Search found 15 matches

by schpidi
Tue Feb 19, 2013 9:56 am
Forum: Support
Topic: question about planetary bound species (e.g. phinnert)
Replies: 7
Views: 849

Re: question about planetary bound species (e.g. phinnert)

ah ok thanks. I just forgot the "same system" is possible via base, not ship
by schpidi
Tue Feb 19, 2013 9:28 am
Forum: Support
Topic: question about planetary bound species (e.g. phinnert)
Replies: 7
Views: 849

question about planetary bound species (e.g. phinnert)

Hi together, I have a question about planetary bound species. In my last game I met the phinnert. They have following text in their description: a) "can´t build ships" b) "can colonize planets" For my understanding a) is preventing b) to happen. Two possibilities... - Did I overs...
by schpidi
Mon Feb 18, 2013 11:11 pm
Forum: Other Game Design
Topic: Storing panel positions to config-file or savegame
Replies: 6
Views: 753

Re: Storing panel positions to config-file or savegame

but it's currently a relatively low priority I agree, but this is subjective :wink: You must know that I am a very lazy person, so I try to avoid as much manual efforts as possible :wink: And if some new feature of the game are still not working... who cares? :mrgreen: Another example... for me as ...
by schpidi
Mon Feb 18, 2013 10:41 pm
Forum: Support
Topic: Checking planet suitability takes very long for big universe
Replies: 4
Views: 556

Re: Checking planet suitability takes very long for big univ

I really didn´t want to blame sb with my question... therefore I use smilies :) I just want to learn about the game and the mechanics inside. And I like especially the big games and so I´ll wait. I am only thinking about the following... During an advanced game, if you already researched all technol...
by schpidi
Mon Feb 18, 2013 10:23 pm
Forum: Other Game Design
Topic: Shutdown windows process (AI client) if defeated
Replies: 13
Views: 1338

Re: Shutdown windows process (AI client) if defeated

But isn´t it possible to end the process completely? Lots of things are possible, but require other stuff to be implemented first. In this case, there's nothing implemented to decide when an AI empire is defeated / can be excluded from future turns. Edit: Also, doing this during a game would likely...
by schpidi
Mon Feb 18, 2013 10:11 pm
Forum: Support
Topic: Checking planet suitability takes very long for big universe
Replies: 4
Views: 556

Checking planet suitability takes very long for big universe

Hi together, another thumb question from schpidi, here we go... ;-) As I wrote in another threads, I am currently playing a 500 star / 20 AI game. I already conquered around 25%. I fully understand, that with the progression of the game (more colonized planets, number of fleets, effects, maybe stack...
by schpidi
Mon Feb 18, 2013 9:56 pm
Forum: Other Game Design
Topic: Shutdown windows process (AI client) if defeated
Replies: 13
Views: 1338

Re: Shutdown windows process (AI client) if defeated

I'm surprised that the AI is slowing down the game after it's defeated. Is it actually using up CPU, or is it just holding on to memory? I assume it is not wasting too much CPU, because no buildings, production, fleets calculation etc. But for my big game it is still writing a 5-10MB AI log file fo...
by schpidi
Mon Feb 18, 2013 8:13 pm
Forum: Other Game Design
Topic: Storing panel positions to config-file or savegame
Replies: 6
Views: 753

Storing panel positions to config-file or savegame

Hi together, every time when I start playing and load my savegame again, the first thing what I do is to rearrange and resize all my window panels (fleet, empires, messages, sitrep, ...) Is it possible to save the current positions to savegame or the config file (when exiting the game) and to restor...
by schpidi
Mon Feb 18, 2013 7:56 pm
Forum: Other Game Design
Topic: Shutdown windows process (AI client) if defeated
Replies: 13
Views: 1338

Shutdown windows process (AI client) if defeated

Hi all, I searched for the topic, but I found nothing accurate... Currently I am playing 500 stars 20 AI and I am running into performance issues, because I only have a medium sized system. I found that each AI client has its own windows process. So I had the idea not to attack them parallely. I tho...
by schpidi
Mon Feb 18, 2013 7:29 pm
Forum: Support
Topic: Unable yo Load Manual Save
Replies: 3
Views: 574

Re: Unable yo Load Manual Save

Thanks for the quick answer. Usually I save after all my actions and before I hit the next turn button. Because of the big game I need some time to handle all my fleets, colonization etc. Therefore I thought no AI should be active, when I am in my turn. I will have a closer look on the AI when I sav...
by schpidi
Mon Feb 18, 2013 7:24 pm
Forum: Translations
Topic: fr_stringtable
Replies: 253
Views: 64574

Re: fr_stringtable

Consider an extreme case: 'Up'. In German 'Auf' (length is ok) but French 'Monter' or 'En haut', that's oversize!!!. maybe you could use some figures like "<<", ">>", "^^", "|<", ">|" for the small buttons. Everyone should be able to read out the co...
by schpidi
Mon Feb 18, 2013 7:06 pm
Forum: Other Game Design
Topic: Left-hand option
Replies: 5
Views: 841

Re: Left-hand option

Hi Orioner,

I am currently working on completing the german translation file.
I also merged both files into one.

Please see details here:
German Translation

Cheers,
schpidi
by schpidi
Mon Feb 18, 2013 7:01 pm
Forum: Support
Topic: Unable yo Load Manual Save
Replies: 3
Views: 574

Unable yo Load Manual Save

Hi, sorry for the thumb question, I already searched for the topic, but I only found old or non-fitting information.... Could it be, that not only multiplayer savegames has a problem? I can´t load any manually saved single player savegame also. Currently I have the following situation: - Playing bui...
by schpidi
Mon Feb 18, 2013 6:47 pm
Forum: Translations
Topic: German Translation
Replies: 178
Views: 81068

Re: German Translation

Hi together, first of all, sorry for exhuming this old thread, but the title is quite convenient for my topic... ;-) Because I like this game very much, I want to help to improve it. As it seems that for the last versions there was not much stuff translated into german, I told Geoff that I will have...
by schpidi
Mon Feb 18, 2013 6:34 pm
Forum: Off-Topic
Topic: hello from schpidi
Replies: 4
Views: 8797

hello from schpidi

Hi together :-) first of all I have to say that I am glad that I found this game and this community! :-) All who worked on this game did a very good job! My name is Andi and I live in Bavaria / Germany (Brezls, Beer and Oktoberfest *g*). Because I like this game very much, I also will try to help im...