Search found 1137 matches
- Wed May 18, 2022 7:35 am
- Forum: Compile
- Topic: fedora 34, sudden "Unable to load OpenGL entry points." crash (WAYLAND only)
- Replies: 14
- Views: 3390
Re: fedora 34, sudden "Unable to load OpenGL entry points." crash (WAYLAND only)
My guess on this that it is related to GLEWs inability to load the entrypoints with the right function depending on the backend display server used: https://github.com/nigels-com/glew/issues/172 and https://github.com/nigels-com/glew/issues/328
- Sat Jul 25, 2020 5:36 pm
- Forum: Compile
- Topic: Compiled it but cant't start game
- Replies: 20
- Views: 10892
Re: Compiled it but cant't start game
> At least I ended up with the executable file "freeorionca" and "freeoriond" but there is no "freeorion" :| If I start freeoriond nothing visible is happening but if I cancel the job it tells me: freeorionca (freeorion client AI) is the binary, which is run for AI play...
- Wed Jul 08, 2020 4:12 pm
- Forum: Programming
- Topic: Continous Integration Questions, Answers and Howto Thread
- Replies: 40
- Views: 15746
Re: Continous Integration Questions, Answers and Howto Thread
Scratchpad for some documentation I found and lost and found again:
https://docs.github.com/en/actions/refe ... ystem-path
https://github.com/actions/runner/issues/438
https://docs.github.com/en/actions/refe ... ystem-path
https://github.com/actions/runner/issues/438
- Tue Jul 07, 2020 7:29 pm
- Forum: Compile
- Topic: Could not find boost_python36 (Ubuntu 18.04)
- Replies: 17
- Views: 13362
Re: Could not find boost_python36 (Ubuntu 18.04)
Just a reminder to myself besides installing boost-python3-devel (fedora). Had to set following symlink in /usr/lib64 (fedora) or /usr/lib/x86_64-linux-gnu/ (ubuntu) ln -s libboost_python3.so.1.66.0 libboost_python3-py36.so There is no need to do that. First of all the FindBoost CMake module takes ...
- Tue Jul 07, 2020 6:24 am
- Forum: Programming
- Topic: Continous Integration Questions, Answers and Howto Thread
- Replies: 40
- Views: 15746
Re: Continous Integration Questions, Answers and Howto Thread
I want to move python code style checks, python tests and string tables check to Github actions. 1) it is a separate runner, they will work in parallel with the existing ones. 2) it is possible to trigger them only when listed files/directories were changed If not objections, I will test everything...
- Mon Jun 22, 2020 8:11 pm
- Forum: FreeOrion Project
- Topic: 0.4.10 release
- Replies: 81
- Views: 16621
Re: 0.4.10 release
I know, playing around with the recently merged Government feature is probably more fun and interesting, but in order to get the release out, it's more important that the pre-release test builds (and later on the release candidates) receive proper and sufficient playtesting. Future process improvem...
- Wed Jun 17, 2020 9:17 pm
- Forum: FreeOrion Project
- Topic: Online voice chat meeting, Wednesday 17th June
- Replies: 2
- Views: 1235
Re: Online voice chat meeting, Wednesday 17th June
it was noted that FreeOrion is already architected in such a way that there is a separation between the game logic and UI. People should not lie to newcomers. The UI is full of logic that goes beyond simple data bindings. Issues around the toolkit were discussed and it was noted that long term, a s...
- Tue Jun 09, 2020 10:14 am
- Forum: FreeOrion Project
- Topic: In-person developers meeting/hackfest
- Replies: 19
- Views: 4513
Re: In-person developers meeting/hackfest
> Hi, I was wondering if you guys ever meet in person? Not that I am aware of. > In my experience, meeting in person can be extremely productive and positive for a project as a whole and there seems to be an absence here. What is `extremly productive` about investing traveling time (wasted time) and...
- Sun Jun 07, 2020 9:56 am
- Forum: Programming
- Topic: Do fleets still create resources?
- Replies: 14
- Views: 3955
Re: Do fleets still create resources?
> Ships generating resources is now used.
But certainly not over the interface mentioned in OP and I'm not sure if the meter is considered when summing up reserach points.
But certainly not over the interface mentioned in OP and I'm not sure if the meter is considered when summing up reserach points.
- Thu Jun 04, 2020 7:59 pm
- Forum: Programming
- Topic: Potential replacement of FOCS with Python
- Replies: 107
- Views: 37660
Re: Potential replacement of FOCS with Python
-How can you use Python right now to define stuff like building types or species? You can't. Such a system doesn't exist. The Python bindings to game entity descriptions like ShipHull, ShipPart, BuildingType exist, but are not complete, mostly read only and the binding is configured to not allow in...
- Mon May 25, 2020 4:58 pm
- Forum: Programming
- Topic: Do fleets still create resources?
- Replies: 14
- Views: 3955
Re: Do fleets still create resources?
The discussion about implementing some ship-faring-only species is nice and dandy regarding gameplay ideas, but misses the point of this thread. I would like to know why there is a second, different, incomplete and seemingly unused programming interface for describing resource centers and if there i...
- Sun May 24, 2020 9:43 am
- Forum: Programming
- Topic: Do fleets still create resources?
- Replies: 14
- Views: 3955
Re: Do fleets still create resources?
If removing the code could improve performance or memory consumption, I would comment it out rather than delete. Dead code obstructs the view on what is important and creates in-code dependencies for no good reason. Regarding "commenting out code": Eh, I won't even bother to explain why, ...
- Sun May 24, 2020 8:26 am
- Forum: Programming
- Topic: Stale branches on freeorion/freeorion
- Replies: 9
- Views: 3071
Re: Stale branches on freeorion/freeorion
@Geoff so what is the state of the branches mentioned in OP?
- Sun May 24, 2020 8:26 am
- Forum: Programming
- Topic: Do fleets still create resources?
- Replies: 14
- Views: 3955
Do fleets still create resources?
The Fleet class implementation has a `Fleet::ResourceOutput(ResourceType)` method, but as far as I know and from what I have grepped so far the only things that produce resources considered by the Empire are ResourcesCenters, which are implemented only by Planets. Is this stale code or a partially i...
- Fri May 08, 2020 11:20 am
- Forum: Programming
- Topic: Stale branches on freeorion/freeorion
- Replies: 9
- Views: 3071
Re: Stale branches on freeorion/freeorion
Those are backups made by me from when I left the project. But I already have pulled and rebased those that are still relevant. However I cannot delete them due to lacking permissions.