Search found 70 matches

by ogre
Wed Jul 03, 2013 4:13 am
Forum: Other Game Design
Topic: MIGHT is RIGHT (because knowledge IS power)
Replies: 0
Views: 892

MIGHT is RIGHT (because knowledge IS power)

okay, briefly searched the forums for "stealing technology" every reference i saw was about spying/diplomacy... but there's no better negotiator than a man with a gun to his terrified victim THUS [and this reinforces the the pro-industry species and helps to nerf the technophiles in my view] we shou...
by ogre
Wed Jul 03, 2013 3:56 am
Forum: Top Priority Game Design
Topic: What to do about Infrastructure?
Replies: 84
Views: 13499

Re: What to do about Infrastructure?

on the topic of bombing but not on the current definition of 'infrastructure'. it's pretty easy to bomb a test when you're upstairs neighbors are partying all night. could you make blockades/bombing raids lower research/industry over time prior to the planet being taken? instead of just zero'ing all...
by ogre
Sun Jun 30, 2013 12:06 am
Forum: Play-Testing Feedback
Topic: rev 6193
Replies: 9
Views: 334

Re: rev 6193

incase any of you are wondering, no -- i don't play textual muds. ;)
by ogre
Sun Jun 30, 2013 12:03 am
Forum: Play-Testing Feedback
Topic: rev 6193
Replies: 9
Views: 334

Re: rev 6193

or better yet, provide new artwork :D i knew that was coming :) thanks for the link btw i understand why you're using the markers now, a flag with a stem on it might be a tad less invasive visually might be a nice thing to animate and put in the species color too thanks for putting that into perspe...
by ogre
Sat Jun 29, 2013 11:07 pm
Forum: Play-Testing Feedback
Topic: rev 6193
Replies: 9
Views: 334

Re: rev 6193

why do i all of a sudden feel like going to pokerstars.net? it's distracting :P i asked my gf if she saw a bunch of pokerchips on the screen just now - i am colorblind and had to make sure. her response: she says it detracts from the planets themselves. poker... STARS pun intended both the old white...
by ogre
Sat Jun 29, 2013 10:52 pm
Forum: Play-Testing Feedback
Topic: rev 6193
Replies: 9
Views: 334

Re: rev 6193

ALSO: on the research screen why does the "smallest" font no longer display? i used to be able to shrink it 5 clicks, now i can only go 4. i don't like the -4x font, love the -5x one what happened to the font scaling? /* this worked on windows on the last variant i posted about prior to this rev and...
by ogre
Sat Jun 29, 2013 10:42 pm
Forum: Play-Testing Feedback
Topic: rev 6193
Replies: 9
Views: 334

Re: rev 6193

AND furthermore, deviating from the old "text label buttons" kind've breaks from the very professional & absolutely sleek welcome screen. ;)
by ogre
Sat Jun 29, 2013 10:36 pm
Forum: Play-Testing Feedback
Topic: rev 6193
Replies: 9
Views: 334

Re: rev 6193

okay, before we had text labels... i just found myself visually stumbling over the new art why couldn't the "click" functionality of the replacement "buttons" just get put into the "readouts" on the left side closer to the "next" button? it's a little redundant... not to mention obscure to just remo...
by ogre
Sat Jun 29, 2013 10:30 pm
Forum: Play-Testing Feedback
Topic: rev 6193
Replies: 9
Views: 334

rev 6193

a couple complaints about the new? ui???
by ogre
Sat Jun 29, 2013 1:32 am
Forum: Play-Testing Feedback
Topic: rev 6027
Replies: 3
Views: 90

Re: rev 6027

There are roughly weekly releases posted directly here as well if you want to stay more current. i would love to stay bleeding edge for you guys, but how often do the dependancies move independant of your releases? i'd hate to start mumbling about bugs caused by untracked dependancies and a fresh c...
by ogre
Fri Jun 28, 2013 11:21 pm
Forum: Play-Testing Feedback
Topic: rev 6027
Replies: 3
Views: 90

Re: rev 6027

WOOPS
rebooted still wouldnt work
`rm -R ~/.freeorion` a couple more times...
still didn't work...

THEN
i got full screen working again by hitting 'apply'
got the 'leftmost' thing working now too...
MAN THAT APPLY BUTTON MAKES ALL THE DIFFERENCE DOESN'T IT?

sorry for the id10t errno
^_^
by ogre
Fri Jun 28, 2013 10:56 pm
Forum: Play-Testing Feedback
Topic: rev 6027
Replies: 3
Views: 90

rev 6027

freeorion_0.4.2+svn6027-1_amd64.deb + freeorion-data_0.4.2+svn6027-1_all.deb && 'jessie' apt.sources patch... ON KALI aa64 1.0.3 installed, runs, not too much of an official myself (on linux/debian dependancies) and such an install such as mentioned above MAY BE IMPROPER... but seeing as my windows ...
by ogre
Fri Apr 05, 2013 3:25 am
Forum: Support
Topic: Planet stuck in Gaia transformation
Replies: 3
Views: 997

Re: Planet stuck in Gaia transformation

what's the population of said planet? when the population of a planet reaches zero from concentration camps that has gaia it will per-round-spam "the gaia planet has terraformed to better suit it's populations needs." it's one hack of a way to skip multi-stage terraforming planets for a better speci...
by ogre
Wed Apr 03, 2013 3:47 am
Forum: Support
Topic: Error Loading the C Runtime Library - Windows 7
Replies: 3
Views: 407

Re: Error Loading the C Runtime Library - Windows 7

On selection of either Quick Start or Single Player from the main menu, I am receiving 3 copies of the following error window. My OS is Windows 7 Home Premium SP 1. 12 GB RAM, Intel i7-2600 @ 3.40 GHz. 32bit or 64bit windows 7?, i'd hate to make assumptions here but seeing as you could be a 32bit o...
by ogre
Tue Apr 02, 2013 5:12 pm
Forum: Other Game Design
Topic: Shields -> Damage Reduction
Replies: 128
Views: 2994

Re: Shields -> Damage Reduction

shield disruptor/inverter//damage amplification
would give an extra bit of reasoning to using armor instead
also could take a weapons slot thereby lowering damage under unshielded circumstances

why do we not have an EMP?
disable logistics/shields/guidance/weapons etc weeee