Search found 1068 matches

by adrian_broher
Tue Jan 14, 2020 8:27 am
Forum: Programming
Topic: Python3 migration
Replies: 39
Views: 14407

Re: Python3 migration

And it absolutely needs to be done within the next release cycle, as Python2 support is fading out. FYI the majority of Linux Platforms are dropping Python2 with their next release. MacOS will drop support with 10.16. Some FO related bugs: https://bugzilla.redhat.com/show_bug.cgi?id=1787241 https:/...
by adrian_broher
Tue Jan 14, 2020 8:12 am
Forum: Programming
Topic: Python3 migration
Replies: 39
Views: 14407

Re: Python3 migration

Vezzra wrote:
Sun Jan 12, 2020 11:35 am
If that's ok with him - Marcel?
Lolnotin1kyears. :3

But the release mechanism is idiot proof. Update the release versions in the cmake file, create an annotated tag and wait until the build was successful (assuming any of you didn't fuck up the setup).
by adrian_broher
Wed Jan 08, 2020 11:41 pm
Forum: Programming
Topic: Python3 migration
Replies: 39
Views: 14407

Re: Python3 migration

o01eg wrote:
Wed Aug 07, 2019 3:36 am
SDK not yet moved. It still should be tagged.
What prevents you from doing a release so far?
by adrian_broher
Tue Jan 07, 2020 12:12 am
Forum: Compile
Topic: How to reduce the number of ninja processes?
Replies: 2
Views: 156

Re: How to reduce the number of ninja processes?

which file to patch before compilation, and how to do that in gentoo? None of the the project files, thats for certain. The cmake build setup of freeorion doesn't enforce a specific build system or job count. Those are set by the person or the plaform that invokes the compile. The `-j` parameter of...
by adrian_broher
Sun Apr 28, 2019 5:45 am
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15522

Re: Help with setting up

em3 wrote:
Sat Apr 27, 2019 10:06 pm
Any particular problems? Is this about move/copy constructors that you mentioned in GitHub?
I don't know as the CI results are way too old to interpret properly. You can give the rebased version a spin: [email protected]:adrianbroher/freeorion.git on the win-cmake branch.
by adrian_broher
Sat Apr 27, 2019 8:58 pm
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15522

Re: Help with setting up

Adrian_broher, if you need someone, who doesn't really know CMake and didn't dig into .sln, .vcxproj, .props etc for some time, to do some grunt work with updating your PR, I'm up for it. Thanks for the suggestion, but I have a local branch, which is already up-to-date. However since the introducti...
by adrian_broher
Sat Apr 27, 2019 1:52 pm
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15522

Re: Help with setting up

Ignored? The first of those pull requests, made by you, is still marked work in progress. If it is / was done, or is ready for more testing, then please rebase and indicate this so I / we can do so, or just merge it yourself. Yes ignored. The feature already worked two years ago as intended and cou...
by adrian_broher
Fri Apr 26, 2019 6:31 pm
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15522

Re: Help with setting up

> I'm trying to build freeorion, but I'm not really used to CMake. > Any tips or recommendations or kicks to the head for doing things non-kosher? Don't bother. Upstream ignored every attempt to fix the Windows CMake build very hard in favour of the manual VS solutions, even when proposing soft migr...
by adrian_broher
Sun Apr 21, 2019 7:18 pm
Forum: Dev Blogs
Topic: I'm busy!
Replies: 59
Views: 40466

Re: I'm busy!

Vezzra wrote:
Sun Apr 21, 2019 9:49 am
Should things become more difficult again however, someone would have to take over for me for a while.
The smart move would be to introduce automated weekly releases, but well…
by adrian_broher
Sun Apr 21, 2019 6:25 pm
Forum: FreeOrion Project
Topic: I think FreeOrion could benefit from being ported to Godot
Replies: 5
Views: 5217

Re: I think FreeOrion could benefit from being ported to Godot

Is this the bi-monthly "Lets change to technology $X because I like $X and $X is objectively and totally unbiased awesome? It only takes one rewrite to do so"-thread?
by adrian_broher
Fri Mar 08, 2019 1:00 pm
Forum: Programming
Topic: How to build Windos build in Ubuntu(Docker)
Replies: 5
Views: 5274

Re: How to build Windos build in Ubuntu(Docker)

Docker for windows provides virtualization via VirtualBox. Same for Docker for Mac. Docker runs within a Linux virtual machine on those platforms (neatly packaged and well hidden for the docker user), that's true. But there is no virtualization feature within Docker. mingw looks like a good directi...
by adrian_broher
Fri Mar 08, 2019 11:52 am
Forum: Programming
Topic: How to build Windos build in Ubuntu(Docker)
Replies: 5
Views: 5274

Re: How to build Windos build in Ubuntu(Docker)

As I know it is possible to build for the window from other operating systems but I need some instructions. No, that's not possible with Docker. Docker provides process isolation, not virtualization. You share the kernel with the host system and that limits the available user space application. To ...
by adrian_broher
Sat Feb 23, 2019 6:06 pm
Forum: Other Game Design
Topic: Big images of species
Replies: 100
Views: 31830

Re: Big images of species

@Bestary:

Do you still have the source assets? How are they structured in terms of layers?
by adrian_broher
Tue Jan 22, 2019 12:57 pm
Forum: General Discussion
Topic: Recommended flowchart software for tech tree?
Replies: 4
Views: 5202

Re: Recommended flowchart software for tech tree?

Try mermaid . it is similar to graphviz, as it uses text to describe a graph. The online editor runs on any recent browser with enabled JavaScript. Other implementations exist to run mermaid from commandline Sharing documents is as easy as sharing the link to the editor (the editor link above is in ...
by adrian_broher
Mon Jun 11, 2018 9:40 am
Forum: Play-Testing Feedback
Topic: prever a translation for german language
Replies: 12
Views: 1679

Re: prever a translation for german language

... the stat description should be a separated entry associated to the EffectGroup that is the source of the stat. Except in cases where the EffectGroup is attached to one bit of content, but needs to be mentioned in the description for another bit of content, in which case extra dummy description-...