Search found 67 matches
- Wed Oct 04, 2017 7:42 pm
- Forum: Other Game Design
- Topic: Espionage ship and ship part?!?
- Replies: 3
- Views: 974
Re: Espionage ship and ship part?!?
Thanks for your replies. Hi biza, colored ships only work for other players and could invite micromanagement (you have to check all your colored ships). Besides that there are no merchant ships in freeorion as you know cheers :) well, i was thinking about making it invisible for only one enemy, it d...
- Tue Oct 03, 2017 9:43 pm
- Forum: Other Game Design
- Topic: Espionage ship and ship part?!?
- Replies: 3
- Views: 974
Espionage ship and ship part?!?
Hm, i know it is not in roadmap (only as optional), but i got idea and could not find similar here on forum. How difficult is to make new ship type with only one special slot? (maybe reuse old small ship design) In this slot can fit one of new special ship parts. Mask red, mask blue, mask yellow.......
- Wed Aug 16, 2017 8:47 pm
- Forum: Other Game Design
- Topic: Add a "--continue" startup option and a "Continue" button
- Replies: 22
- Views: 2931
Re: Add a "--continue" startup option and a "Continue" butto
Thank you Morlic, that was exactly my thoughts.
- Wed Aug 16, 2017 3:50 pm
- Forum: Other Game Design
- Topic: Add a "--continue" startup option and a "Continue" button
- Replies: 22
- Views: 2931
Re: Add a "--continue" startup option and a "Continue" butto
Then undo/redo could be implemented as well?Dilvish wrote:(And we might even be able to expand on that to record all human player orders as we go).
- Sun Aug 13, 2017 7:45 pm
- Forum: Other Game Design
- Topic: Add a "--continue" startup option and a "Continue" button
- Replies: 22
- Views: 2931
Re: Add a "--continue" startup option and a "Continue" butto
Oh it is not, just that i am missing/waiting for a developer to implement this function for 2 yearsLGM-Doyle wrote:Thanks for all of the positive feedback.
biza, I did not realize that this was a returning feature.
- Sun Aug 13, 2017 4:55 pm
- Forum: Other Game Design
- Topic: Add a "--continue" startup option and a "Continue" button
- Replies: 22
- Views: 2931
Re: Add a "--continue" startup option and a "Continue" butto
wow, thank you!
i really miss that button for more than 2 years
http://www.freeorion.org/forum/viewtopi ... =28&t=9468
Cheers!
i really miss that button for more than 2 years
http://www.freeorion.org/forum/viewtopi ... =28&t=9468
Cheers!
- Sat May 27, 2017 7:10 pm
- Forum: Other Game Design
- Topic: production loss on blocksize increase
- Replies: 31
- Views: 4054
Re: production loss on blocksize increase
As average player (not thinking about and checking mechanics) I expect (and always was) this feature to work like this: I need 10 ships of x type with 8 turns minimum - put them in batch 4 turns later i need 10 more, - if not in a hurry i add them to batch, timer gets reseted to 8 turns, new PP adde...
- Mon May 15, 2017 4:23 pm
- Forum: Other Game Design
- Topic: Serious balance issues and suggestions summed up
- Replies: 77
- Views: 8887
Re: Serious balance issues and suggestions summed up
As I said, I agree with your whole concept and the particular effects you assign to it. It makes total sense. I'm just not comfortable with it being named Influence because that is a narrower concept. As for what you say of it, the concept includes part of the general economy of the empire as well ...
- Sat May 06, 2017 8:06 am
- Forum: Top Priority Game Design
- Topic: Stealth Fundamentals
- Replies: 46
- Views: 28069
Re: Stealth Fundamentals
I would like to see point d) implemented as stealth race. Planets, ships and everything from that race is not visible to enemies until they(stealthy race) attack. Not whole empire from stealthy race is not visible, just planets, ships, supply lines etc... populated with that race. If they occupy pla...
- Sun Apr 16, 2017 5:41 pm
- Forum: Play-Testing Feedback
- Topic: General experience with 0.4.7 RC1
- Replies: 42
- Views: 6147
Re: General experience with 0.4.7 RC1
lol, you are right!
This is edit field.... just it is in centre of screen and so dominant in relation to pedia window (small in top)that i was always reading description there :p
This is edit field.... just it is in centre of screen and so dominant in relation to pedia window (small in top)that i was always reading description there :p
- Sun Apr 16, 2017 2:32 pm
- Forum: Play-Testing Feedback
- Topic: General experience with 0.4.7 RC1
- Replies: 42
- Views: 6147
Re: General experience with 0.4.7 RC1
but when i copy text to paste it here it is all ok Sounds like you are thinking one of these representations is OK (the simpler one from copy-pasting) and the other is not (the original). To me this simply looks like two different representations with different purposes-- the original one is a raw-...
- Sat Apr 15, 2017 8:15 pm
- Forum: Play-Testing Feedback
- Topic: General experience with 0.4.7 RC1
- Replies: 42
- Views: 6147
Re: General experience with 0.4.7 RC1
just one small thing i noticed so far. In: design > finished>description On screen description on all ship designs is as on image.... Screenshot 2017-04-15 21.56.47.png but when i copy text to paste it here it is all ok :lol: eg. outpost base Unarmed vessel capable of creating an Outpost on an uninh...
- Fri Apr 07, 2017 8:12 pm
- Forum: Other Game Design
- Topic: Implement life after death
- Replies: 5
- Views: 1696
Re: Implement life after death
hi, I think he meant that in sci fi world "ghost" would not be called "ghost" but : "some form of intelligent energy cluster from another dimension" or similar :) (I'm not so good in this type of english...but i hope you got what i meant) Everything should be explained ...
- Sun Mar 12, 2017 9:01 pm
- Forum: Other Game Design
- Topic: Multi Dimensional Production Queues
- Replies: 21
- Views: 3408
Re: Multi Dimensional Production Queues
lol,
I was reading and going: what the hell, this is already how queue works.... then reading version 0.3.15.... wait, something is not right here...
Im happy you suggested this, it is great.
Cheers!
I was reading and going: what the hell, this is already how queue works.... then reading version 0.3.15.... wait, something is not right here...
Im happy you suggested this, it is great.
Cheers!
- Sat Dec 24, 2016 11:33 am
- Forum: General Discussion
- Topic: Howto cheat/give myself unfair advantages to fight unfairAI?
- Replies: 7
- Views: 3027
Re: Howto cheat/give myself unfair advantages to fight unfai
well, this is not first post im reading people having problem about colonies getting "randomly" destroyed. There should be more clear to player if trying to colonise planets with negative growth? Maybe some kind of popup window "This planet is inhabitable by xxxxx species, your colony...