Forum: Support
Topic: 6297 Scout Bug
Replies: 3
Views: 488

Re: 6297 Scout Bug

hi,
thx for quick reply
in the 6234 i just conquered an ai homesystem
most ships were slightly damaged due to the preceding fight
all were instantly repaired- but not my scoutship
however next round it was
clearly a minor issue i would have missed if i wasn´t suspect of the scout ships today xD
by markpi
Wed Aug 07, 2013 4:58 pm
Forum: Support
Topic: 6297 Scout Bug
Replies: 3
Views: 488

6297 Scout Bug

hi, i use the windows version Scout ships stay in the production tab until the production tab is empty ( after the 2 rounds it needs to be produced it gets grey, and just stays there instead get into play, pretending to need another turn ) when the other ship is completed and i dont build anything e...
by markpi
Tue Jul 30, 2013 7:23 am
Forum: Play-Testing Feedback
Topic: asteroid bug
Replies: 3
Views: 363

Re: asteroid bug

hi,
i have no clue how to make the patch work,sry
by markpi
Sun Jul 28, 2013 4:59 pm
Forum: Play-Testing Feedback
Topic: asteroid bug
Replies: 3
Views: 363

asteroid bug

hi,
when u conquer a planet with an asteroid outpost in the system from an ai with
microgravity industry researched ( u can be sure when the processor is under construction ) and u dont have it researched yet,
the player is able to grab the 5 bonus pp nontheless -
by not conquering the asteroids
by markpi
Wed Jul 17, 2013 8:09 am
Forum: Play-Testing Feedback
Topic: xenophobic harassment in 6224
Replies: 1
Views: 773

xenophobic harassment in 6224

hi, i tried a game with trith, one of my ( ex ? ) favourite species, and got a small phinnert planet quite early i was astonished that the harassment penalty exceeded the actual production by quite a bit ( i guess they stole ship parts from my fleet ) they only started to get some pp after i develop...
by markpi
Sun Jul 07, 2013 7:25 pm
Forum: Play-Testing Feedback
Topic: Rev 6214 - Acirema Guard Ship in weird place
Replies: 15
Views: 1486

Re: Rev 6214 - Acirema Guard Ship in weird place

hi,
when i saw u go into kraken code i remembered one thing
that also occured in one of the latest versions :
genome bank didn´t help against the biological attack of a kraken,
as i would have expected from the description of the bank
by markpi
Thu May 30, 2013 6:04 am
Forum: Play-Testing Feedback
Topic: 6085 feedback
Replies: 24
Views: 980

Re: 6085 feedback

hi,
when richter lost its shield there was no cloud to see as my neutron scanner wasn´t ready
and the tooltip just showed (unknown-4) but now i can see the cloud^^
tx for fast reply
by markpi
Wed May 29, 2013 9:04 pm
Forum: Play-Testing Feedback
Topic: 6085 feedback
Replies: 24
Views: 980

6085 feedback

hi, playing 6085 under windows7 at first i wanted to write that a larval kraken was able to ignore my shield but the aUtosave showed that my ship lost the built-in shield during its travels in space.. http://img836.imageshack.us/img836/7753/kraken2.png http://img838.imageshack.us/img838/2464/kraken3...
by markpi
Wed May 29, 2013 10:26 am
Forum: Play-Testing Feedback
Topic: Notes on rev 6012
Replies: 22
Views: 1564

Re: Notes on rev 6012

hm i`m sry but i´m uncertain if it was a large snowflake not a large kraken as i didn´t store.
one or both too mighty after the changes^^
by markpi
Wed May 29, 2013 9:45 am
Forum: Play-Testing Feedback
Topic: Notes on rev 6012
Replies: 22
Views: 1564

Re: Notes on rev 6012

hi, sry for being a bit late with this comment, and i´m not 100% sure which version i played but it was around this one. i had 2 games i left for being too powerful ( boring). in the first one i got an early kraken nest ( around turn 18 ). i let the first kraken grow in the system and turn 45 i had ...