Search found 777 matches

by AndrewW
Fri Mar 01, 2019 6:43 pm
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 484

Re: Noob Question

ChileStuff wrote:
Fri Mar 01, 2019 1:57 pm
Is there a detailed manual that explains the mechanics of the game so I can decide what's best for me without years of trial and error play?
The Pedia covers a lot of the stuff. But if you have more questions feel free to ask on here.
by AndrewW
Fri Mar 01, 2019 9:08 am
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 484

Re: Noob Question

Another problem, I colonize a planet and nothing I do can bring it into the supply chain. Even when I add an outpost at the closest point, (2 systems away) no luck. I'm not sure I understand the supply stockpile issue since all I have 1s the pedia, which does little to explain the mechanics Also, y...
by AndrewW
Fri Feb 22, 2019 4:00 pm
Forum: Other Game Design
Topic: Themed tech cateogries (Help wanted)
Replies: 62
Views: 1145

Re: Themed tech cateogries (Help wanted)

I let myself be influenced by the production/research capabilities of my starting species (i.e. if it is better in production, I get robotic production and fusion generation earlier, if it's better in research I first get algorithmic elegance and also rush to quantum networking). And I think that i...
by AndrewW
Mon Feb 04, 2019 2:46 pm
Forum: Other Game Design
Topic: Planetary defense redesign
Replies: 9
Views: 360

Re: Planetary defense redesign

Oberlus wrote:
Mon Feb 04, 2019 2:44 pm
I meant buildings that only boost local defense are not an option. But ministries (supply-connected boost) are.
Yup, I meant I don't see using a building that boosted local defense everywhere.
by AndrewW
Mon Feb 04, 2019 9:09 am
Forum: Other Game Design
Topic: Planetary defense redesign
Replies: 9
Views: 360

Re: Planetary defense redesign

A "ministry" building, like the Industry Center, that you can build to boost defense on supply connected planets, and policy cards to affect defense (increase it with influence upkeep; lower target value in exchange of faster regeneration under fire; ...). Anything with effects on the planet it's b...
by AndrewW
Sun Feb 03, 2019 6:19 pm
Forum: Other Game Design
Topic: Planetary defense redesign
Replies: 9
Views: 360

Re: Planetary defense redesign

Another thing that may work is adding some planetary defences you could build up, say planetary missile bases for example. Don't try and get too much in here or you get into micromanagement but just something simple that you can build more of.
by AndrewW
Tue Jan 29, 2019 4:32 pm
Forum: Story
Topic: Story: the ancients
Replies: 1
Views: 142

Re: Story: the ancients

xahodo wrote:
Mon Jan 28, 2019 5:05 pm
The ancients are a race, which are currently extinct, that have progressed far and had technology that baffles even (in game) today's scientists.
Sounds like the Traveller RPG ancients.
by AndrewW
Tue Jan 15, 2019 9:32 am
Forum: Play-Testing Feedback
Topic: My personal strategy guide
Replies: 47
Views: 11503

Re: My personal strategy guide

There seem to be a lot of knowledge holes out there. Taming monsters? How do you DO that? Research Domesticated Mega Fauna and have an outpost or colony where there is a Juggernaught, Kraken or Snowflake nest. Or find a planet with a Kraken special and resurrect one. Is there any benefit to scrappi...
by AndrewW
Sun Oct 28, 2018 11:48 am
Forum: Play-Testing Feedback
Topic: Unguarded Ancient Ruins
Replies: 9
Views: 626

Re: Unguarded Ancient Ruins

There is a chance an Ancient Ruins will be unguarded.
by AndrewW
Wed Sep 26, 2018 2:26 pm
Forum: FreeOrion Project
Topic: 0.4.8 roadmap
Replies: 95
Views: 9042

Re: 0.4.8 roadmap

Vezzra wrote:
Wed Sep 26, 2018 11:04 am
I don't use IRC, never have. Whoever has "admin" rights for that channel needs to change this.
adrian_broher, or alternately change the channel mode to -t.
by AndrewW
Wed Aug 15, 2018 3:55 pm
Forum: General Discussion
Topic: Questions from a new player
Replies: 24
Views: 1482

Re: Questions from a new player

Also, if you click on Unavailable under Producible Items then hover the mouse over the item it will show you why you can't build that.
by AndrewW
Sat Aug 11, 2018 8:33 am
Forum: Off-Topic
Topic: Forum Upgrade Test Posts
Replies: 3
Views: 431

Re: Forum Upgrade Test Posts

And if making new posts fails?
by AndrewW
Sun Jul 22, 2018 9:38 am
Forum: General Discussion
Topic: Experimentor stealth what-if
Replies: 1
Views: 299

Re: Experimentor stealth what-if

It's possible to get to 210 with a Panopticon. Had to do this once myself, had a planet I couldn't see even with 200.
by AndrewW
Tue May 22, 2018 10:14 am
Forum: Story
Topic: The Fulver, Precognitive Unsatisfied Ants.
Replies: 9
Views: 1745

Re: The Fulver, Precognitive Unsatisfied Ants.

Oberlus wrote:What about Swamp for Fulver's preferred enfironment?
There is only one playable species for Swamp, and it's average pilots.
Gysache prefer swamp and are bad pilots.
by AndrewW
Tue May 08, 2018 3:41 pm
Forum: General Discussion
Topic: some playing advice
Replies: 24
Views: 1884

Re: some playing advice

Do you frecuently srap your obsolete ships? Generally it is a good idea due to fleet upkeep if you aren't using them anymore, though I don't make a habit of it myself. I'm playing with the normal dificulty AI, but they get agresive too early and i feel that i'm focusing too much on research than on...