Search found 789 matches

by AndrewW
Sun Nov 24, 2019 3:55 am
Forum: General Discussion
Topic: Sixth game on the multiplayer slow game server (0.4.9)
Replies: 199
Views: 3303

Re: Sixth game on the multiplayer slow game server

swaq wrote:
Sun Nov 24, 2019 12:44 am
Turn 35

Our colonists are thriving, but our homeworld is doomed. Perhaps we should have relaxed our immigration laws sooner...
You should have built a bigger border wall.
by AndrewW
Sun Oct 27, 2019 2:37 pm
Forum: FreeOrion Project
Topic: Forum Outage
Replies: 13
Views: 574

Re: Forum Outage

Vezzra wrote:
Sun Oct 27, 2019 1:16 pm
Same here, although right now it's even worse...
Was variable for me on my previous post, sometimes ok, other times several reloads where needed. Seems to be fine at the moment though.
by AndrewW
Sun Oct 27, 2019 12:27 am
Forum: FreeOrion Project
Topic: Forum Outage
Replies: 13
Views: 574

Re: Forum Outage

Just hit the database problem again (max connections), though cleared up when I reloaded the page.

Code: Select all

SQL ERROR [ mysqli ]

User tzlaine_4 already has more than 'max_user_connections' active connections [1203]
by AndrewW
Fri Oct 25, 2019 7:19 am
Forum: FreeOrion Project
Topic: Forum Outage
Replies: 13
Views: 574

Re: Forum Outage

I noticed.

Hopefully it all clears up. Wonder if this was really a target or they are just testing some stuff out.
by AndrewW
Fri Oct 04, 2019 3:40 pm
Forum: Support
Topic: Game doesn´t start on old ASUS Eee PC
Replies: 10
Views: 1648

Re: Game doesn´t start on old ASUS Eee PC

Geoff the Medio wrote:
Fri Oct 04, 2019 12:07 pm
I think that, like last time this was reported, the issue wasn't really related to the Jack Audio stuff. See starting here: viewtopic.php?f=25&t=10666#p89900
I remember that fun.
by AndrewW
Wed Oct 02, 2019 1:13 pm
Forum: General Discussion
Topic: Multiplayer slow game server
Replies: 521
Views: 83273

Re: Multiplayer slow game server

Oberlus wrote:
Wed Oct 02, 2019 11:25 am
Bullies :twisted:
So put them in their place.
by AndrewW
Thu Sep 19, 2019 4:01 pm
Forum: FreeOrion Project
Topic: Rapport - The Most Of All
Replies: 22
Views: 2076

Re: Rapport - The Most Of All

Ophiuchus wrote:
Thu Sep 19, 2019 9:06 am
So any US ppl around here in the community too? Or are those bots?
In the US and running on Linux, but not using the snap or weekly builds. Just compile myself.
by AndrewW
Sat Aug 24, 2019 6:47 am
Forum: Play-Testing Feedback
Topic: Invade button not always appearing
Replies: 12
Views: 9197

Re: Invade button not always appearing

Ah, I think I figured it out. My fleet was set to "Hide" instead of "Control System". I didn't even notice I could toggle that! I don't know how it got set to Hide in the first place, maybe something to do with the way I have been merging fleets? If you split off damaged ships that stack is set to ...
by AndrewW
Mon Jun 10, 2019 6:49 am
Forum: Other Game Design
Topic: Influence, Control, Loyalty, Sectors (WIP)
Replies: 59
Views: 18961

Re: Influence, Control, Loyalty, Sectors (WIP)

Well, Ancient Egypt historians call them Nomes [...]I am sure labgnome was saying that using in FreeOrion (a space opera game) the ancient Greek term for the ancient Egyptian concept of "regions dominated by a city-state, in turn subordinated to a supraregional state government" is not the best cho...
by AndrewW
Tue Jun 04, 2019 8:41 am
Forum: Other Game Design
Topic: Shipyards and Hull-Lines Rework
Replies: 13
Views: 8863

Re: Shipyards and Hull-Lines Rework

labgnome wrote:
Mon Jun 03, 2019 8:15 pm

Advanced Engineering Bay
[*]Cannot be built on planet with Orbital Incubator, Robotic Processing Unit, Geo-Integration Facility or Energy Compressor
[*]Required for Trans-Spacial Drive part
This would restrict the Trans-Spacial Drive part from most hulls.
by AndrewW
Sat May 18, 2019 2:04 pm
Forum: Play-Testing Feedback
Topic: Ancient Ruins without Sentinels
Replies: 4
Views: 4819

Re: Ancient Ruins without Sentinels

It's intended. There is a chance that any given Ancient Ruins wont have any sentinel.
by AndrewW
Thu Apr 25, 2019 3:15 pm
Forum: Other Game Design
Topic: Species modified during gameplay?
Replies: 28
Views: 10465

Re: Species modified during gameplay?

However I would that before we implement something like that as an in-game feature we should probably have a species creation option for starting off. What we would need to do first to make something like that work is to figure out how much each trait should be worth on some kind of point-buy syste...
by AndrewW
Fri Mar 01, 2019 6:43 pm
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 8598

Re: Noob Question

ChileStuff wrote:
Fri Mar 01, 2019 1:57 pm
Is there a detailed manual that explains the mechanics of the game so I can decide what's best for me without years of trial and error play?
The Pedia covers a lot of the stuff. But if you have more questions feel free to ask on here.
by AndrewW
Fri Mar 01, 2019 9:08 am
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 8598

Re: Noob Question

Another problem, I colonize a planet and nothing I do can bring it into the supply chain. Even when I add an outpost at the closest point, (2 systems away) no luck. I'm not sure I understand the supply stockpile issue since all I have 1s the pedia, which does little to explain the mechanics Also, y...
by AndrewW
Fri Feb 22, 2019 4:00 pm
Forum: Other Game Design
Topic: Themed tech categories (Help wanted)
Replies: 107
Views: 41632

Re: Themed tech cateogries (Help wanted)

I let myself be influenced by the production/research capabilities of my starting species (i.e. if it is better in production, I get robotic production and fusion generation earlier, if it's better in research I first get algorithmic elegance and also rush to quantum networking). And I think that i...