Search found 1064 matches

by adrian_broher
Sun Apr 28, 2019 5:45 am
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15304

Re: Help with setting up

em3 wrote:
Sat Apr 27, 2019 10:06 pm
Any particular problems? Is this about move/copy constructors that you mentioned in GitHub?
I don't know as the CI results are way too old to interpret properly. You can give the rebased version a spin: [email protected]:adrianbroher/freeorion.git on the win-cmake branch.
by adrian_broher
Sat Apr 27, 2019 8:58 pm
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15304

Re: Help with setting up

Adrian_broher, if you need someone, who doesn't really know CMake and didn't dig into .sln, .vcxproj, .props etc for some time, to do some grunt work with updating your PR, I'm up for it. Thanks for the suggestion, but I have a local branch, which is already up-to-date. However since the introducti...
by adrian_broher
Sat Apr 27, 2019 1:52 pm
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15304

Re: Help with setting up

Ignored? The first of those pull requests, made by you, is still marked work in progress. If it is / was done, or is ready for more testing, then please rebase and indicate this so I / we can do so, or just merge it yourself. Yes ignored. The feature already worked two years ago as intended and cou...
by adrian_broher
Fri Apr 26, 2019 6:31 pm
Forum: Compile
Topic: Help with setting up
Replies: 20
Views: 15304

Re: Help with setting up

> I'm trying to build freeorion, but I'm not really used to CMake. > Any tips or recommendations or kicks to the head for doing things non-kosher? Don't bother. Upstream ignored every attempt to fix the Windows CMake build very hard in favour of the manual VS solutions, even when proposing soft migr...
by adrian_broher
Sun Apr 21, 2019 7:18 pm
Forum: Dev Blogs
Topic: I'm busy!
Replies: 58
Views: 39847

Re: I'm busy!

Vezzra wrote:
Sun Apr 21, 2019 9:49 am
Should things become more difficult again however, someone would have to take over for me for a while.
The smart move would be to introduce automated weekly releases, but well…
by adrian_broher
Sun Apr 21, 2019 6:25 pm
Forum: FreeOrion Project
Topic: I think FreeOrion could benefit from being ported to Godot
Replies: 5
Views: 5122

Re: I think FreeOrion could benefit from being ported to Godot

Is this the bi-monthly "Lets change to technology $X because I like $X and $X is objectively and totally unbiased awesome? It only takes one rewrite to do so"-thread?
by adrian_broher
Fri Mar 08, 2019 1:00 pm
Forum: Programming
Topic: How to build Windos build in Ubuntu(Docker)
Replies: 5
Views: 5201

Re: How to build Windos build in Ubuntu(Docker)

Docker for windows provides virtualization via VirtualBox. Same for Docker for Mac. Docker runs within a Linux virtual machine on those platforms (neatly packaged and well hidden for the docker user), that's true. But there is no virtualization feature within Docker. mingw looks like a good directi...
by adrian_broher
Fri Mar 08, 2019 11:52 am
Forum: Programming
Topic: How to build Windos build in Ubuntu(Docker)
Replies: 5
Views: 5201

Re: How to build Windos build in Ubuntu(Docker)

As I know it is possible to build for the window from other operating systems but I need some instructions. No, that's not possible with Docker. Docker provides process isolation, not virtualization. You share the kernel with the host system and that limits the available user space application. To ...
by adrian_broher
Sat Feb 23, 2019 6:06 pm
Forum: Other Game Design
Topic: Big images of species
Replies: 100
Views: 31240

Re: Big images of species

@Bestary:

Do you still have the source assets? How are they structured in terms of layers?
by adrian_broher
Tue Jan 22, 2019 12:57 pm
Forum: General Discussion
Topic: Recommended flowchart software for tech tree?
Replies: 4
Views: 5142

Re: Recommended flowchart software for tech tree?

Try mermaid . it is similar to graphviz, as it uses text to describe a graph. The online editor runs on any recent browser with enabled JavaScript. Other implementations exist to run mermaid from commandline Sharing documents is as easy as sharing the link to the editor (the editor link above is in ...
by adrian_broher
Mon Jun 11, 2018 9:40 am
Forum: Play-Testing Feedback
Topic: prever a translation for german language
Replies: 12
Views: 1609

Re: prever a translation for german language

... the stat description should be a separated entry associated to the EffectGroup that is the source of the stat. Except in cases where the EffectGroup is attached to one bit of content, but needs to be mentioned in the description for another bit of content, in which case extra dummy description-...
by adrian_broher
Mon Jun 11, 2018 8:55 am
Forum: Play-Testing Feedback
Topic: prever a translation for german language
Replies: 12
Views: 1609

Re: prever a translation for german language

It looks to me like there are for some reason a number of entries in de.txt that are still entirely or largely in English, which should really not be the case (and might be interfering with some of the semi-automated tools I seem to recall being discussed for helping to flag when entries need to be...
by adrian_broher
Mon Jun 11, 2018 8:41 am
Forum: Play-Testing Feedback
Topic: prever a translation for german language
Replies: 12
Views: 1609

Re: prever a translation for german language

The game already prefers the language used by the default system locale. You're playing the an outdated version as already mentioned in the other thread.

Also the German translation is stale for most parts.
by adrian_broher
Fri Jun 08, 2018 4:10 pm
Forum: FreeOrion Project
Topic: 0.4.8 roadmap
Replies: 95
Views: 34193

Re: 0.4.8 roadmap

adrian_broher, you've previously made a dump of the commit messages since the last release, and if you could make that again it would be helpful. I can easily find the commits since about the time of the last release, but I'm not sure how to deal with commits merged after the release but actually m...
by adrian_broher
Fri Jun 08, 2018 1:22 pm
Forum: FreeOrion Project
Topic: 0.4.8 roadmap
Replies: 95
Views: 34193

Re: 0.4.8 roadmap

So, my suggestion is to set the deadline for RC1 to Thursday next week, June 14th, 1pm UTC . Is that ok? Or should I give it a few more days (until Sunday 17th maybe)? Marcel? Dilvish? Geoff? Do whatever you seem fit. I'm just trying cram in some of the easy, old and low probability of breaking iss...