Search found 18 matches

by Kostik666
Mon Dec 19, 2005 8:14 pm
Forum: Other Game Design
Topic: THE BUGS! Multiplayer scenario
Replies: 2
Views: 844

Bugs dont make sense... This is a strategy game... from what i collect a VERY turn based one. Bugs would just defeat the purpose of a turn based strategy game and make it more action/rpg like, where one race would be the agressor and another defends. Good idea for a multiplayer scenario and everythi...
by Kostik666
Mon Dec 19, 2005 8:05 pm
Forum: Other Game Design
Topic: Ship Design
Replies: 102
Views: 9608

Just to put in my 5 cents... Adding a little complexity to ship design would be good. I think it would be better to really be able to tweak ship characteristics, rather than just build 1000 ships. Make it more individual ship combat, such that its more interesting to battle in 3 v 3 ships giving the...
by Kostik666
Mon Dec 19, 2005 7:42 pm
Forum: Other Game Design
Topic: Sports - Between different empires
Replies: 12
Views: 1234

Im playing a mass-online turn based game... and they have "arenas" just for side entertainment. I say have a tournament once in a while... like gladiators, or even with more than just free for all, give out a prize and a whacky title at the end, but i havent been paying attention to FO's progress in...
by Kostik666
Wed May 12, 2004 2:19 am
Forum: Other Game Design
Topic: realistic planet population
Replies: 42
Views: 4382

fair enough, i see your point

just puttin my crooked ideas everywhere i can, who knows one might help
by Kostik666
Tue May 11, 2004 9:07 pm
Forum: Graphics
Topic: A loading screen
Replies: 41
Views: 6699

just a suggestion,
1) that planet looks a lil too human / bionic

2) i think some sort of industrial planet would look nice
^---- not a solution to 1

3) make a nicely rendered star maybe colorful and sumtin, and make it say "FO"
i think that would look awesome
by Kostik666
Tue May 11, 2004 9:02 pm
Forum: Other Game Design
Topic: realistic planet population
Replies: 42
Views: 4382

shouldnt there be a socialist government? like

Socialism - people have money, but they dont have anything to buy... lot of things are forced, morale takes a plunge, overall production goes up.

i know id like it... imma communist :twisted:
by Kostik666
Tue May 11, 2004 9:00 pm
Forum: Other Game Design
Topic: Wonders/Secret Projects
Replies: 10
Views: 1200

i think that allowing others to follow the "goose" is a good idea, but the effects of "small wonder" should be less, to make a bigger gap between the small and the BIG wonder
by Kostik666
Sun May 09, 2004 11:06 pm
Forum: Other Game Design
Topic: realistic planet population
Replies: 42
Views: 4382

hmm.... from what i read, this system of factions, and complex government looks like a lot of fun manipulating the rules. but!! the question is do you want to spend so much time on it? i think it would be nice to have variety in government type, and actually give more info into what they do (more th...
by Kostik666
Sat May 08, 2004 1:38 am
Forum: Graphics
Topic: Battle Technology Graphics
Replies: 18
Views: 4096

if this is still up for discussion... you might want to borrow a shape or 2 from mechcommander 2... those were nice... or MW4+ addons... not copy just inspiration.
by Kostik666
Sun May 02, 2004 5:47 pm
Forum: Graphics
Topic: Colony WIP
Replies: 42
Views: 10845

ummm.... people in 4x4s? - and yet there will be 9000 ton ships flying around? - or are they slow and havent caught up with the rest of the empire...


besides that, that looks genius and gorgeous, i would recommend a more futuristic look though, this is a space strategy.... i hope
by Kostik666
Thu Apr 29, 2004 1:17 am
Forum: Design Archive
Topic: DESIGN: Buildings / Build Queues / Infrastructure
Replies: 420
Views: 52724

umm... i already gave this idea a long time ago.... i revised it into a new one. we have a slot build for military/defence, upon building which you will have like 4 slots inside that military/defence into which you have a choice to put a laser, a missile, fighter and shield. for these you can also p...
by Kostik666
Thu Apr 29, 2004 12:45 am
Forum: Story
Topic: Dom'Ar'Katar
Replies: 0
Views: 294

Dom'Ar'Katar

Havent been into writing much, but this is a good purpose... so here we go Dom'Ar'Katar (domarkatar) - Descendant from a far corner of the galaxy these creatures are a species of their own. very few is known of these beings. some speculate these are an interbreed between a human and klackon, but no ...
by Kostik666
Wed Apr 14, 2004 2:11 am
Forum: Graphics
Topic: Galaxy Map
Replies: 101
Views: 33501

superdreanoughts? why stop there? i like big guns...

speaking of which, weapons should be shiny, like looking good shiny

and i say there should be a lot of different effects for them(more than MOO3)
by Kostik666
Wed Apr 14, 2004 1:27 am
Forum: Other Game Design
Topic: Ancients - more than dust and ruins?
Replies: 30
Views: 2585

starting off.... pre warp level was 1 planet!!! next order of business babylon 5 - you ppl ever watch the mini-movies? really good, im not a big sci-fi fan, but i like space and guns. p.s. stargate SG1 was also good now to the pressing matter of the ancients. MOO2 had a good idea with the antarans, ...
by Kostik666
Wed Apr 14, 2004 1:01 am
Forum: Other Game Design
Topic: Thoughts on technology
Replies: 12
Views: 1306

darn it just when i wrote a whole essay on building management... the lead designer says not... well mother f$%^er... oh well past that for the tech tree, i dont like the idea of having tech 'levels' and in order to reach a next one you need ALL tech on that level. i personally like going for the he...