Search found 18 matches
- Mon Dec 19, 2005 8:14 pm
- Forum: Other Game Design
- Topic: THE BUGS! Multiplayer scenario
- Replies: 2
- Views: 1204
Bugs dont make sense... This is a strategy game... from what i collect a VERY turn based one. Bugs would just defeat the purpose of a turn based strategy game and make it more action/rpg like, where one race would be the agressor and another defends. Good idea for a multiplayer scenario and everythi...
- Mon Dec 19, 2005 8:05 pm
- Forum: Other Game Design
- Topic: Ship Design
- Replies: 102
- Views: 17406
Just to put in my 5 cents... Adding a little complexity to ship design would be good. I think it would be better to really be able to tweak ship characteristics, rather than just build 1000 ships. Make it more individual ship combat, such that its more interesting to battle in 3 v 3 ships giving the...
- Mon Dec 19, 2005 7:42 pm
- Forum: Other Game Design
- Topic: Sports - Between different empires
- Replies: 12
- Views: 2458
- Wed May 12, 2004 2:19 am
- Forum: Other Game Design
- Topic: realistic planet population
- Replies: 42
- Views: 8389
- Tue May 11, 2004 9:07 pm
- Forum: Graphics
- Topic: A loading screen
- Replies: 41
- Views: 10489
- Tue May 11, 2004 9:02 pm
- Forum: Other Game Design
- Topic: realistic planet population
- Replies: 42
- Views: 8389
- Tue May 11, 2004 9:00 pm
- Forum: Other Game Design
- Topic: Wonders/Secret Projects
- Replies: 10
- Views: 2105
- Sun May 09, 2004 11:06 pm
- Forum: Other Game Design
- Topic: realistic planet population
- Replies: 42
- Views: 8389
hmm.... from what i read, this system of factions, and complex government looks like a lot of fun manipulating the rules. but!! the question is do you want to spend so much time on it? i think it would be nice to have variety in government type, and actually give more info into what they do (more th...
- Sat May 08, 2004 1:38 am
- Forum: Graphics
- Topic: Battle Technology Graphics
- Replies: 18
- Views: 5642
- Sun May 02, 2004 5:47 pm
- Forum: Graphics
- Topic: Colony WIP
- Replies: 42
- Views: 16140
- Thu Apr 29, 2004 1:17 am
- Forum: Design Archive
- Topic: DESIGN: Buildings / Build Queues / Infrastructure
- Replies: 420
- Views: 113735
umm... i already gave this idea a long time ago.... i revised it into a new one. we have a slot build for military/defence, upon building which you will have like 4 slots inside that military/defence into which you have a choice to put a laser, a missile, fighter and shield. for these you can also p...
- Thu Apr 29, 2004 12:45 am
- Forum: Story
- Topic: Dom'Ar'Katar
- Replies: 0
- Views: 951
Dom'Ar'Katar
Havent been into writing much, but this is a good purpose... so here we go Dom'Ar'Katar (domarkatar) - Descendant from a far corner of the galaxy these creatures are a species of their own. very few is known of these beings. some speculate these are an interbreed between a human and klackon, but no ...
- Wed Apr 14, 2004 2:11 am
- Forum: Graphics
- Topic: Galaxy Map
- Replies: 101
- Views: 51913
- Wed Apr 14, 2004 1:27 am
- Forum: Other Game Design
- Topic: Ancients - more than dust and ruins?
- Replies: 30
- Views: 5640
starting off.... pre warp level was 1 planet!!! next order of business babylon 5 - you ppl ever watch the mini-movies? really good, im not a big sci-fi fan, but i like space and guns. p.s. stargate SG1 was also good now to the pressing matter of the ancients. MOO2 had a good idea with the antarans, ...
- Wed Apr 14, 2004 1:01 am
- Forum: Other Game Design
- Topic: Thoughts on technology
- Replies: 12
- Views: 2375
darn it just when i wrote a whole essay on building management... the lead designer says not... well mother f$%^er... oh well past that for the tech tree, i dont like the idea of having tech 'levels' and in order to reach a next one you need ALL tech on that level. i personally like going for the he...