Search found 8 matches

by Nycidian
Tue May 14, 2013 2:22 pm
Forum: Top Priority Game Design
Topic: Happiness, Influence, & Allegiance
Replies: 117
Views: 53811

Re: Happiness, Influence, & Allegiance

Interesting ideas... I think your idea about happiness is interesting. Geoff (I believe) mentioned earlier in the thread that making happiness an only-bad thing would be annoying, but if happiness stays significantly above thresholds where bad things happen most of time, that might not be so bad. Y...
by Nycidian
Sat May 11, 2013 4:51 am
Forum: Top Priority Game Design
Topic: Happiness, Influence, & Allegiance
Replies: 117
Views: 53811

Re: Happiness, Influence, & Allegiance

I see a problem with what I have read so far and that is that currently the proposed system doesn't account for the fact that while a population being unhappy can lead to less productivity, if properly harnessed its possible to focus anger and discontent towards an outside party and actually get mor...
by Nycidian
Tue May 07, 2013 10:19 pm
Forum: Graphics
Topic: Blackhole
Replies: 2
Views: 4718

Re: Blackhole

Possibly, although the same with a transparent background instead of a starfield might be more likely to be useful. Alright, there you go I'll just go ahead and release this under the Creative Commons Attribution-Share Alike 3.0 Unported Licence. If you guys want to use it. https://lh6.googleuserco...
by Nycidian
Tue May 07, 2013 9:52 pm
Forum: Graphics
Topic: Blackhole
Replies: 2
Views: 4718

Blackhole

Is artwork like this something that would be helpful to this project? This is mine and I can release it under the "Creative Commons Attribution-Share Alike 3.0 Unported licence" I can also make more if it or something else like it would be useful. https://lh5.googleusercontent.com/-pn7hZ7m...
by Nycidian
Tue May 07, 2013 7:16 pm
Forum: Other Game Design
Topic: More personable: Planet Potraits
Replies: 3
Views: 731

Re: More personable: Planet Potraits

I think this is more of a UI thing so I'm not sure if they will really want to mess with it at the moment. I may be wrong but from the road map, the UI won't be really looked at until later.
by Nycidian
Tue May 07, 2013 6:49 pm
Forum: Other Game Design
Topic: Expanding wheel of habitability
Replies: 25
Views: 3249

Re: Expanding wheel of habitability

Just wanted to note that Ice giants are not frozen Gas Giants they actually are a different type of planet. Gas giants are made up of 90% hydrogen while Ice Giants are comprised of about 20% hydrogen and a great deal of heavier materials in a supercritical fluid state. See reference here Also of not...
by Nycidian
Tue May 07, 2013 1:10 am
Forum: Other Game Design
Topic: Tech tree
Replies: 8
Views: 1741

Re: Tech tree

Separate the tree tech tree into different types of technology, Energy, Organic, Mechanical, maybe even sub types of these. Some technologies would be universal. Now assign different types of tech to different types of species. These would be "Native" and naturally occur to those type of ...
by Nycidian
Sun May 05, 2013 9:14 pm
Forum: Other Game Design
Topic: Tech tree
Replies: 8
Views: 1741

Tech tree

... * Tech tree is still a pain to use. We've cut a lot of deadwood, but i increasingly suspect that removing deadwood will never make it user-friendly. Branching is usually very hard to follow, and when zoomed out far enough to get a partial overview-- even on my 2560x1440 screen, turns icons and ...