Search found 8 matches
- Tue May 14, 2013 2:22 pm
- Forum: Top Priority Game Design
- Topic: Happiness, Influence, & Allegiance
- Replies: 117
- Views: 53811
Re: Happiness, Influence, & Allegiance
Interesting ideas... I think your idea about happiness is interesting. Geoff (I believe) mentioned earlier in the thread that making happiness an only-bad thing would be annoying, but if happiness stays significantly above thresholds where bad things happen most of time, that might not be so bad. Y...
- Sat May 11, 2013 4:51 am
- Forum: Top Priority Game Design
- Topic: Happiness, Influence, & Allegiance
- Replies: 117
- Views: 53811
Re: Happiness, Influence, & Allegiance
I see a problem with what I have read so far and that is that currently the proposed system doesn't account for the fact that while a population being unhappy can lead to less productivity, if properly harnessed its possible to focus anger and discontent towards an outside party and actually get mor...
Re: Blackhole
Possibly, although the same with a transparent background instead of a starfield might be more likely to be useful. Alright, there you go I'll just go ahead and release this under the Creative Commons Attribution-Share Alike 3.0 Unported Licence. If you guys want to use it. https://lh6.googleuserco...
Blackhole
Is artwork like this something that would be helpful to this project? This is mine and I can release it under the "Creative Commons Attribution-Share Alike 3.0 Unported licence" I can also make more if it or something else like it would be useful. https://lh5.googleusercontent.com/-pn7hZ7m...
- Tue May 07, 2013 7:16 pm
- Forum: Other Game Design
- Topic: More personable: Planet Potraits
- Replies: 3
- Views: 731
Re: More personable: Planet Potraits
I think this is more of a UI thing so I'm not sure if they will really want to mess with it at the moment. I may be wrong but from the road map, the UI won't be really looked at until later.
- Tue May 07, 2013 6:49 pm
- Forum: Other Game Design
- Topic: Expanding wheel of habitability
- Replies: 25
- Views: 3249
Re: Expanding wheel of habitability
Just wanted to note that Ice giants are not frozen Gas Giants they actually are a different type of planet. Gas giants are made up of 90% hydrogen while Ice Giants are comprised of about 20% hydrogen and a great deal of heavier materials in a supercritical fluid state. See reference here Also of not...
- Tue May 07, 2013 1:10 am
- Forum: Other Game Design
- Topic: Tech tree
- Replies: 8
- Views: 1741
Re: Tech tree
Separate the tree tech tree into different types of technology, Energy, Organic, Mechanical, maybe even sub types of these. Some technologies would be universal. Now assign different types of tech to different types of species. These would be "Native" and naturally occur to those type of ...
- Sun May 05, 2013 9:14 pm
- Forum: Other Game Design
- Topic: Tech tree
- Replies: 8
- Views: 1741
Tech tree
... * Tech tree is still a pain to use. We've cut a lot of deadwood, but i increasingly suspect that removing deadwood will never make it user-friendly. Branching is usually very hard to follow, and when zoomed out far enough to get a partial overview-- even on my 2560x1440 screen, turns icons and ...