Search found 75 matches

by MiniMe
Thu Aug 08, 2013 11:29 am
Forum: Scripting & Balancing
Topic: Balancing species
Replies: 24
Views: 2792

Re: Balancing species

...with Eaxaw, I played them with it several times and one time wiped out all other creatures in the galaxy. Both start with Concentration Camps and with Eaxaw once a native species has a camp down the xenophobia goes-the species wants to wipe out the galaxy, try playing with them but actively camp...
by MiniMe
Thu Aug 08, 2013 10:39 am
Forum: Scripting & Balancing
Topic: Balancing species
Replies: 24
Views: 2792

Balancing species

I've been play-testing most species in the last days and would like to give my thoughts concerning balancing. I will compare FreeOrion to Civ4, since this is the only other strategy game i know. What i think should be changed generally: 1. No species should start with extra ships (Eaxaw and Etty). E...
by MiniMe
Tue Aug 06, 2013 10:06 am
Forum: Support
Topic: Production bug in 6297
Replies: 2
Views: 459

Production bug in 6297

It is reproducable: 1. Start a game 2. Add anything to production 3. Next turn 4. Add something else to production and queue it on top 5. That new item never finishes In this screenshot i started producing a colony ship, found natives and added the troop ships. They will not finish: http://www10.pic...
by MiniMe
Thu Aug 01, 2013 8:59 am
Forum: Play-Testing Feedback
Topic: Black Kraken
Replies: 9
Views: 1297

Re: Black Kraken

Wow, i play a quick game almost every day and have never seen these monsters :(
by MiniMe
Sun Jul 28, 2013 11:53 am
Forum: General Discussion
Topic: v0.4.3 Release Preparations
Replies: 47
Views: 5026

Re: v0.4.3 Release Preparations

Found a tiny bug:
If there is an outpost ship/base idling in a system with a "Philosopher" special, the colonies in that system do not get the research bonus.
Havent been able to test if this also is the case if there is a colony ship/base.
by MiniMe
Wed Jul 24, 2013 12:27 pm
Forum: Play-Testing Feedback
Topic: 6214
Replies: 9
Views: 996

Re: 6214

Thanks for looking into it.
Since i do not know how to apply patches i will test the lighthouse when there is a new release :)
by MiniMe
Wed Jul 24, 2013 10:20 am
Forum: Play-Testing Feedback
Topic: 6214
Replies: 9
Views: 996

Re: 6214

I dont have that old save anymore, but here is one with the latest RC1 (6257), Windows 7, Full Installer.

The fleet in "Ishtar" (left border) shows the mentioned problems.
by MiniMe
Wed Jul 24, 2013 10:07 am
Forum: General Discussion
Topic: v0.4.3 Release Preparations
Replies: 47
Views: 5026

Re: v0.4.3 Release Preparations

Two notes on 6257: - speed modifiers still dont show/work (Infrastructure Ecology and Lighthouse). Mentioned here: http://www.freeorion.org/forum/viewtopic.php?f=28&t=7635 Hm, I hadn't noticed any problems in my test games so far, so I can't comment much on that - concerning Infrastructure Ecology,...
by MiniMe
Wed Jul 24, 2013 8:11 am
Forum: General Discussion
Topic: v0.4.3 Release Preparations
Replies: 47
Views: 5026

Re: v0.4.3 Release Preparations

Two notes on 6257: - speed modifiers still dont show/work (Infrastructure Ecology and Lighthouse). Mentioned here: http://www.freeorion.org/forum/viewtopic.php?f=28&t=7635 - the sitrep has a new sorting. Was there a reason? I prefered the old way where all corresponding events were grouped, ie. colo...
by MiniMe
Mon Jul 08, 2013 9:00 am
Forum: Play-Testing Feedback
Topic: 6214
Replies: 9
Views: 996

Re: 6214

Thanks for explaining @ Geoff! Concerning the negative "Egassem Ultimate Industry" modifier i noticed that it only shows negative the first turn after colonization, then it turns positive. Therefore, it doesnt really bother. But i believe this is a minor bug of some sort since i cannot think of any ...
by MiniMe
Sun Jul 07, 2013 1:21 pm
Forum: Play-Testing Feedback
Topic: 6214
Replies: 9
Views: 996

Re: 6214

Concerning the speed modifiers: - What is the reason for the "Unknown" speed malus? - I've got a stack with organic hulls (all with +4 troop pods). Some are piloted by Egassem, some by Chato. The Chato get the "Unknown" malus, the Egassem do not. - As yorev has mentioned, the "Infrastructure Ecology...
by MiniMe
Sat Jun 15, 2013 8:53 am
Forum: Play-Testing Feedback
Topic: 6142 (Dev build)
Replies: 38
Views: 1350

Re: 6142 (Dev build)

I've played 3-4 games now (Full installer, Win7) and tried reinstalling the game inbetween: The game got noticeably slower/laggier. In previous versions the game was playable on my system up to round ~300. Now, the noticable lag/unresponsiveness starts already at round ~160. Approaching round ~240 i...
by MiniMe
Fri May 24, 2013 4:52 pm
Forum: Other Game Design
Topic: Reorganized Species 'Pedia Entries
Replies: 5
Views: 550

Re: Reorganized Species 'Pedia Entries

It's missing in the pedia that Acimera give +1 bonus to shields.
by MiniMe
Fri May 24, 2013 9:43 am
Forum: Play-Testing Feedback
Topic: Played v0.42 and 6048
Replies: 6
Views: 492

Re: Played v0.42 and 6048

My feedback (some of this i have mentioned in the last build): 1. ship hulls/parts need an overhaul concerning internal/external slots. AI techs/builds only the organic path. Currently, these are inferior hulls since higher-tech organic hulls mostly add internal slots. Asteroid hulls are the superio...
by MiniMe
Tue May 21, 2013 9:31 am
Forum: Play-Testing Feedback
Topic: Feedback V0.42
Replies: 15
Views: 1150

Re: Feedback V0.42

9.) I propose to add a message when an Artificial Planet is created (The turn after the project completed) It's already being done for Terraforming and Exobots and i'd also propose this not only for Artificial Planet, but all projects that are actually only useable one turn after completion. If thi...